[LAST EDIT: 4/30/08, 12:17pm]
Playing around with Snake in training mode for awhile, I compiled a list of interesting grenades techniques to help develop timing. This guide may not help the advanced Snake players, as they should have accurate intuition involving grenades, but it may give some ideas. Some of these techniques greatly differ in their usefulness, but they all have a degree of application. I will go over multiple different ways to execute the trick, some more risky than others, but they all work.
First, I think everyone needs to know that grenades will explode upon the count of 4. As in 1-Mississippi, 2-Mississippi, 3-Mississippi, 4. Knowing this will help you create grenade tactics on the fly and prevent yourself from turning into pot roast. Now time to do dumb ****.
All of these techniques have relatively strict timing and must be done with immediacy. Do not deviate unless you know what you are doing.
*How to Explode Grenades Upon Impact.
Keep in mind that most of the moves listed for the techniques can be interchanged. They are purely for timing purposes. So experiment by moving some of the commands around.
Long/Med Range:
-Shield drop gren / pick up ASAP
-2x Short hop-fast fall
-Throw
Alternate Technique 1
-Shield drop gren / pick up ASAP
-Short hop-fast fall
-Full jump-wait
-Throw (still in air)
Alternate Technique 2
-Shield drop gren / pick up ASAP
-2x Dash
-Dash-Throw
Alternate Technique 3
-Shield drop gren
-Short hop-evade (this will pick up the grenade) This technique is particularly useful, because you can DI forwards or backwards to create the proper spacing to set this up!
-Spot dodge OR short hop-fast fall
-Throw
Med/Long Range:
-Shield drop gren
-Short hop-evade (this will pick up the grenade)
-Short hop-evade OR full jump
-Throw
Alternate Technique 1
-Shield drop gren / pick up ASAP
-3x Spot Dodge
-Throw
Alternate Technique 2
-Shield drop gren / pick up ASAP
-3x Dash
-Brief pause-throw OR dash-throw
Short/Med Range:
-Shield drop gren
-Short hop-evade (this will pick up the grenade)
-Short hop-evade
-Short hop-throw
Alternate Technique 1
-Shield drop gren / pick up ASAP
-4x Dash
-Brief pause-throw OR dash-throw
That should be enough material to give you an idea of how to set up for a perfectly cooked grenade. EVEN BETTER THAN MAMA!
*Exploding TWO Grenades at a Specific Point.
I found this technique to be very unusual. I haven't seen anyone do it, perhaps for being somewhat obvious. However, it is still very useable. For people who haven't seen it before it can be very shocking. It will double (ISN'T THAT SPECIAL) the size of your blast radius and make all the girls jealous when you do 26% dmg off a projectile. I call this...
Getting the Ladies
-Shield drop gren
-Short hop-evade (this will pick up the grenade)
-Press B (this will drop your 1st grenade and throw your 2nd for you)
-Pick up and throw 1st grenade ASAP
-Watch baby Jesus cry.
Alternate Technique 1
-Shield drop gren / pick up grenade ASAP
-Short hop-down A (this will throw the grenade to the ground) you can DI during this too
-Press B (for your 2nd grenade throw)
-Pick up and throw 1st grenade ASAP
-Get laid.
This method is nice because you have an exit option is someone approaches you. You're hands will be free to attack.
Alternate Technique 2
-Shield drop gren / pick up grenade ASAP
-Short hop-press B (for your 2nd grenade throw)
-Pick up and throw 1st grenade
-Sex appeal.
Depending on when you throw the 1st grenade it may or may not fail to detonate the 2nd.
Alternate Technique 3
-Shield drop gren / pick up grenade ASAP
-Roll back
-Press B (for your 2nd grenade throw)
-Pick up and throw 1st grenade
This is the furthest reaching of all the set ups.
Defensive Options
With the gigantic blast radius on the double grenade technique you can create a very dangerous wall between you and your opponent. For example...
-Shield drop gren / pick up ASAP
-Throw down lightly
-Hold B / take a very small step back
-Release while holding back
-Shield OR roll away
Alternate Technique 1
-Shield drop gren
-Hold B / take a big step back
-Release while holding back
-Shield OR roll away
Alternate Technique 2
-Shield drop gren
-Roll back
-Small step forward
-Press and release B while holding back
Depending on how quickly you release the B button in these set ups you can actually fail to detonate the 2nd grenade. This can be very unpredictable for your opponent and they may fall into the delayed 2nd detonation.
*The Invincible/Unpunishable(?) Attack.
This will teach you how to approach with a perfectly cooked grenade, exploding it in their proximity, while remaining invincible. Pretty sexy. I call this...
Getting the Virgins
-Shield drop gren / pick up ASAP
-2x Short hop-fast fall
-Brief pause
-Short hop-evade
Alternate Technique 1
-Shield drop gren / pick up ASAP
-4x Dash
-Short hop-evade
Alternate Technique 2
-Shield drop gren / pick up ASAP
-2x Dash
-Short hop-fast fall
-Short hop-evade
During this time you should be approaching your opponent with your cooking grenade. Upon the final evade it will explode as you are dodging. Effectively making an invincible attack with a large floating hitbox. If they block, you will land with ample time to escape, throw or do whatever. Snake wins, buy a Ferrari.
Alternate Technique 3
There is a way to do this while rolling but it is much more difficult. The timing is so strict that you are better off counting down the fuse than relying on the previous gimmicks. You have about a half second of invincibility in your roll to prevent yourself from exploding. With how long the hitbox on the grenades actually last (it also seems to stay out longer after connecting with an enemy), executing this reliably is unlikely. What's nice about it is that you advance forward or retreat while exploding with unexpected speed. It also places you in an awkward position around your enemy, allowing for some bull****. Attempt at your own risk. It seems this is much easier to do while rolling backwards.
*Incorporating Mortar Slide: Ambiguous Grenade Pick Ups.
credited to...
The mortar slide can be used to stealthily pick up grenades with offensive coverage across the screen. This can lead to suprising set ups.
I Got Something In My Pocket For You
-Shield drop gren
-Roll backwards
-Mortar Slide over the grenade (make sure the dash attack frames are near the grenade)
-Brief pause
-Short hop-evade into opponent
Alternate Technique 1
-Shield drop gren, rolling backwards
-Mortar Slide over the grenade (make sure the dash attack frames are near the grenade)
-Short hop-throw
What's nice about this variant is that you can jump away from your opponent and throw it behind you. This creates a head-level, explosive barrier between you and your opponent, thwarting their efforts to chase you.
You don't have to roll backwards either. You can actually start the mortar slide quickly enough to pick it up right next to you giving you more time to mess around. Picking it up facing foward is much more difficult than backwards, so I recommend you do it facing backwards.
Alternate Technique 2
-Shield drop gren
-Mortar slide backwards (grenade pick up)
-Short hop-fast fall (short-med) OR roll (med-long) OR spot dodge (long)
-Throw
Hope this guide helped someone! If anyone wants something added let me know and I'll update tha post! If people are wanting some vids I'll see what I can do about that.