LanceStern
Smash Lord
Alright guys this will be the last topic I make in a long time…(hopefully) but I’ve had a lot of time to think about Peach, and I want to share and either get shot down, corrected or see some improvements.
TOO LONG DIDN'T READ
MAIN TOPIC
As you may know, I like to do a lot of flashy stuff, whether it’s Dair turnip combos, wasping, 0 to death and whatnot… and while it can be helpful, Razmakazi kind of set my mind in the right direction when he said it would probably be better to focus on spacing and being good and forcing mistakes than gimmicks. So I took that to heart and started thinking more about spacing and how we can be safe, but still apply pressure on the opponent or at least make them uncomfortable.
It all came back to again to Peachs’ lack of horizontal range. I can’t get enough of it haha. I was thinking of more ways to punish besides the Instant Dash Attack (which is amazing), and I considered the scenario where you have to turn around and react, specifically out of a dash or running.
There are three options:
Pivoting during the run - Normally to change your direction you would have to deal with the frames of turning around and dashing the other way. There’s no way she could use this to punish anyone, it’s too slow.
Shield dashing – Dashing and then holding shield to stop your momentum. It works effectively with characters like MK/Olimar/Samus who have quick shield-dashes, but characters like Marth and Peach have slow dashes and can’t throw the shield up for a long time. It’s not effective for turning around.
Floating – Peach could run/dash and jump and float backwards to somewhat change her direction. You could use it for mindgames or punish a super-laggy attack. But for the most part it is too slow too because her float speed is slow.
So I was thinking how am I supposed to punish or unnerve my opponent if I can’t get close to them in time? Airgemini mentioned this in menounderwaters’ Share a Peach tip which has been an amazing reference topic. He said this:
Peach is the one character I can think of that can instantly change her direction without having to shield or pivot. That’s by instantly cancelling her float out of a run or dash. Here’s the video: http://www.youtube.com/watch?v=-MYW6IejEBg
With this, you can use it to punish or at the very least reset your spacing to something more aggressive against the opponent, so that they feel they are never safe. I have coined the phrase (I know you’re tired of hearing it) wasping, because it’s the same jerky, disturbing, harassing movement a wasp has. Use it to stop, use it to turn around or get just out of their spacing. Better yet, turn on a level 9 peach computer and watch her use it on you to bait an airdodge or movement and she punishes you.
It gives you more options than ever out of a run or dash, and I think we need to use it more. Talk about stage control. If you have just dashed away from a hairy situation that leaves your opponent in lag, instead of staying away from them, you could stop your momentum with the wasp and come back with a jab or instant dash attack of smash.
I'm not saying do it willy-nilly, because you can and will be punished. This is again aggressive spacing if you want to make the opponent uncomfortable and be in there face. There's always the safer option of moving far away and picking a turnip out.
Any comments?
TOO LONG DIDN'T READ
Peach is the only character in the game who can stop and/or change her direction on the ground instantaneously by floating and instantly releasing it (wasping). We should use this unique ability (very sparingly however) to punish laggy attacks or opponents giving chase to us.
Here’s the video: http://www.youtube.com/watch?v=-MYW6IejEBg#t=3m21s
MAIN TOPIC
As you may know, I like to do a lot of flashy stuff, whether it’s Dair turnip combos, wasping, 0 to death and whatnot… and while it can be helpful, Razmakazi kind of set my mind in the right direction when he said it would probably be better to focus on spacing and being good and forcing mistakes than gimmicks. So I took that to heart and started thinking more about spacing and how we can be safe, but still apply pressure on the opponent or at least make them uncomfortable.
It all came back to again to Peachs’ lack of horizontal range. I can’t get enough of it haha. I was thinking of more ways to punish besides the Instant Dash Attack (which is amazing), and I considered the scenario where you have to turn around and react, specifically out of a dash or running.
There are three options:
Pivoting during the run - Normally to change your direction you would have to deal with the frames of turning around and dashing the other way. There’s no way she could use this to punish anyone, it’s too slow.
Shield dashing – Dashing and then holding shield to stop your momentum. It works effectively with characters like MK/Olimar/Samus who have quick shield-dashes, but characters like Marth and Peach have slow dashes and can’t throw the shield up for a long time. It’s not effective for turning around.
Floating – Peach could run/dash and jump and float backwards to somewhat change her direction. You could use it for mindgames or punish a super-laggy attack. But for the most part it is too slow too because her float speed is slow.
So I was thinking how am I supposed to punish or unnerve my opponent if I can’t get close to them in time? Airgemini mentioned this in menounderwaters’ Share a Peach tip which has been an amazing reference topic. He said this:
Airgemini said:That you can cancel your dash with any attack by doing a quick ground Float and releasing while following up with whatever attack you wish? Peach is the only character that can do this.
Peach is the one character I can think of that can instantly change her direction without having to shield or pivot. That’s by instantly cancelling her float out of a run or dash. Here’s the video: http://www.youtube.com/watch?v=-MYW6IejEBg
With this, you can use it to punish or at the very least reset your spacing to something more aggressive against the opponent, so that they feel they are never safe. I have coined the phrase (I know you’re tired of hearing it) wasping, because it’s the same jerky, disturbing, harassing movement a wasp has. Use it to stop, use it to turn around or get just out of their spacing. Better yet, turn on a level 9 peach computer and watch her use it on you to bait an airdodge or movement and she punishes you.
It gives you more options than ever out of a run or dash, and I think we need to use it more. Talk about stage control. If you have just dashed away from a hairy situation that leaves your opponent in lag, instead of staying away from them, you could stop your momentum with the wasp and come back with a jab or instant dash attack of smash.
I'm not saying do it willy-nilly, because you can and will be punished. This is again aggressive spacing if you want to make the opponent uncomfortable and be in there face. There's always the safer option of moving far away and picking a turnip out.
Any comments?