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Content-wise: What I want to see done in Brawl.

Harliart

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In 2 on 2 battles in 1 player mode the computer controlled "Ally" should be optionally controlled by the second controller if you press.. start or something.
 

Johnknight1

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Good and valid points for the most part. I'm really liking that "personal entries" suggestion though. Hopefully they do SOMETHING with that. Maybe in a totally different way, but I hope each fight starts out with a cool little animation of some sort.
Seriously, personal entrances need to return, they made the game feel soo much...funner for some reason. Seriosuly, personal entrances as a option would own like no other=o ya! :)

Originally Posted by FSLMJM
The only major thing that needs to be improved in Brawl is the AI. Seriously, no advanced techs, you know that kind of stuff. They should at least make it able to wavedash
Ya the AI should learn to aat least WD (maybe Dash Dance=?), to make them feel like real players. Seriously, AI that could whoop just about anyones' *** would be seriously awsome! But there are some things, that are obviously stated, that need to be added into Brawl

-Falco/Roy need at least 1 or 2 new moves, along with Ganondorf getting his sword. If Roy returns I think he should be given a makeover, and be redone to some extent. Ganondorf will probably get his sword of the sages, so he'll probably get a original moveset, and YLink will become WW Link, thus being original as well.

-Costumes, Costumes, Costumes! Seriously, Samus should have the Varia, Gravity, Fusion, and a few other suits as alternate costumes. Plus Mario in Waluigi, Wario, and Luigi's ware (even if he already has Wario and Luigi's ware) would be awsome (same deal with Luigi). Not to mention other total makeovers to characters in new outfits, like snake being his older self much like in the upcoming MGS 4, or Link turning basically grayish-black like Dark/Shadow Link, TP Magic Amrour Link, or the TP Zora armour.

G&W just needs to be painted diffrent colors, I want to see Mewtwo's skin color totally change (somewhere inbetween his Melee alternate costumes and Krby's), DK, Kirby, and Yohi are fine, and should get 1 or 2 (3 max for DK) more similar total change outfits, and Bowser the same deal, but he could use anywhere from 2-4. Pickachu, Jigglypuff, and in the unlikely case it returns, Pichu seriously needs to keep getting diffrent and random wares, and IC just need more colors. O, and Doc Mario's outfit for Mario, and of course Wario's classic outfit are needed, so we get the classic Wario, and Doc never leaves us (maybe fires capsules instead of fireballs, but it still does the exact same thing=?)

-Double the team colors. How many teaem color does Halo 2 have, 8 or 10 ( I can't remeber), so why can't Brawl have 6=? 8 would be nice, but 6 is more realistic (red, yellow, green, blue, black, white, and slightly possibly purple or brown). C'mon let's say there is a chance Brawl nline can have up to 6 to 8 players online (idk if it will or won't have more than 4, but this I'm just speaking hypothetically), then how would a 8 way, 4 teams, 2 on 2 on 2 on 2 match not be awsome, or how about a 1 on 1 on 1 on 1 on 2 on 2=?

More team colors would make this possible (whether it will happen or not is debateable), but even if Brawl can only go up to 4 players online, this is a neat feature, regardless. plus c'mon, who doesn't wanna play as a ton of Samus' suits, Link's suits, and every color of Kirby, Bowser, and Yoshi you can imagine=??? :laugh:

Originally Posted by StarshipGroove
All I want is:

-Better AI, even a SSB style AI would be good
-Many characters
-NESS
-Better character balance
-Character variety, Luigify or change the clones without removing their main ability
-All old chars except Pichu (eh well)
-At least 2 stages for each franchise
-One adventure course for each franchise
-A huge amount of music, songs, and remixes from SSB and SSBM music (why no SSB remixes in SSBM? come on)
-Lots of New items
-Unprecedented customizability (1 or 10 point for kill, char sizes, game speed, gravity, damage multiplier, stamina, items on/off rapid switch, names, handicaps, KOs you start with, damage you start with, etc.)
-More techs for the professional player and more techs for the intermediate player
-A slushie
-Ending movies and in game cutscenes
-An actual PERSONALITY for each character
-Customizable online
-Arenas with different art styles
Seriously, this list is what I want in SSBB (minus the slushie, and the balance only needs a little work). Clones at least need to be Luigified, redone, or dropped, simple as that! Every franchise deserves at least two stages, with at least one for every character. Two for the bigger names, and two for the retro, only rep of there franchise. and 3rd party characters.

Also new items are simply required, with a need for at leaast 30% more items than Melee, and customizing which Pokemon come out, or if they don't come out much like the item select menu,and a Pokemon frequency thing would be nice. Another neat idea is a changed item frequency option (ie: Bomb-ombs are very low, and red shells are very high), allowing you to customize each item's frequency. Another small thing is the bumper needs to return, without dumping the flipper.

The bold is what I extremely agree with, and I agree with it 100%. Also bew fighting modes (ie: like time, stock, and coin) should be added, like stamina (with a lives option), and the whole invicible or visible, giant, small or normal sizes, game speed, etc. things should be options, and would improve the amount of diffrent types of gameplay you can do (ie: stamina lives on tiny mode, invisible mode, with camera mode on). Also a gravity option (much like the DI in that adventure mode wire frame match) option with more or less gravity would be pretty sick.

Another small thing would be a need for longer usernames, at least 8-10 spaces vs. the current 4 letters. C'mon, I actually want to have Johnknight or Johnknight1 be my username, vs. John (I'm probably the only Johnknight1 vs. one of a billion Johns :laugh: ).

Another great idea is the ending cutscene being worked on more, and every character having a voice, and actual voice actor (with the exception of LOZ characters, and some Metroid characters). Anotehr neat feature I thought of was the ending KO. Imagine the KO where the character hits the screen, but with a harder impact, crakced screen, and that as a last KO=ownage! How could you get sick of that, especially with your character giving you a awsome display after you win! Thus, this gives the characters a lot more of a personality, and yet again everyone except some Metroid charaacters and all LOZ characters need voices in the game at least a bit more.

The customable online is simply needed, and will keep Brawl online up there with the most played online mulitplayer games for a long, long time, and we'll just never get bored of it=happy us! That is simply given and needed. Also the SSBB team needs to consider up to 6 or 8 players online in multiplayer, whether they stick with the 4 player online multiplayer max or not.

Areneas with diffrent art styles are nice. Classic art styles like G&W's course, the two Mushroom Kingdoms (SSB64 and Melee ones), MK II, and what looks like a Super Mario World 2 art styles are amazing, and give the game a classic feel. Not to mention your favorite games' (ie: Kid Icarus' Angelland stage) areas as a totally remade stage is totally awsome! (it was with Zelda II's Hyrule Temple=awsome!) Simply, the mix of classic, classic total remakes, modern classic, and original stages is what smash stages are all about!

Also another neat stage idea is the random event on/off option (ie: turn klap traps on and off in Kongo Jungle and Jungle Japes, turn on/off Mute City's F-Zero racers zooming by). So ya, all these, plus more trophies (at least 500=I know I'm tough), tons more single player modes (maybe each character gets a indepth adventure=???), and more modes/match types would be straight up sick. Also of course, what we all want most, new characters that own, and are some our favorites=o ya! That is basically what I want, but if I don' get 30% of it or so, I'll be more than well off! :) :) :)
 

Harliart

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The game will feel to open and sloppy if it had total customisability. I wouldnt like it at all. I didnt like the giant / invisible / tiny / rly fast melee's to begin with. Not because theyre hard / annoying... just because they make the game feel less static and finished.
 

Johnknight1

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The game will feel to open and sloppy if it had total customisability. I wouldnt like it at all. I didnt like the giant / invisible / tiny / rly fast melee's to begin with. Not because theyre hard / annoying... just because they make the game feel less static and finished.
That is where proper menu formatting kicks in. If Brawl, let's say had a additional fighting options slot, with all these stuff as options under it, then it wouldn't totally phase your head, but it would still feel big and exciting! (hopefully..probably) If you don't like the Giant/Invisible/Tiny/Lightning Speed fighting modes to begin with, then you aren't forced to play them=ya...This is just for us players who like these random options, and some random fun crap like this! :laugh: :) ;) :psycho: :cool:
 

Burning Lava

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Another small thing would be a need for longer usernames, at least 8-10 spaces vs. the current 4 letters. C'mon, I actually want to have Johnknight or Johnknight1 be my username, vs. John (I'm probably the only Johnknight1 vs. one of a billion Johns :laugh: ).
Hey now! No Johns!

(Haha, I had to.)
 

Harliart

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That is where proper menu formatting kicks in. If Brawl, let's say had a additional fighting options slot, with all these stuff as options under it, then it wouldn't totally phase your head, but it would still feel big and exciting! (hopefully..probably) If you don't like the Giant/Invisible/Tiny/Lightning Speed fighting modes to begin with, then you aren't forced to play them=ya...This is just for us players who like these random options, and some random fun crap like this! :laugh: :) ;) :psycho: :cool:

Yeah i suppose.. Just so long as its tucked away somewhere else and its not a bunch of options in the main additional rules of normal multiplayer mode. Like turning off items is. >.<

  • Original intros to be implemented
  • Ally 2nd player accessable
  • Pokeball pokemon that get KO'd dont just fall off the screen... they run away or something with actual animation.
  • I want stages to be more interactive.. like in SSB64 in the mushroom kingdom stage you could use the downpipes to transport from one end of the stage to the other.. There should be more barrel cannons in Dk's stages... when a character is underwater there should be lag in his/her movements, you should be able to wade in water, there should be more enemies from that particular stages game coming out of crates or from the side of the screen. The collapsable platforms are good but seriously not enough.
  • More costumes colours and: Wario as Warioman [warioman is just wario in a costume anyway], Mario & Luigi as super Mario & Luigi [seeing they can already throw fireballs] Samus in all of her varying suits, Link in all of his varying tunics and last but not least... Pikachu with a dildo hairband on its head.
 

El HP

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I agree but I don't think Ganon should be faster he is very balanced the way he is as for colors an edition mode would be a good idea the game will feature online and playing against someone with the same color would be awkward.

Also I would like to see more realistic characters and villains.
 

Mr.GAW

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I agree but I don't think Ganon should be faster he is very balanced the way he is.
If Ganondorf had a recovery THEN he would be balanced. Or, speed but no recovery. He isn't balanced in Melee IMO.
 

Johnknight1

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If Ganondorf had a recovery THEN he would be balanced. Or, speed but no recovery. He isn't balanced in Melee IMO.
If his WD is done right, he can go pretty fast, but Ganondorf definitely needs at least a tad bit better recovery. Other than that, I think we could see him do a bit less damage, along with other heavier characters, but have their attacks be much quicker, not to mention maybe the heavier characters can move a tad bit faster=??? I wonder how this would work, with the heaqvier characters in Melee attack faster, but doing less damage in Brawl, and maybe a tad faster. :confused:
 

Mr.GAW

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JohnKnight if you speed up heavier characters attacks too much, their personality is sort of lost. That's why people choose the heavier characters. They care more about the power than the speed. If anything should be sped up, it should only be heavy characters movement, not their attacks. Recovery would be a better choice to balance out the Dorf.
 

HideousBeing

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I would like to see Luigi's (I forget what the move is called- Luigi Rocket?) be able to sweetspot a ledge. Also, it would be cool if yoshi could use his tongue as Link and Samus use their extended air throws to grab sides. Maybe even Sheik (if she stays) could use her chain similarly, or the Ice Climbers use their climbing rope.
 

Johnknight1

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JohnKnight if you speed up heavier characters attacks too much, their personality is sort of lost. That's why people choose the heavier characters. They care more about the power than the speed. If anything should be sped up, it should only be heavy characters movement, not their attacks. Recovery would be a better choice to balance out the Dorf.
I ment just a tad bit faster, like at most 10% faster. Nothing too drastic to fixing them, with the exception of Ganondorf if he gets his sword=ya. But ya, Ganondorf needs better recovery! But overall, movement speed could use a little more of a speed boost, but just a bit more than the heavier characters' attack speed.
 

StarshipGroove

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That point confused me, too. One thing that makes SSB so great is that the characters already *had* a personality before the game, and it usually shows in their movesets, too.
How much personality a character has depends on how much they originally did. So Luigi will always be awesome and Captain Falcon will always be that fruity guy in spandex.
It is one of the least important things that I want. I just thought that more character interaction other than smashing each other would be cool. The Snake cutscene in the first trailer is a definite start.
 

Johnknight1

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It is one of the least important things that I want. I just thought that more character interaction other than smashing each other would be cool. The Snake cutscene in the first trailer is a definite start.
^^^ Exactly, it isn't needed, but it is cool. The character talking after and before battles would be nice, and characters celebrating (talking, and jumping with joy) after they survived/beat Adventure, Classic, or All-Star modes would be pretty ncie as well, but it isn't requried. Sakurai has plans to make more character interaction, but he didn't get very specific with it.
 

strider43

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the characters were all trophies in melee and made the game really boring. At least in the first one they were toys controlled by master hand. But master hand in melee is a dum piece of **** and no body cares about him.
 

OysterMeister

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I want to see a team adventure mode. I can just imagine running through mushroom kingdom as Ganondorf with my friend backing me up as Samus.
Seriously, I think this would solve so many problems.
1) it would make running through adventure mode a billion times to unlock stuff way more fun
2) it would allow a greater focus on the single player part of the game without sacrificing multiplayer to do it
3) It could allow for some really, REALLY awesome unlockings. Imagine if what we saw in the first trailer, with Link and Kirby and such all fighting Metaknight in his hanger, was what you had to do to unlock metakight. You literally have to get a group of friends together and run through adventure mode, and then when he appears you have to beat him to unlock him. Even better, he could have a massive positive handicap, so that it really would feel like a boss battle to fight him.
 

Johnknight1

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@OysterMeister
That has got to be the best 1P mode idea I've ever heard! Seriously, classic/all-star mode=same deal! Seriously, handicap could be abused for the greater good of SSB for that reason, thus making 1P mode friggen even better=exeleent idea! =D Seriously though, there should be a new mode that goes in depth in battle with each character, sorta like a story/campain mode, but not really.

One that can be entertaining. Also, another neat idea is the ability to save your 1P mode game after each battle (not during), so you don't have to play 1P modes for an hour, and maybe play it 10 minutes over the course of 6 or 7 times. That would simplify things, much like how you can do that in Mario Golf and Mario Tennis! Plus 1P mode should be changed to "story mode" or have the multiplayer adventure mode under "multiplayer story mode" under multplayer mode=sweet! =D
 

Takalth

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Well, I'm surprised by how much I agree with in here, especially the first AI suggestion (less perfect and more intelligent). I doubt that the Ganondorf speed thing will likely even be an issue because I would rate him as the most likely character to get an overhaul.

I would say that the #1 thing I would like to see is EVERY move being useful in 1 vs. 1. One major difference (though certainly not the only one) between low and high tier characters is that most high tier characters have a wide array of useful moves, while the low tier ones tend to rely on about half of their move set. Some moves are just lame (Zelda's up smash. Up tilt works better 99% of the time) or are rarely useful outside of 4 player (Kirby's Down + B).
 

Cenedar

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OysterMeister, you're a bloody genius. An excellent way to spice up the single player mode indeed.

Personalized entrances need to come back. I won't be heartbroken if they don't, obviously, but I do miss them. One of those random things that gave SSB64 such great character.

Here's my idea, if two characters face off who are rivals (aka Mario vs Wario, Link vs Ganondorf, Samus vs Ridley, etc) there should be a short, special cutscene, perhaps with some awesome music to go with it.

Because all of you know you want to see Mario and Wario stare each other down while "The Good, the Bad, and the Ugly" plays in the background lol.
 

spjd

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^^^ Exactly, it isn't needed, but it is cool. The character talking after and before battles would be nice, and characters celebrating (talking, and jumping with joy) after they survived/beat Adventure, Classic, or All-Star modes would be pretty ncie as well, but it isn't requried. Sakurai has plans to make more character interaction, but he didn't get very specific with it.
When has he said that?
I really like the idea, but I can't recall him actually commenting on it.
 

Johnknight1

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When has he said that?
I really like the idea, but I can't recall him actually commenting on it.
Sakurai said he plans to have everyone have a voice actor, with the excpetion of LOZ characters, and some other characters. IMO this could lead one to believe we'll be hearing a lot more voice acting than in the past two SSB games. :)
 

Fawriel

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Oooh, I'd like that. Of course, giving LoZ characters voice acting would be blasphemy. Actually, Link's taunt in SSBM was already pretty risque...

And I have to agree that that would be really awesome, OysterMaster. =o
Although, two things:
-It would put people who don't have anyone to cooperate with at a disadvantage. Online people are generally unreliable. And imagine being in some sort of room for Brawl online and there's always someone going "help unlock metanite PLZZZZZZZ"
-Handicap needs to be improved so hard, because as it stands, it does not just increase or lower knockback. It also reduces stun time for the one with the advantage, which makes someone like Luigi or Ganondorf downright unfair to fight against. Also, moves with set knockback get multiplied in effectiveness as well, which gives Bowser THREE very fast moves that instantly kill floaties.
 

spjd

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Sakurai said he plans to have everyone have a voice actor, with the excpetion of LOZ characters, and some other characters. IMO this could lead one to believe we'll be hearing a lot more voice acting than in the past two SSB games. :)
Oh, yeah! I remeber him saying that now. ;)
I really hope for some character-interaction and such.
 

smash~bomber

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here's something that would be just perfect with the improvised aerial combat:
everyone knows how, when you use an up+B move, the character becomes useless until he touches solid ground right? here's where my idea comes in:
make it so that, after performing an up+B, aerial A attacks are still usable, and directional influence cans till be done while falling back down to terra firma, only aerial dodging and B moves cannot be done while falling back down to the ground, how ever, getting hit while in this "falling state" will reset the b moves and aerial dodging, so that you can re-use them. i love this idea! i should make a thread for it!


....




but first......





ThOuGhTs pEoPlE?
 

Fawriel

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Sounds risky.. it might end up messing up the balance of the game... but if it could be balanced out ( hard ), it would add to the variety.
 
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