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Seriously, personal entrances need to return, they made the game feel soo much...funner for some reason. Seriosuly, personal entrances as a option would own like no other=o ya!Good and valid points for the most part. I'm really liking that "personal entries" suggestion though. Hopefully they do SOMETHING with that. Maybe in a totally different way, but I hope each fight starts out with a cool little animation of some sort.
Ya the AI should learn to aat least WD (maybe Dash Dance=?), to make them feel like real players. Seriously, AI that could whoop just about anyones' *** would be seriously awsome! But there are some things, that are obviously stated, that need to be added into BrawlOriginally Posted by FSLMJM
The only major thing that needs to be improved in Brawl is the AI. Seriously, no advanced techs, you know that kind of stuff. They should at least make it able to wavedash
Seriously, this list is what I want in SSBB (minus the slushie, and the balance only needs a little work). Clones at least need to be Luigified, redone, or dropped, simple as that! Every franchise deserves at least two stages, with at least one for every character. Two for the bigger names, and two for the retro, only rep of there franchise. and 3rd party characters.Originally Posted by StarshipGroove
All I want is:
-Better AI, even a SSB style AI would be good
-Many characters
-NESS
-Better character balance
-Character variety, Luigify or change the clones without removing their main ability
-All old chars except Pichu (eh well)
-At least 2 stages for each franchise
-One adventure course for each franchise
-A huge amount of music, songs, and remixes from SSB and SSBM music (why no SSB remixes in SSBM? come on)
-Lots of New items
-Unprecedented customizability (1 or 10 point for kill, char sizes, game speed, gravity, damage multiplier, stamina, items on/off rapid switch, names, handicaps, KOs you start with, damage you start with, etc.)
-More techs for the professional player and more techs for the intermediate player
-A slushie
-Ending movies and in game cutscenes
-An actual PERSONALITY for each character
-Customizable online
-Arenas with different art styles
That is where proper menu formatting kicks in. If Brawl, let's say had a additional fighting options slot, with all these stuff as options under it, then it wouldn't totally phase your head, but it would still feel big and exciting! (hopefully..probably) If you don't like the Giant/Invisible/Tiny/Lightning Speed fighting modes to begin with, then you aren't forced to play them=ya...This is just for us players who like these random options, and some random fun crap like this!The game will feel to open and sloppy if it had total customisability. I wouldnt like it at all. I didnt like the giant / invisible / tiny / rly fast melee's to begin with. Not because theyre hard / annoying... just because they make the game feel less static and finished.
Hey now! No Johns!Another small thing would be a need for longer usernames, at least 8-10 spaces vs. the current 4 letters. C'mon, I actually want to have Johnknight or Johnknight1 be my username, vs. John (I'm probably the only Johnknight1 vs. one of a billion Johns ).
I left that wide open...can't help but lmao!Hey now! No Johns!
(Haha, I had to.)
That is where proper menu formatting kicks in. If Brawl, let's say had a additional fighting options slot, with all these stuff as options under it, then it wouldn't totally phase your head, but it would still feel big and exciting! (hopefully..probably) If you don't like the Giant/Invisible/Tiny/Lightning Speed fighting modes to begin with, then you aren't forced to play them=ya...This is just for us players who like these random options, and some random fun crap like this!
*imagines spam A move*and last but not least... Pikachu with a dildo hairband on its head.
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If Ganondorf had a recovery THEN he would be balanced. Or, speed but no recovery. He isn't balanced in Melee IMO.I agree but I don't think Ganon should be faster he is very balanced the way he is.
If his WD is done right, he can go pretty fast, but Ganondorf definitely needs at least a tad bit better recovery. Other than that, I think we could see him do a bit less damage, along with other heavier characters, but have their attacks be much quicker, not to mention maybe the heavier characters can move a tad bit faster=??? I wonder how this would work, with the heaqvier characters in Melee attack faster, but doing less damage in Brawl, and maybe a tad faster.If Ganondorf had a recovery THEN he would be balanced. Or, speed but no recovery. He isn't balanced in Melee IMO.
I ment just a tad bit faster, like at most 10% faster. Nothing too drastic to fixing them, with the exception of Ganondorf if he gets his sword=ya. But ya, Ganondorf needs better recovery! But overall, movement speed could use a little more of a speed boost, but just a bit more than the heavier characters' attack speed.JohnKnight if you speed up heavier characters attacks too much, their personality is sort of lost. That's why people choose the heavier characters. They care more about the power than the speed. If anything should be sped up, it should only be heavy characters movement, not their attacks. Recovery would be a better choice to balance out the Dorf.
It is one of the least important things that I want. I just thought that more character interaction other than smashing each other would be cool. The Snake cutscene in the first trailer is a definite start.That point confused me, too. One thing that makes SSB so great is that the characters already *had* a personality before the game, and it usually shows in their movesets, too.
How much personality a character has depends on how much they originally did. So Luigi will always be awesome and Captain Falcon will always be that fruity guy in spandex.
^^^ Exactly, it isn't needed, but it is cool. The character talking after and before battles would be nice, and characters celebrating (talking, and jumping with joy) after they survived/beat Adventure, Classic, or All-Star modes would be pretty ncie as well, but it isn't requried. Sakurai has plans to make more character interaction, but he didn't get very specific with it.It is one of the least important things that I want. I just thought that more character interaction other than smashing each other would be cool. The Snake cutscene in the first trailer is a definite start.
When has he said that?^^^ Exactly, it isn't needed, but it is cool. The character talking after and before battles would be nice, and characters celebrating (talking, and jumping with joy) after they survived/beat Adventure, Classic, or All-Star modes would be pretty ncie as well, but it isn't requried. Sakurai has plans to make more character interaction, but he didn't get very specific with it.
Sakurai said he plans to have everyone have a voice actor, with the excpetion of LOZ characters, and some other characters. IMO this could lead one to believe we'll be hearing a lot more voice acting than in the past two SSB games.When has he said that?
I really like the idea, but I can't recall him actually commenting on it.
Oh, yeah! I remeber him saying that now.Sakurai said he plans to have everyone have a voice actor, with the excpetion of LOZ characters, and some other characters. IMO this could lead one to believe we'll be hearing a lot more voice acting than in the past two SSB games.