MuraRengan
Banned via Warnings
As we've seen from the available gameplay footage, it seems as though the ledge system of Smash4 will resemble less of Brawl, super safe and easy to recover to, and more like Melee, incredibly dangerous due to large vulnerability windows. As a Melee player myself, this concerns me because one of my major gripes with Melee was that edgeguarding was too strong. Without the auto-ledge snapping of brawl, characters would have far too much vulnerability to attacks that cover the ledge. If you've played project m, you've been forced to eat a charged ike fsmash with nothing you could really do about it. if the ledges in smash4 function like melee ledges without creating some more survivability options for the recovering player, i'd be very disappointed. However, i definitely would not like to see the return of the brawl edge system, because it was altogether too safe. But I think that with a simple new mechanic, the ledge system can keep the melee style of vulnerability while giving the player a variable means of increasing his chances of survival.
The idea is this: allow characters to cancel their up+b revovery with an airdodge. The airdodge does not affect momentum, and leaves the user in a helpless state afterward. This mechanic refreshes upon being hit or touching the ground.
The usefulness of this should be obvious, but I'd like to emphasize the depth in edgeguarding it would create. It would create another system of variability, much like techs and rolls, which players can use as read opportunities. Ultimately, it would reward the player who can outsmart the other with either a kill or survival.
Obviously we have no idea whether or not this will be a mechanic in Smash 4. I just thought it was a good idea and would like to hear some opinions about it.
The idea is this: allow characters to cancel their up+b revovery with an airdodge. The airdodge does not affect momentum, and leaves the user in a helpless state afterward. This mechanic refreshes upon being hit or touching the ground.
The usefulness of this should be obvious, but I'd like to emphasize the depth in edgeguarding it would create. It would create another system of variability, much like techs and rolls, which players can use as read opportunities. Ultimately, it would reward the player who can outsmart the other with either a kill or survival.
Obviously we have no idea whether or not this will be a mechanic in Smash 4. I just thought it was a good idea and would like to hear some opinions about it.