Remember how we all lamented the removal of the rapidly oscillating item animation when he phases out of existence during an air dodge?
I was messing around in training mode with a smoke ball, and noticed that, when activated, it still goes through the animation! This means that it wasn't some kind of technical oversight, but a deliberate callback to the melee version which was then, for some strange reason, purposefully removed.
Anybody have any speculation as to why the hell they would tease us like that?
I was messing around in training mode with a smoke ball, and noticed that, when activated, it still goes through the animation! This means that it wasn't some kind of technical oversight, but a deliberate callback to the melee version which was then, for some strange reason, purposefully removed.
Anybody have any speculation as to why the hell they would tease us like that?