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Comps still at lv. 9?

Gimpyfish62

Banned (62 points)
BRoomer
Joined
Jul 11, 2005
Messages
12,297
Location
Edmonds, Washington
when you are picking the difficulty the little menu that comes up has names liek that, after you pick the name type bad guy apparently it still puts the number next to the comp like in that video

but you dont select from a list of 1-9
 

NastyMcMean

Smash Apprentice
Joined
Nov 9, 2007
Messages
91
One thing that always bothered me is that the bots would never take advantage of there running speed, the level 3 bots seemed to be doing that

EDIT: wow i didnt read the last remarks
 

Haloedhero

Smash Apprentice
Joined
Jan 11, 2006
Messages
165
Location
Right here, haters. Come get me.
NNID
Haloedhero
3DS FC
4957-3994-3545
If you want proof that they CAN make the comps better (not good, just better) play the "Seven Years" challenge in Melee. The link in that challenge is clearly better than the regular level 9s. Go ahead, recreate the challenge in regular VS, and you'll notice a difference. I don't know why they didn't use that for VS in melee, but they can clearly make the comps at LEAST marginally better.
 

Tobi-

Smash Ace
Joined
Oct 20, 2007
Messages
837
Location
Atlanta, Georgia
Every Comp should be at 10, except for Snake, who should go to 11, since 11 is harder than 10.
Yea I think 11 should be the max. At 11 they are hellish nightmare hard, if thats possible.

1= Very Very Easy
2=Very Easy
3=Easy
4=Normal
5=Average
6=Above Average
7=Above Average x2
8= Hard
9= Very Hard
10= Insane Hard.
11= Hell.
Unlockable 12: Impossible*:chuckle:
 

Eturnus_Frost

Smash Apprentice
Joined
Sep 18, 2007
Messages
134
Location
Texas
Switch FC
SW-1990-3003-7432
Level 9's are really a joke to me now..

At least up to Fox, Falco, Link.

I still have the most trouble with them being at level 9.


I hated how level 9's would suicide after trying to attempt midair combos or something.

They also glitched for me a lot.

Well, not sure if you would consider that a glitch, but anyways..Example:

Hyrule Castle: I'm playing as Marth, and facing off Fox at level 9.

I'm on the top portion of the level, hes at the bottom..I walk back and forth of where he keeps changing directions on how to get to me. That is, normal, of course. But then I stood in one spot and he started looping in a jump and kick pattern. He could NOT reach me at all.

This was different from a level 6 Fox..
 

WarioII

Smash Apprentice
Joined
Nov 23, 2007
Messages
183
Really? Beating the crap out of them? I find that a little hard to believe.
if you play against them long enough you will get good against them and they get predictable thats how i did too believe me its not hard if you practice
 

Drik Khaail

Smash Ace
Joined
Jul 25, 2006
Messages
584
Location
huh
ugh, I hate cpu fights... they can be so simple, yet so irritating. like with Marth at level 8 or so, just repetitively using a neutral ground a atack. or with Ganondorfs up B, you want to scream "STOP BEING STUPID" and remember, "oh yeaaahh"... I hope they fix that to a little more intellegence.
 

SmashFi3nd

Smash Apprentice
Joined
Aug 22, 2007
Messages
129
Location
New York City
the hardest challenges at level 9 were fox falco link and marth. fox seemed to act stupid at times :-\. but by far...the stupidest cpu was a luigi
 

_Phloat_

Smash Champion
Joined
Dec 1, 2006
Messages
2,953
Location
Tennessee V_V
AI is very difficult to program, at least from what I understand...

Plus, computers will never be able to out think humans, at least in time for brawl.
 

Jammer

Smash Lord
Joined
Oct 9, 2007
Messages
1,568
Location
Blarg.
AI is very difficult to program, at least from what I understand...

Plus, computers will never be able to out think humans, at least in time for brawl.
Actually, AI isn't as hard us you'd think. This is coming from the person who wrote a bot for Quake that beat any human player when he was about 11 years old (it had perfect aim, and could even predict your path).

It would most likely be a piece of cake to write a program that would beat any human player at Brawl (or Melee). You would just abuse the computer's perfect reaction time.

Brawl seems to me to be the perfect place to train a neural net, which takes hardly any real programming at all; all you need is a bunch of match data between humans, which you run through the neural net.

I'm surprised Melee didn't do that. I'm even more surprised that Brawl isn't (at least I don't think it is--I can't be sure).

And by the way, computers out-think humans in many places: adding up numbers, playing chess, checking your inbox for spam, flying airplanes, etc.
 

M.K

Level 55
Joined
Jul 10, 2007
Messages
6,033
Location
North Carolina
Actually, if you get in the right position on a stage, CPU's will just stand there, until YOU make a move.
 

lex.aut

Smash Apprentice
Joined
Jan 3, 2007
Messages
93
Location
Austria/Vienna
Actually, if you get in the right position on a stage, CPU's will just stand there, until YOU make a move.
yep, if you play classic mode on very hard, the CPUs in the third and fourth 1on1 match will even use this as maintactic. in fact, they always run away from you, but use random attacks as soon as you're in attackrange.
 

MarvinTPA

Smash Cadet
Joined
Nov 23, 2007
Messages
65
lol I can't beat Very hard, just hard, 'cause of team matches...
But it's really fun to just pummel them when they do that.
For example, when you're invincible, the comps will huddle in a corner...
PK FLASH!!!
The only time i ever used it...
Good times; good times.
 
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