Don't say I never did anything for ya'.
Everything is in hex, including damage and angles. If you don't like hex, GTFO. Converted to decimal because I'm such a nice guy.
Code:
NAME# DAMG GROW BASE ANGL
JAB1 3% 50 8 ---
JAB2 3% 50 16 ---
FTILT 10% 100 8 --- (All angles use the same hitbox)
UTILT1 9% 120 40 96
UTILT2 8% 120 40 88
DTILT 12% 66 34 0
FSMASH1 16% 103 10 ---
FSMASH2 13% 80 6 ---
USMASH1 15% 100 8 87
USMASH2 13% 100 20 87
DSMASH 12% 66 34 0
FAIR1 12% 108 30 ---
FAIR2 10% 108 30 ---
FAIR3 6% 70 12 ---
BAIR 12% 90 10 ---
NAIR1 10% 90 20 ---
NAIR2 6% 70 10 ---
UAIR 9% 100 30 88
DAIR1 2% 100 10 270
DAIR2 2% 100 20 30
RLLOUT1 8% 100 30 30 (Dummy damage)
RLLOUT2 8% 100 30 20 (Unknown)
RLLOUTA 10% 102 30 90 (Aerial; dummy damage)
POUND1 11% 75 52 90
POUND2 11% 75 52 120
SING1 0% 4 0 --- (SLEEP element)
SING2 5% 0 0 45 (Some sort of dummy hitbox)
REST 15% 75 100 --- (FLOWER element)
PUMMEL 3% 100 0 --- (Dummy except damage)
FTHROW 5% 110 40 --- (Dummy except damage)
DTHROW 4% 120 10 40 (Dummy except damage)
LEDGE 6% 100 0 --- (< 100%)
LEDGE% 6% 100 0 --- (>= 100%)