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Complete Jigglypuff Hitbox Data

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
Don't say I never did anything for ya'.

Everything is in hex, including damage and angles. If you don't like hex, GTFO. Converted to decimal because I'm such a nice guy.

Code:
  NAME# DAMG GROW BASE ANGL
   JAB1   3%   50    8  --- 
   JAB2   3%   50   16  ---

 FTILT   10%  100    8  --- (All angles use the same hitbox)
 UTILT1   9%  120   40   96
 UTILT2   8%  120   40   88
 DTILT   12%   66   34    0

FSMASH1  16%  103   10  ---
FSMASH2  13%   80    6  ---
USMASH1  15%  100    8   87
USMASH2  13%  100   20   87
DSMASH   12%   66   34    0

  FAIR1  12%  108   30  ---
  FAIR2  10%  108   30  ---
  FAIR3   6%   70   12  ---
  BAIR   12%   90   10  ---
  NAIR1  10%   90   20  ---
  NAIR2   6%   70   10  ---
  UAIR    9%  100   30   88
  DAIR1   2%  100   10  270
  DAIR2   2%  100   20   30

RLLOUT1   8%  100   30   30 (Dummy damage)
RLLOUT2   8%  100   30   20 (Unknown)
RLLOUTA  10%  102   30   90 (Aerial; dummy damage)
 POUND1  11%   75   52   90
 POUND2  11%   75   52  120
  SING1   0%    4    0  --- (SLEEP element)
  SING2   5%    0    0   45 (Some sort of dummy hitbox)
  REST   15%   75  100  --- (FLOWER element)

PUMMEL    3%  100    0  --- (Dummy except damage)
FTHROW    5%  110   40  --- (Dummy except damage)
DTHROW    4%  120   10   40 (Dummy except damage)

 LEDGE    6%  100    0  --- (<  100%)
 LEDGE%   6%  100    0  --- (>= 100%)
 

The_Jiggernaut

Smash Ace
Joined
Jul 7, 2008
Messages
649
So what exactly do we have here? The breakdown of each hitbox of each of her moves? Correct me if I'm wrong, but Base and Grow are about knockback where base is the base of the knockback and grow is the rate it increases? What does this exactly mean? Like, is it measure in feet traveled without DI, or what?

Edit: oh, and is the angle of the hitbox or of the knockback?
 
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