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Duck hunt, Yoshi & Pac aren't THAT bad, Ganon still loses to them but it's nowhere near unwinnable.I wanna talk about Ganondorf some more. Due to how bad he was in Brawl the concept of Ganon going even with a lot of characters, let alone beat them, still seems strange to a lot of people. I do think he's not actually disadavantaged in the majority of matchups though, even in customless.
I think he goes at least even with the following characters:
The following matchups, while possibly disadvantaged, are also manageable for Ganon:
I don't think Ganon can beat these dudes:
Lucky in Melee that a single memory card could unlock all characters instantaneously in Melee. Not even remotely a close comparison. You cannot unlock every single custom move on consoles for people to constantly practice with, only certain combinations. It really isn't the same. Not to mention the cost of a memory card vs an entire console.Also: I'm still confused why the argument "customs are hard to unlock" is used. Game and Watch was tough to unlock in Melee. He required you to either beat Break the Targets with all characters or play 1000 battles. Same with Final Destination- you needed to beat all 51 event matches (and the last one was extremely difficult). Luckily custom moves can be converted from a 3ds to a Wii u, much like moving save data from memory card to memory card worked on Melee. Unlocking everything is a hassle in both Smash games, honestly.
Fixed it.But why 1111/2222/3333? What the hell is special about those sets?
Why not some nice prime numbers, like 1231/2213/3221?
Why on earth should what Nintendo numbered the moves have anything to do with legality?
It's still a huge hassle, regardless, for the person with the original memory card in each city/smash community. I only, until rather recently, just unlocked the Super Mario (Bros 2?) stage on my family Melee. And we've had the game since it came out.Lucky in Melee that a single memory card could unlock all characters instantaneously in Melee. Not even remotely a close comparison. You cannot unlock every single custom move on consoles for people to constantly practice with, only certain combinations. It really isn't the same. Not to mention the cost of a memory card vs an entire console.
That's understandable if you don't want to make it seem like you're giving over favoritism to a specific character(s). I still believe that's not the case, and it's perfectly fine to give Miis combinations of custom specials while everyone else gets nada, so try my train of thought on for size, and see what you think.Instead of 1111 2222 3333 I would be open to having 3 sets of moves for each mii-type... giving Miis all of their combinations while not giving the rest of the cast their moves seems like an arbitrary restriction on the other characters... Hell, I'd actually be okay with having 1111 2222 3333 be legal for the entire cast to compensate and promote equality among the cast, but most people wouldn't want it anyway.
Because any limit is arbitrary, so I'm using Nintendo's arbitrary sets as my arbitrary sets.But why 1111/2222/3333? What the hell is special about those sets?
Why not some nice prime numbers, like 1231/2213/3221?
Why on earth should what Nintendo numbered the moves have anything to do with legality?
This is true, but I don't actually LIKE things like Miis get 100 slots... the fact that they get more than 10 per character in the EVO sets, for example, bother me to no end...That's understandable if you don't want to make it seem like you're giving over favoritism to a specific character(s). I still believe that's not the case, and it's perfectly fine to give Miis combinations of custom specials while everyone else gets nada, so try my train of thought on for size, and see what you think.
Mii Fighters are obviously very different from the rest of the cast when it comes to customizing special move loadouts. Not only do you pick a completely different menu from the other fighters to access them, but they can also have up to 100 slots and, by the game's own rules, still use their altered specials in a no customs environment. From my understanding, this aspect of a character being able to choose their special moves before a game, regardless of the ruleset, is just something that makes that character special and unique, similar to how Zelda, Samus(Brawl), and Pokémon Trainer(Brawl) were able to transform into completely different characters, for example, or how Ice Climbers got two guys for the price of one. I could go on with examples, but you catch my drift, yeah?
To be fair, these sets (2222/3333) are used in Smash Tour. (You know, that paragon of competitive play...)Because any limit is arbitrary, so I'm using Nintendo's arbitrary sets as my arbitrary sets.
The reason I never argue about customs is that it comes down to different ways people see the game. I don't like every set being used because it helps some good characters get better, while making some bad characters... almost good, but also keeping some bad characters bad.To be fair, these sets (2222/3333) are used in Smash Tour. (You know, that paragon of competitive play...)
In practical terms though, 2222 and 3333 are awful on most characters. Most custom moves are bad, after all.
2111/3111/1211/1311/1121/1131/1112/1113 are way more relevant arbitrary restrictions, if we are trying to pick moves in an arbitrary but consistent way for some reason.
Real opinion?I mean, @ NickRiddle if you want to ban customs that's fine. What I was getting at is that you should allow Mii Fighters to keep using customs in tourney regardless of the format, since the game treats them and their customizability completely differently from the rest of the cast(the main part being they can use different specials even if Customizations is set to "Off" unlike the rest of the cast who's forced to 1111 if that happens).
Best solution: Make 1 custom set per character that they use as default, and change the specials for balance purposes.Not gonna lie, if I'm 100% honest, I don't care about customs for Sheik, Pikachu, Villager, whatever. Ban them, allow them, I straight up don't care.
What I care about is de facto banning Palutena and WFT from play, and sending anyone who plays them to the back of the bus.
If a genie offered me the option to delete ever custom in the game to make 23X2 Palutena, X321 WFT, and 31X1 DHD the default versions of those characters, I'd probably accept. (Though I'd probably try and bargain to get Dark Fists and Grounding Blow default too, while I'm at it.)
Yeah, this is reasonable; just ambitious as you say.Best solution: Make 1 custom set per character that they use as default, and change the specials for balance purposes.
Sheik too strong? Gale instead of Vanish.
Palutena lacking? 23(1/2)2
The only problem is coming to a consensus on which characters are too strong/too weak, and optimizing the sets to try to create the most balanced game.
I understand where you're coming from and how this can help, but I don't think community decided balance changes could ever really be decided on. That and the fact that you know you're playing a gimped version of your character because they're too good normally would probably put a bad taste in the mouth of many players.Real opinion?
f Vanish.
Palutena lacking? 23(1/2)2
The only problem is coming to a consensus on which characters are too strong/too weak, and optimizing the sets to try to create the most balanced game.
I mean, sacrifice the few for the good of the many.I understand where you're coming from and how this can help, but I don't think community decided balance changes could ever really be decided on. That and the fact that you know you're playing a gimped version of your character because they're too good normally would probably put a bad taste in the mouth of many players.
we are banning like 4 characters because 4 characters are annoying, RIP Palutena mains hardwork, RIP Aero and your hype matches.Just so we're all 100% clear on what the status quo is, we are talking about de facto banning Palutena and WFT because people on twitter think Villager and DK, though they don't win events, are annoying.
This is literally the world we live in.
Terrible argument, MK super deserved to be banned...Yeah I feel like the majority of anti-custom players have spent way more time complaining about them than figuring out how to deal with them. Come on, if we could deal with Brawl Meta Knight completely ruining the game for most characters, then we can handle some slightly troublesome custom moves.
But he wasn't at most majors. We dealt with it.Terrible argument, MK super deserved to be banned...
So because the community made a mistake with Brawl they should make the same mistake again?But he wasn't at most majors. We dealt with it.
Eh, I would opt for logical consistency, even in consistent mistake making in the context of competitive play.So because the community made a mistake with Brawl they should make the same mistake again?
Not that I'm against customs (I'm impartial), but arguing that since we didn't ban MK we shouldn't ban customs is hilarious.
But do customs SUPER deserve to be banned?Terrible argument, MK super deserved to be banned...
Pre 2011 "It's too early to ban MK"But do customs SUPER deserve to be banned?
And why didn't we ban MK anyway?
Edit: I came on the brawl scene a bit late, which was when I started smash in the first place, so I don't really know the full history of the MK-ban scenario.
In other fighting games, stages don't do anything; if somebody stays character locked you essentially double CP them stage + character, allowing winner to change after you picked a stage mitigates the severity of the CP.My local scene smashbros group is trying to force some rules on us for futures local tourneaments in SB4, EVERYTIME i demanded a explanation, all they had to tell me is =" its like this since melee and we dont see any reason to change it". 2 specifics rules got in my eyes that should be changed:
1- Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
Winner must be char locked
my reason = ( In EVERY other fighting game, the winner is char locked, because the loser player is already in desadvantage in points and is about to be eliminated from the tourneament ( in better of 3 scenario ), he got a little idea on how the other player plays and will try to counter to continue on the competition, but this rules allows the winner to change to a total different playstyle char and take the little knowledge on the MU out from the loser player)
tl;dr this rule gives advantage to the winner player that is already in huge advantage thanks to the first win point.
2- Following stages decided by winner banning two stages from all stages and then loser choosing.
Winner shouldnt ban any stage, loser choose whatever stage he wants
my reason ( as far as i know, all 10 stages that are usually allowed are considered competitive to every char from the roster. The idea is that the top tier and the bottom tier can play with no problem at all in final destination or duck hunt stage, please tell me, why the winner, that again, is in supreme advantage thanks to win from the first game, is allowed to ban 2 stages ? Exemple: C. Falcon wins against sonic in battlefield, the sonic player wants the second game to be on final destination, stage he thinks he is more comfortable to play thanks to lack of plataforms, but the winner can simply say "i wont play in this stage just because i dont want and deal with it"
tl;dr this rule again gives advantage to the winner, adding more chance of victory to him, that is already in point advantage.
please, can somebody explain to me why these rules are simply ok ? anything logical and racional, not "because it was always like this), i dont care how melee was played, this is a complete different game. And please, dont tell me: "because smash is not a fighting game and should not use a fighting game logic for rules"
Can I steal this next time I feel the need to contribute to a customs discussion?As far as customs, consider:
If I had a tourney where all the ZSS players were forced to play 3223, that would be awful.
I'd be a laughing stock. No one in their right might would acknowledge or respect this event. I'd be de facto banning ZSS, and if I defended myself saying "No, I'm not banning ZSS or people who play her; those players can just play 3223! Or a a different character even! What are you complaining about?!?" I would be rightfully mocked as insane.
Forcing Palutena players to play 1111 is the exact same ****ing thing.
That would be just fine, but they better actually have a reason for it beyond "jank". I have heard very few anti-customs arguments that don't bring up "jank", or "Sakurai intended".uh
maybe people don't like playing with customs on
i'm all for them but the supporters of customs can be pretty dense sometimes