see, again, the problem is that people keep talking about what "casuals" want as though they're a separate entity from themselves, and then simultaneously arguing that they know what "casuals" care about
if you think that Sakurai is developing the game for a different audience that you're not a part of, it's unreasonable to subsequently imply that you're a part of that audience or that you understand what it wants - it's really easy for you to pretend that "casuals" don't understand the game or how it works or what they want from it, and that's probably why Sakurai doesn't give a damn about people like you think
also: bolded in the quote are changes in Smash 4 that were brought about by complaints from everybody who plays Smash - the game wasn't just changed as a big "**** you" to competitive players, it was changed to keep significant criticisms (from everybody) of previous games in mind (i.e most Smash players think edgehogging is lame as heck)
it was a success for both "kinds" of players, yes - and then the "casuals" moved on to Brawl and subsequently to Smash 4, and the problem here is that everyone tends to assume that the "casuals" just don't care about mechanics changes from game to game whereas in reality they tend to, oh wow, actually have opinions and experience with the video games that they choose to play
there's a lot of people who don't go to tournaments and don't play PM and don't know about l-canceling and wavedashing and etc. who just plain don't like Melee as much as later games because it's too fast or because the recoveries are less good or because shielding feels like a waste of time or etc. etc.
basically what it boils down to is everyone's primary claim is that "casuals won't care if the game is designed how we want it" and the problem with that is that it's just plain not true, and like I already said in the first post I made in this topic, expecting Sakurai to cater to a hilariously small group of people (that consistently insults him) to the detriment of the experience for everyone else who plays the game is just plain folly
This is the best post in the whole thread.
No matter how much some people whine about edgehogging, making ledge snaps just 100% guaranteed all the time is far worse. Way I see it, edgehogging is a necessary evil and a vital check on the recovery game, because it forces the recovering player to think about whether they should go for the ledge or stage. Now they can just go to the ledge always no problem. That's stupid.
You seem to have implied earlier that recoveries are the best in smash 4 when 3.02 recoveries existed. Pit by himself made anything in Smash 4 look like trash compared to what he and others had for a recovery. Edgeguarding still exists and is a legit reason to think about where you go, edge trumping has yomi in which if you predict they will hit the ledge you can knock them off and predict what they do next or set-up hits/kills off it. They made it easier to get back to the stage, but it doesn't remove the fact some still aren't that could when you can hit them out of it.
You might think it is necessary which is where the clear issue is, casuals hated edge-hogging with a passion in both Melee and Brawl. They hated it, even if it wasn't broken. This also relates to a lot of what Bleck has been saying with, "because melee" since a lot of it is true when people are very resistant to change because it was different but seem to be hypocritical when people cling to bad game design literally just because it was in Melee. PM trying to be Melee 2.0 instead of a smash game is really where my problems with it are, and it's what people around here really seem to want over just making a smash game that is more aggressive or something. This is why I have been calling people out on this and more so you because I do not believe your claims on it having nothing to do with Melee. People in this thread have already claimed smash 4 will die like Brawl when really the situation isn't the same.
I don't hate Melee despite the OP of the thread calling me a melee hater even though I've entered melee tournaments and paid 180 dollars so someone in another state could go to a big tournament when I wasn't even going to it. I've driven people who came from Illinois to northern Wisconsin so they could go to a Melee tournament up there. I'm not some Melee hater believe me there, I don't like everything from Melee from a game design perspective and that is where my biggest grips with PM are and why I do not like it as much as Melee.
People think they know was casuals want, but they clearly don't in here. This is a major reason why I think the letter is pointless outside of the making your voice heard. It will not accomplish anything outside of making it known and then needing to debate and question with other people on the mechanics when it is a major reason people have debated here. People here are speaking for a part of the community when really there is more than just that, there are other audiences.
People need to acknowledge and accept people really like the game as is, and know what counter points to this would be if people are serious about the letter trying to make changes happen. If they want change to happen, you have to also show why changing this is better for the many over the few which this letter seems to cater only for.
Sakurai is actually a lot smarts than people give him credit for and his dev team. Otherwise the removal of planking/tripping etc. wouldn't have happened or For Glory and an eventual tournament mode to be patched in.