jet56
Smash Journeyman
- Joined
- Jun 7, 2015
- Messages
- 442
Alright im gonna be straight up honest here. Why do i care about Mii Gunner? He is completely irrelevant in the meta, is almost never used in competitive play (in fact, in some regions mii's are outright banned), and i don't think i would ever see one in bracket because they wouldn't even get that far. Im not trying to be rude, but why would i care about a MU im probably never going to see? I could keep arguing about it, but are we going to use one potentially bad MU to justify whether a characters neutral is good or not? And im not even admitting to the fact that Gunner even wins the MU against mac, but i don't want to discuss it when i don't know enough about it in general, because i never see it. TLDR; I don't care about mii gunner because i will never see that MU in bracket at a high level.Gunner's fair also combos into many of Gunner's moves (these combos and follow ups are listed in the true combo and follow up thread). It can true combo into charge blast at low percents and this is a kill setup at high percents. Fair can combo into dash attack and start a string into another fair. Also Gunner's fair combos into itself. While Gunner has a strong keep away game, Gunner can also get some solid conversions from winning the neutral. Also, fair is safe on perfect shielding. The 0 to death combo that Gunner has against Little Mac involves grab releasing Little Mac off of the stage and using down smash to spike Little Mac (due to the distance that the grab release sends Little Mac, his options are covered by down smash. Escaping the grab release downward would also get Little Mac killed by down smash. The combo counter considers it a true combo, and it is very easy to gimp Little Mac from a grab release since he is not able to get a high recovery). While it is not a reliable kill confirm since it is very easy to escape a dashgrab at 0% (Little Mac also can avoid the down smash with the help of a wall jump), it shows that Little Mac's recovery can get him killed very early. Back throw at the ledge can kill Little Mac around 140% since it sends Little Mac too far to recover. Also, Gunner's zoning tools are not similar to Ness (Our shorthop fair is a much faster and safer option than either Ness or Lucas's PK Fire. Also, charging charge blast is a great option to get opponents to approach Gunner that Ness or Lucas don't have. In addition gundashing with fair allows Gunner to have more mobility in the neutral than either of them). Did you mean Lucas?
I agree that Little Mac's advantage state is good (I was surprised that it only got one star on the last advantage state list), but it isn't good enough to warrant a 4 star rating. The characters that I have listed in my last post clearly have better advantage states than Little Mac along with ,,, and(due to their more reliable combo games and reward from grabs. They also have good kill confirms and power). The great amount of characters that have better advantage states (along with the other characters that arguably have better advantage states) than Little Mac are more than enough to keep him out of the 4 star range for advantage state.
Some of Little Mac's recovery mixups are stage dependent. Also characters like Mii Gunner can cover his options very easily (flame pillar covers the ledge for at least 40 frames, and this is very deadly to Little Mac's recovery. Spamming flame pillar at the ledge can kill Little Mac very early. Gunner can also use up smash to catch rolls and jumps. Charge blast or fsmash can also cover every ledge option when timed properly. A misspaced flame pillar along with up smash covers every ledge option). Little Mac's landing options are solid, but they can be punished, and they are not enough to make up for his recovery. For these reasons, Little Mac's disadvantage state is not very good.
I rate it that high for a couple reasons. First off, little mac is amazing at covering landings with tools like his smashes, utlit (which is almost a mirror to ZSS utilt) and Up B to net stocks or hard reads. Second, when little mac is in advantage, he really doesn't need to juggle, as catching a landing will net him a stock typically usually around 100%. Not to mention it gives little mac much needed stage control when he is in advantage state, and can easily chase and keep up with opponents airborne due to his movement and footsies. He has a 4 star rating because he doesn't need to go through the effort of juggling an opponent, or keeping them in the air, as catching their landing or pressing them offstage so they can eat a Dsmash edgeguard is all he needs to net the stock (which lets not forget, is the most important factor in determining the rating of the neutral state, and of a characters viability in general.
Little mac has the same recovery mixups, regardless of stage, unless it has a wall, in which case he gets his wall jump.http://smashboards.com/threads/lets-talk-about-landing-options.421194/ im posting this again for reference. The reason people THINK little macs disadvantage state is terrible is because they are very linear about how they land or recover. Im not arguing he has a great advantage state, but he has an easier time getting down than other characters (Donkey Kong, Bowser, and others come to mind.)
To bring this all back around, if i were to rate mac it would be:
Neutral:5
Advantage:4
Disadvantage: 2:5
However, i think he should be 4:5 overall, because his neutral is SO strong. Here is a little food for thought.
Jab
Dtilt
Utilt
These all combo into UP B (which kills Bowser at about 120% from the ground)
Ftilt
All his smashes
Up B
Side B
Neutral B (both charged and uncharged)
Counter
All kill when landed at about 120% on most of the cast from the center of the stage. Some of these kill much earlier, depending on the move used, the weight of the character, position on the stage, and more. The point is, Little mac has to win neutral only 2-3 times before his opponent has to worry about losing the stock. Not to mention the literally little mac's ENTIRE MOVESET can net him a stock under 120% in almost every situation.
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