ItsRainingGravy
Smash Ace
MAJOR TOPIC OVERHAUL! READ THE OP, AND THE POST BELOW!
Current Discussion (Updated September 25th): Post #418
We are currently discussing how the characters rank in the ADVANTAGE state!
--------------------------------------------------------------------------------------------------------------------------------------------------
Current Neutral Rankings: Post #261
--------------------------------------------------------------------------------------------------------------------------------------------------
Reading the Graphs
Please note that the graphs are not EXACTLY based on a performance level. Instead, it is based upon where they rank in comparison to the other 54 characters in the game. Additionally, for the ☆ Star Rating, 10 characters can be in there instead of 5...as of right now anyways. Once more characters are added to the roster, I will add a ★★★★★★ Star Rating to help split the rankings up more evenly. OR...I could go ahead and do that if enough people want me to~
For more information about the graphs and stars, read the rules below~
How to Grade the Three States
Neutral: The character's ability to control the pace of the match when neither character is in the Advantage or Disadvantage state. This includes stage control via projectiles, footsies for both offensive and defensive purposes, and overall mobility options. General "safeness" also applies here. Also, take note that things such as OoS options, SHAD options, and quick aerials...while also applying for the Disadvantage state, can also apply here as well.
Advantage: The character's ability to capitalize on the opponent's Disadvantage to help win the match. This includes combos, strong KO options, KO confirm setups, edgeguarding options, frame traps, and the ability to continue to apply pressure on your opponent to keep them in the Disadvantage state for as long as possible...or make them lose.
Disadvantage: The character's ability to recover from a bad situation, either by active or passive means. Actively, it includes a character's OoS Options, quick aerials (such as Nairs to break combos), how good their dodging abilities are (both on the ground and in the air), or other special moves such as counters or moves with super armor. Passively, it includes a character's natural attributes to escape bad situations without direct player input. This includes a character's weight, size, "floatiness", and other factors to help prolong their ability to survive until high damages, or help escape combos. Either way, actively or passively, a character's Disadvantage state is the character's ability to recover from a bad situation in order to not lose, so that they can hopefully reset back to Neutral and change the pace of a match.
Current Discussion (Updated September 25th): Post #418
We are currently discussing how the characters rank in the ADVANTAGE state!
--------------------------------------------------------------------------------------------------------------------------------------------------
Current Neutral Rankings: Post #261
--------------------------------------------------------------------------------------------------------------------------------------------------
Reading the Graphs
Please note that the graphs are not EXACTLY based on a performance level. Instead, it is based upon where they rank in comparison to the other 54 characters in the game. Additionally, for the ☆ Star Rating, 10 characters can be in there instead of 5...as of right now anyways. Once more characters are added to the roster, I will add a ★★★★★★ Star Rating to help split the rankings up more evenly. OR...I could go ahead and do that if enough people want me to~
For more information about the graphs and stars, read the rules below~
How to Grade the Three States
Neutral: The character's ability to control the pace of the match when neither character is in the Advantage or Disadvantage state. This includes stage control via projectiles, footsies for both offensive and defensive purposes, and overall mobility options. General "safeness" also applies here. Also, take note that things such as OoS options, SHAD options, and quick aerials...while also applying for the Disadvantage state, can also apply here as well.
Advantage: The character's ability to capitalize on the opponent's Disadvantage to help win the match. This includes combos, strong KO options, KO confirm setups, edgeguarding options, frame traps, and the ability to continue to apply pressure on your opponent to keep them in the Disadvantage state for as long as possible...or make them lose.
Disadvantage: The character's ability to recover from a bad situation, either by active or passive means. Actively, it includes a character's OoS Options, quick aerials (such as Nairs to break combos), how good their dodging abilities are (both on the ground and in the air), or other special moves such as counters or moves with super armor. Passively, it includes a character's natural attributes to escape bad situations without direct player input. This includes a character's weight, size, "floatiness", and other factors to help prolong their ability to survive until high damages, or help escape combos. Either way, actively or passively, a character's Disadvantage state is the character's ability to recover from a bad situation in order to not lose, so that they can hopefully reset back to Neutral and change the pace of a match.
Spam Rules/Warnings
1) TIER LIST/BALANCE PATCH DISCUSSION SHOULD BE KEPT TO AN ABSOLUTE MINIMUM, ESPECIALLY EARLY ON. THIS TOPIC'S MAIN PURPOSE IS TO TALK ABOUT HOW WELL CHARACTERS PERFORM IN THE THREE PRIMARY STATES OF PLAY (NEUTRAL/ADVANTAGE/DISADVANTAGE). FAILURE TO ABIDE BY THIS IS CONSIDERED SPAM IN THIS TOPIC. YOU HAVE BEEN WARNED.
2) I SAW YOU ROLL YOUR EYES. READ RULE #1 AGAIN YOU TWIT. PLEASE AND THANK YOU.
3) ADDITIONALLY, DON'T JUST POST GRAPHS WILLY-NILLY WITHOUT DETAILED EXPLANATIONS FOR THE CHARACTERS. THIS WILL BE CONSIDERED AS SPAM.
Discuss the characters with reasonable and educated posts, and at a moderate pace as opposed to all at once. In other words, please discuss only a few characters at a time. Doing so will help reduce a lot of potential clutter in this topic. Thank you in advance!
4) Please explain your reasonings behind your posts. Something like "I think Dankey Kang's Advantage is five stahs" with nothing else to explain it is not only going to be considered as useless information, but also probably going to be treated as spam. When posting, always write out full, detailed explanations to back up your claims. Doing so will make your opinions be held in much higher regards by everyone, and make things a lot easier for the mods in particular.
--------------------------------------------------------------------------------------------------------------------------------------------------
How This Topic will Work
1) Every couple of months or so, we will be discussing one of the three primary states of the game. The Neutral, Advantage, or Disadvantage state. During this period of time, we will be discussing how the 55+ characters in the game stack up to eachother in that respective state, to help determine what their "stats" are in comparison to eachother. These stats will be represented visually by the use of "stars" (or other visual symbols). For more information about these stars, please read the section below this one.
2) When discussing characters, you may attribute one (or all) of their three states using stars. Such as my Pit example provided below. You don't necessarily have to do this, but it is highly recommended that you do, because it serves greatly as a visual aid and for quick and easy comparison purposes. The reason behind this is that we will eventually be comparing one character's stars with other characters' stars, to help find consistencies/inconsistencies in debates/opinions and to help form more cohesive data on how the characters function competitively. Additionally, since we will be using a graph for each of the three states, it will provide a quick means to know where to place the characters on the graphs. For more information about these stars and the graphs, please read the section below this one.
3) Once I feel as though that enough discussion has been made for a particular state, we will move on to the next. Once we cover all three states, I will post the results for all the three graphs, before going through the whole process again. This is because changes in the metagame, and balance patches can easily cause characters to shift placements on the graphs. For more information about the graphs, please read the section below this one.
--------------------------------------------------------------------------------------------------------------------------------------------------
How the Stars/Grading System will Work
1) Here is the default character template for you to work with:
(<-- Character image goes here)
Neutral: ★☆
Advantage: ★☆
Disadvantage: ★☆
Explanation for Neutral:
Explanation for Advantage:
Explanation for Disadvantage:
(During or after your explanations on one or all of the character's three states, you may include other characters to compare with your character with to help prove your point. Or any other data such as frame data, tournament results, etc. It's up to you.)
2) The stars in more detail:
★ = 1 Star. Which is 2/10 in value.
★★★★★ = Maximum Star Value. AKA 10/10 in value.
☆ = 1/2 Star & Minimum Star Value. Is 1/10 in value.
3) How the stars are currently valued in the graphs:
★★★★★ = 1st-5th Place.
★★★★☆ = 6th-10th Place.
★★★★ = 11th-15th Place.
★★★☆ = 16th-20th Place.
★★★ = 21st-25st Place.
★★☆ = 26th-30th Place.
★★ = 31st-35th Place.
★☆ = 36th-40th Place.
★ = 41st-45th Place.
☆ = 46th-55th Place (Will add another star once more characters are added to the roster)
or
★★★★★ = Top Tier (High).
★★★★☆ = Top Tier (Low).
★★★★ = Above Average (High).
★★★☆ = Above Average (Low).
★★★ = Average (High).
★★☆ = Average (Low).
★★ = Below Average (High)
★☆ = Below Average (Low).
★ = Bottom Tier (High).
☆ = Bottom Tier (Low).
4) Although not necessary, you may use colors with the stars to further help visual indication. Don't get too crazy when doing this, though. Just use the following colors provided below:
★★★★★
★★★★☆
★★★★
★★★☆
★★★
★★☆
★★
★☆
★
☆
--------------------------------------------------------------------------------------------------------------------------------------------------
How to Grade the Three States
Neutral: The character's ability to control the pace of the match when neither character is in the Advantage or Disadvantage state. This includes stage control via projectiles, footsies for both offensive and defensive purposes, and overall mobility options. General "safeness" also applies here.
Advantage: The character's ability to capitalize on the opponent's Disadvantage to help win the match. This includes combos, strong KO options, KO confirm setups, edgeguarding options, frame traps, and the ability to continue to apply pressure on your opponent to keep them in the Disadvantage state for as long as possible...or make them lose.
Disadvantage: The character's ability to recover from a bad situation, either by active or passive means. Actively, it includes a character's OoS Options, quick aerials (such as Nairs to break combos), how good their dodging abilities are (both on the ground and in the air), or other special moves such as counters or moves with super armor. Passively, it includes a character's natural attributes to escape bad situations without direct player input. This includes a character's weight, size, "floatiness", and other factors to help prolong their ability to survive until high damages, or help escape combos. Either way, actively or passively, a character's Disadvantage state is the character's ability to recover from a bad situation in order to not lose, so that they can hopefully reset back to Neutral and change the pace of a match.
--------------------------------------------------------------------------------------------------------------------------------------------------
Other Rules and Information
1) Eventually, @SmashCapps will make a graph that will follow along with this topic. Stay tuned for details!
2) As this topic progresses, more rules could be added over time. Periodically check the OP to see if anything has been changed since you have last been here.
1) TIER LIST/BALANCE PATCH DISCUSSION SHOULD BE KEPT TO AN ABSOLUTE MINIMUM, ESPECIALLY EARLY ON. THIS TOPIC'S MAIN PURPOSE IS TO TALK ABOUT HOW WELL CHARACTERS PERFORM IN THE THREE PRIMARY STATES OF PLAY (NEUTRAL/ADVANTAGE/DISADVANTAGE). FAILURE TO ABIDE BY THIS IS CONSIDERED SPAM IN THIS TOPIC. YOU HAVE BEEN WARNED.
2) I SAW YOU ROLL YOUR EYES. READ RULE #1 AGAIN YOU TWIT. PLEASE AND THANK YOU.
3) ADDITIONALLY, DON'T JUST POST GRAPHS WILLY-NILLY WITHOUT DETAILED EXPLANATIONS FOR THE CHARACTERS. THIS WILL BE CONSIDERED AS SPAM.
Discuss the characters with reasonable and educated posts, and at a moderate pace as opposed to all at once. In other words, please discuss only a few characters at a time. Doing so will help reduce a lot of potential clutter in this topic. Thank you in advance!
4) Please explain your reasonings behind your posts. Something like "I think Dankey Kang's Advantage is five stahs" with nothing else to explain it is not only going to be considered as useless information, but also probably going to be treated as spam. When posting, always write out full, detailed explanations to back up your claims. Doing so will make your opinions be held in much higher regards by everyone, and make things a lot easier for the mods in particular.
--------------------------------------------------------------------------------------------------------------------------------------------------
How This Topic will Work
1) Every couple of months or so, we will be discussing one of the three primary states of the game. The Neutral, Advantage, or Disadvantage state. During this period of time, we will be discussing how the 55+ characters in the game stack up to eachother in that respective state, to help determine what their "stats" are in comparison to eachother. These stats will be represented visually by the use of "stars" (or other visual symbols). For more information about these stars, please read the section below this one.
2) When discussing characters, you may attribute one (or all) of their three states using stars. Such as my Pit example provided below. You don't necessarily have to do this, but it is highly recommended that you do, because it serves greatly as a visual aid and for quick and easy comparison purposes. The reason behind this is that we will eventually be comparing one character's stars with other characters' stars, to help find consistencies/inconsistencies in debates/opinions and to help form more cohesive data on how the characters function competitively. Additionally, since we will be using a graph for each of the three states, it will provide a quick means to know where to place the characters on the graphs. For more information about these stars and the graphs, please read the section below this one.
3) Once I feel as though that enough discussion has been made for a particular state, we will move on to the next. Once we cover all three states, I will post the results for all the three graphs, before going through the whole process again. This is because changes in the metagame, and balance patches can easily cause characters to shift placements on the graphs. For more information about the graphs, please read the section below this one.
--------------------------------------------------------------------------------------------------------------------------------------------------
How the Stars/Grading System will Work
1) Here is the default character template for you to work with:
(<-- Character image goes here)
Neutral: ★☆
Advantage: ★☆
Disadvantage: ★☆
Explanation for Neutral:
Explanation for Advantage:
Explanation for Disadvantage:
(During or after your explanations on one or all of the character's three states, you may include other characters to compare with your character with to help prove your point. Or any other data such as frame data, tournament results, etc. It's up to you.)
2) The stars in more detail:
★ = 1 Star. Which is 2/10 in value.
★★★★★ = Maximum Star Value. AKA 10/10 in value.
☆ = 1/2 Star & Minimum Star Value. Is 1/10 in value.
3) How the stars are currently valued in the graphs:
★★★★★ = 1st-5th Place.
★★★★☆ = 6th-10th Place.
★★★★ = 11th-15th Place.
★★★☆ = 16th-20th Place.
★★★ = 21st-25st Place.
★★☆ = 26th-30th Place.
★★ = 31st-35th Place.
★☆ = 36th-40th Place.
★ = 41st-45th Place.
☆ = 46th-55th Place (Will add another star once more characters are added to the roster)
or
★★★★★ = Top Tier (High).
★★★★☆ = Top Tier (Low).
★★★★ = Above Average (High).
★★★☆ = Above Average (Low).
★★★ = Average (High).
★★☆ = Average (Low).
★★ = Below Average (High)
★☆ = Below Average (Low).
★ = Bottom Tier (High).
☆ = Bottom Tier (Low).
4) Although not necessary, you may use colors with the stars to further help visual indication. Don't get too crazy when doing this, though. Just use the following colors provided below:
★★★★★
★★★★☆
★★★★
★★★☆
★★★
★★☆
★★
★☆
★
☆
--------------------------------------------------------------------------------------------------------------------------------------------------
How to Grade the Three States
Neutral: The character's ability to control the pace of the match when neither character is in the Advantage or Disadvantage state. This includes stage control via projectiles, footsies for both offensive and defensive purposes, and overall mobility options. General "safeness" also applies here.
Advantage: The character's ability to capitalize on the opponent's Disadvantage to help win the match. This includes combos, strong KO options, KO confirm setups, edgeguarding options, frame traps, and the ability to continue to apply pressure on your opponent to keep them in the Disadvantage state for as long as possible...or make them lose.
Disadvantage: The character's ability to recover from a bad situation, either by active or passive means. Actively, it includes a character's OoS Options, quick aerials (such as Nairs to break combos), how good their dodging abilities are (both on the ground and in the air), or other special moves such as counters or moves with super armor. Passively, it includes a character's natural attributes to escape bad situations without direct player input. This includes a character's weight, size, "floatiness", and other factors to help prolong their ability to survive until high damages, or help escape combos. Either way, actively or passively, a character's Disadvantage state is the character's ability to recover from a bad situation in order to not lose, so that they can hopefully reset back to Neutral and change the pace of a match.
--------------------------------------------------------------------------------------------------------------------------------------------------
Other Rules and Information
1) Eventually, @SmashCapps will make a graph that will follow along with this topic. Stay tuned for details!
2) As this topic progresses, more rules could be added over time. Periodically check the OP to see if anything has been changed since you have last been here.
Hello everyone! Welcome to my (experimental) project. In this topic, much like its "Competitive Viability" brothers, we will go over how characters stack up to eachother within a competitive tournament setting. However, this topic is going to do something a bit different from what you guys are used to...
As you can guess by the title, this topic's primary focus is dedicated towards the Neutral, Advantage, and Disadvantage states of the game: The three primary states in almost all fighting/competitive games. For those of you who don't know what these three states are, here is a link explaining the Neutral. It's got a video included that I highly recommend watching, as well. As for what the "Advantage" and "Disadvantage" states are, it's pretty simple. The "Advantage" state means that you either knocked your opponent off of the stage, are comboing the opponent, are grabbing the opponent, or are in any position where you have the upper hand or "Advantage" against your opponent. "Disadvantage" is the inverse of that, and usually means that you are either off of the stage or the opponent is racking up damage against you. And while in the "Disadvantage" state, you are trying your best to reset the flow of the match back to "Neutral", and then trying to exploit your opponent's weaknesses to further proceed to being in the "Advantage" state yourself.
Most of you know what these three states are however, so I won't dwell on it for too long. Instead, I will now be going over the "Rankings" part of the topic, which is this topic's second primary purpose. Essentially, we will be grading characters like this:
Neutral: ★★★
Advantage: ★★★
Disadvantage: ★★★
Please note that these aren't what Pit's "stats" actually are. Rather, this is merely just a visual example to show what this topic will do~
But yeah. We are pretty much doing that. But with every character. HOWEVER, it isn't a matter of just posting random stars with little to no reason to besides your own opinions. Rather, we will reach these conclusions through discussions, the use of explanations, comparing and debating different opinions, using known information (such as frame data and tournament placings), and ultimately (and hopefully) eventually reaching a point where most people's opinions are pretty much agreed upon about the character(s) in question for us to mark it down as "data". And once we gather enough data, we can begin to form a rankings system for how the characters stack up to eachother in regards to the three primary states of competitive Smash Bros.
With that out of the way, how do we get there? And how do we start this topic off? Below is a compiled list of rules that this topic will follow:
In short: This topic's intended goal is to look at how the character's fair competitively...but by using a different angle of approach. For the "Competitive Impressions" topics, they use a (Character X vs Character Y) system of debates and discussions to reach such conclusions. This topic is similar, but uses a (Character X's N/A/D vs Character Y's N/A/D) format instead. Where "N/A/D" stands for "Neutral/Advantage/Disadvantage".
As you can guess by the title, this topic's primary focus is dedicated towards the Neutral, Advantage, and Disadvantage states of the game: The three primary states in almost all fighting/competitive games. For those of you who don't know what these three states are, here is a link explaining the Neutral. It's got a video included that I highly recommend watching, as well. As for what the "Advantage" and "Disadvantage" states are, it's pretty simple. The "Advantage" state means that you either knocked your opponent off of the stage, are comboing the opponent, are grabbing the opponent, or are in any position where you have the upper hand or "Advantage" against your opponent. "Disadvantage" is the inverse of that, and usually means that you are either off of the stage or the opponent is racking up damage against you. And while in the "Disadvantage" state, you are trying your best to reset the flow of the match back to "Neutral", and then trying to exploit your opponent's weaknesses to further proceed to being in the "Advantage" state yourself.
Most of you know what these three states are however, so I won't dwell on it for too long. Instead, I will now be going over the "Rankings" part of the topic, which is this topic's second primary purpose. Essentially, we will be grading characters like this:
Neutral: ★★★
Advantage: ★★★
Disadvantage: ★★★
Please note that these aren't what Pit's "stats" actually are. Rather, this is merely just a visual example to show what this topic will do~
But yeah. We are pretty much doing that. But with every character. HOWEVER, it isn't a matter of just posting random stars with little to no reason to besides your own opinions. Rather, we will reach these conclusions through discussions, the use of explanations, comparing and debating different opinions, using known information (such as frame data and tournament placings), and ultimately (and hopefully) eventually reaching a point where most people's opinions are pretty much agreed upon about the character(s) in question for us to mark it down as "data". And once we gather enough data, we can begin to form a rankings system for how the characters stack up to eachother in regards to the three primary states of competitive Smash Bros.
With that out of the way, how do we get there? And how do we start this topic off? Below is a compiled list of rules that this topic will follow:
Spam Rules/Warnings
1) TIER LIST/BALANCE PATCH DISCUSSION SHOULD BE KEPT TO AN ABSOLUTE MINIMUM, ESPECIALLY EARLY ON. THIS TOPIC'S MAIN PURPOSE IS TO TALK ABOUT HOW WELL CHARACTERS PERFORM IN THE THREE PRIMARY STATES OF PLAY (ADVANTAGE/NEUTRAL/DISADVANTAGE). FAILURE TO ABIDE BY THIS IS CONSIDERED SPAM IN THIS TOPIC. YOU HAVE BEEN WARNED.
2) I SAW YOU ROLL YOUR EYES. READ RULE #1 AGAIN YOU TWIT. PLEASE AND THANK YOU.
3) Please explain your reasonings behind your posts. Something like "I think Dankey Kang's Advantage is five stahs" with nothing else to explain it is not only going to be considered as useless information, but also probably going to be treated as spam. When posting, always write out full, detailed explanations to back up your claims. Doing so will make your opinions be held in much higher regards by everyone, and make things a lot easier for the mods in particular.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
How This Topic will Work
1) Every couple of days/weeks or so, I will be posting a list of about ~10 characters for you guys to discuss. During this period of time, you can ONLY talk about these characters. This is to reduce clutter, and keep the topic progressing/on track. For the 10 characters that I listed, talk about how well they perform in each of the three areas of play. Discuss, and debate about their Neutral, Advantage, and Disadvantage states. And once I feel as though enough discussion has been done for those 10 characters, we will then move on to the next 10. Simple, right? ~
2) When discussing characters, you may attribute their three states using stars. Such as my Pit example in the OP. You don't necessarily have to do this, but it is highly recommended that you do, because it serves greatly as a visual aid and for quick and easy comparison purposes (and is another focus of the topic). The reason behind this is that we are comparing one character's stars with other characters' stars, to help find consistencies/inconsistencies in debates/opinions and to help form more cohesive data on how the characters function competitively. For more information about these stars, I will explain them in more detail further down this list of rules.
3) Once we go through the beginning phase of the topic (systematically going through the cast 10 characters at a time), I will then open the floodgates for ALL character discussion. I know that many of you would like to jump into this immediately, but please stay patient until we get through the initial phase of this topic! I will update the OP when you can talk about anybody you like. Trust me, it is the part I am most excited for, too. lol
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
How the Stars/Grading System will Work
1) Here is the default character template for you to work with:
(<-- Character image goes here)
Neutral: ★☆
Advantage: ★☆
Disadvantage: ★☆
Explanation for Neutral:
Explanation for Advantage:
Explanation for Disadvantage:
(During or after your explanations on the characters three states, you may include other characters to compare with your character with to help prove your point. Or any other data such as frame data, tournament results, etc. It's up to you.)
2) The stars in more detail:
★ = 1 Star. Which is 1/5 or 2/10 in value depending on how you grade it. Preferably 2/10, however.
★★★★★ = Maximum Star Value.
☆ = 1/2 Star & Minimum Star Value.
3) How the stars are valued during the initial phase of this topic:
★★★★★ = Top Tier
★★★★☆ = Almost Top Tier
★★★★ = Above Average
★★★☆ = Slightly Above Average
★★★ = Average
★★☆ = Slightly Below Average
★★ = Below Average
★☆ = Poor
★ = Very Poor
☆ = Bottom Tier
Additionally, if you desire, you may simplify your posts by removing all "☆" star answers listed above. Though only do this during the initial phase of this topic.
4) How the stars are valued during the second and subsequent phases of this topic:
★★★★★ = 1st-5th Place
★★★★☆ =6th-10th Place
★★★★ = 11th-15th Place
★★★☆ = 16th-20th Place
★★★ = 21st-25st Place
★★☆ = 26th-30th Place
★★ = 31st-35th Place
★☆ = 36th-40th Place
★ = 41st-45th Place
☆ = 46th-55th Place (I could separate 51st-55th place if necessary)
During this and any following phases, please be careful about omitting any "☆" star answers. Because, from this point onwards, all 55+ characters will be "netted together" by the use of these stars. Only use plain "★" star answers from this point onwards if you feel as though your characters' traits are within those respective categories.
5) Although not necessary, you may use colors with the stars to further help visual indication. Don't get too crazy when doing this, though. Just use the following colors provided below:
★★★★★
★★★★☆
★★★★
★★★☆
★★★
★★☆
★★
★☆
★
☆
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Other Rules and Information
1) Eventually, @SmashCapps will make a graph that will follow along with this topic. Stay tuned for details!
2) As this topic progresses, more rules could be added over time. Periodically check the OP to see if anything has been changed since you have last been here.
1) TIER LIST/BALANCE PATCH DISCUSSION SHOULD BE KEPT TO AN ABSOLUTE MINIMUM, ESPECIALLY EARLY ON. THIS TOPIC'S MAIN PURPOSE IS TO TALK ABOUT HOW WELL CHARACTERS PERFORM IN THE THREE PRIMARY STATES OF PLAY (ADVANTAGE/NEUTRAL/DISADVANTAGE). FAILURE TO ABIDE BY THIS IS CONSIDERED SPAM IN THIS TOPIC. YOU HAVE BEEN WARNED.
2) I SAW YOU ROLL YOUR EYES. READ RULE #1 AGAIN YOU TWIT. PLEASE AND THANK YOU.
3) Please explain your reasonings behind your posts. Something like "I think Dankey Kang's Advantage is five stahs" with nothing else to explain it is not only going to be considered as useless information, but also probably going to be treated as spam. When posting, always write out full, detailed explanations to back up your claims. Doing so will make your opinions be held in much higher regards by everyone, and make things a lot easier for the mods in particular.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
How This Topic will Work
1) Every couple of days/weeks or so, I will be posting a list of about ~10 characters for you guys to discuss. During this period of time, you can ONLY talk about these characters. This is to reduce clutter, and keep the topic progressing/on track. For the 10 characters that I listed, talk about how well they perform in each of the three areas of play. Discuss, and debate about their Neutral, Advantage, and Disadvantage states. And once I feel as though enough discussion has been done for those 10 characters, we will then move on to the next 10. Simple, right? ~
2) When discussing characters, you may attribute their three states using stars. Such as my Pit example in the OP. You don't necessarily have to do this, but it is highly recommended that you do, because it serves greatly as a visual aid and for quick and easy comparison purposes (and is another focus of the topic). The reason behind this is that we are comparing one character's stars with other characters' stars, to help find consistencies/inconsistencies in debates/opinions and to help form more cohesive data on how the characters function competitively. For more information about these stars, I will explain them in more detail further down this list of rules.
3) Once we go through the beginning phase of the topic (systematically going through the cast 10 characters at a time), I will then open the floodgates for ALL character discussion. I know that many of you would like to jump into this immediately, but please stay patient until we get through the initial phase of this topic! I will update the OP when you can talk about anybody you like. Trust me, it is the part I am most excited for, too. lol
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
How the Stars/Grading System will Work
1) Here is the default character template for you to work with:
(<-- Character image goes here)
Neutral: ★☆
Advantage: ★☆
Disadvantage: ★☆
Explanation for Neutral:
Explanation for Advantage:
Explanation for Disadvantage:
(During or after your explanations on the characters three states, you may include other characters to compare with your character with to help prove your point. Or any other data such as frame data, tournament results, etc. It's up to you.)
2) The stars in more detail:
★ = 1 Star. Which is 1/5 or 2/10 in value depending on how you grade it. Preferably 2/10, however.
★★★★★ = Maximum Star Value.
☆ = 1/2 Star & Minimum Star Value.
3) How the stars are valued during the initial phase of this topic:
★★★★★ = Top Tier
★★★★☆ = Almost Top Tier
★★★★ = Above Average
★★★☆ = Slightly Above Average
★★★ = Average
★★☆ = Slightly Below Average
★★ = Below Average
★☆ = Poor
★ = Very Poor
☆ = Bottom Tier
Additionally, if you desire, you may simplify your posts by removing all "☆" star answers listed above. Though only do this during the initial phase of this topic.
4) How the stars are valued during the second and subsequent phases of this topic:
★★★★★ = 1st-5th Place
★★★★☆ =6th-10th Place
★★★★ = 11th-15th Place
★★★☆ = 16th-20th Place
★★★ = 21st-25st Place
★★☆ = 26th-30th Place
★★ = 31st-35th Place
★☆ = 36th-40th Place
★ = 41st-45th Place
☆ = 46th-55th Place (I could separate 51st-55th place if necessary)
During this and any following phases, please be careful about omitting any "☆" star answers. Because, from this point onwards, all 55+ characters will be "netted together" by the use of these stars. Only use plain "★" star answers from this point onwards if you feel as though your characters' traits are within those respective categories.
5) Although not necessary, you may use colors with the stars to further help visual indication. Don't get too crazy when doing this, though. Just use the following colors provided below:
★★★★★
★★★★☆
★★★★
★★★☆
★★★
★★☆
★★
★☆
★
☆
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Other Rules and Information
1) Eventually, @SmashCapps will make a graph that will follow along with this topic. Stay tuned for details!
2) As this topic progresses, more rules could be added over time. Periodically check the OP to see if anything has been changed since you have last been here.
In short: This topic's intended goal is to look at how the character's fair competitively...but by using a different angle of approach. For the "Competitive Impressions" topics, they use a (Character X vs Character Y) system of debates and discussions to reach such conclusions. This topic is similar, but uses a (Character X's N/A/D vs Character Y's N/A/D) format instead. Where "N/A/D" stands for "Neutral/Advantage/Disadvantage".
Last edited: