wizrad
Smash Journeyman

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Well I don't know, ask the mii players why they aren't satisfied. Spoilers it's probably because they want complete freedom. Also what's the grudge against DLC for ? What does it have to do with anything ?An easy to set up and comprehend is the MLG Rule Set (One Set per Mii type per Player - Default Height and Weight). It was established by Chibo a ROB/Mii Gunner main and TO for his region. First, used in MLG Major. It has been used in the last (?) KTar and now this week Shot Fired 2. Majority of players (mii users and non mii users) are or should be satisfied with this rule set.
-Mii players need to register their set when signing up for the tournament,
-They get to create their miis before the match (if it isn't there initially) just like creating your nametag or configure your controls.
-Showcase their set to the opponent if ask
-However, they are not allow to change their set (they are stuck with that set for rest of the tournament).
-They are using Default Size so anyone can practice against them.
-If someone new joins the scene, he/she doesn't have to forced themselves to use a "Golden Set" but rather use what works for his or her playstyle.
-Best of all, the TO doesn't have to premade the set like Customs. Everything is right there - right out of the box. No grinds for special, no paying 5.99 for top tier characters, no playing the game or event mode to unlock them. They are the fastest characters to unlock in the game.
So what is the problem?
Aside for the fact that you completely ignored 3/4 of my post (and the most important points), you're still getting things wrong.I don't see the issue there.
One of the specials is buffed/nerfed because of a patch ? Change the sets.
We somehow find out that Mii Brawler is definitely broken and have to ban one of his moves ? Change the sets.
The meta shifts too far away from the existing sets and some options become clearly better ? Change the sets.
Everything would be possible IF there was an initiative from the Mii players to publish something easy to set up and comprehend. But no all that has been done is repeat ad infinitum that the movesets can be used with customs off (there's even a GIMR video published repeating the exact same 3 arguments).
God fortbid the poor Mii players couldn't choose from their 81 different sets. Each.
Also : we're playing a game where the decision on the number of stocks (one of the most influential factors in the meta) hasn't been settled, the very existence of the FriiMii movement is to promote change and you guys worry that if you decide on a moveset it will NEVER EVER change ? Get real.
Rosaluma is the only duo character in the game, so that "thing" is completely different from all the others. Shulk is the only one who can alter his stats, so that "thing" is completely different from all the others. In Melee Zelda is the only one who can switch to a whole other character, so that "thing" is completely different from all the others. Etc.Well for starters you can't switch movesets mid match so that "thing" is completely different from all your examples. And secondly the number of mii slots is limited to 99 per wii u so it is technically impossible to set up every single set for all 3 mii characters.
What is CRUCIAL for an out-of-game rule in a COMPETITIVE environment is to have a specific NEED to fulfill. If there is no NEED, there should be NO rule. It is those who want to add a restriction who have the burden of proof, not the opposite. Mii players precisely do not ask for anything, they would be happy to be left alone. Not only you (nor anybody else) still haven't explained why the free choice of moveset is ACTUALLY uncompetitive, but so far all the tournaments that used that rule (MLG, KTar, Shot Fired 2 etc) went fine. But feel free to ignore that paragraph once again.Next is this hypocritical implied argument that it is CRUCIAL for all Miis to be able to choose from their complete moveset in order to be usable in tournament. Let's be honest here and take the example of mii brawler : out of the 12 moves he has there are at least 6 that are too bad to be used or simply outclassed by another move in every way. If one wanted to play the character with winning in mind (remember that this is a tournament setting we're talking about, you can play all the Miis in the world in friendlies no one will blame you or call the referee) then I don't think they would want a down special that isn't the flip kick, or would pick the axe kick up B over the other two.
Dude, seriously ? Are you even trying ? You didn't read the whole 1/4 of my post where I talked about this. How are the MLG rules "complete freedom" compared to how the Miis work in-game with 0 additional limitation ? Mii players are ready to compromise and would be happy with the MLG rules, they want only one thing really, when all you give them is "your character is not banned, you should be happy lol" (and you know this is not an exaggeration if you followed the "debates" in the french FB group).Well I don't know, ask the mii players why they aren't satisfied. Spoilers it's probably because they want complete freedom. Also what's the grudge against DLC for ? What does it have to do with anything ?
Teluoborg... I don't know how long you been in the Smash 4 community for Miis but let me tell you something - I have been part of the Mii community since the 3DS era. I have been active in the Swordfighter Boards, join the Mii Skype Group and now the Discord Group. I have seen and experience what Miis are capable of. So there is no spoiler that the community would prefer complete freedom but we've already discussion that is not possible (not with this obviously blind, subjective driven Smash Community). We know we are going to have to compromise.Well I don't know, ask the Mii players why they aren't satisfied. Spoilers it's probably because they want complete freedom. Also what's the grudge against DLC for ? What does it have to do with anything ?