TKD
Smash Lord
Just so we have an actual thread about competition, tournaments, and gameplay; instead of just lists filled with opinions that don't help you win/run/play/discuss tournaments.
I'll start with a handful of my biggest current opinions; you can comment on those or start your own topic. Just roll with it, and we'll get a feel what SWF members think about tournament and competitive play in general.
1. I think Pikachu's top tier along with MK/IC because of his player-friendly mobility and execution (like MK, doesn't need much warm-up/unrusting for decent results), plus having one of the best defenses in the game (and by defense I mean the ability to return to neutral or turn the tables vs opposing momentum; the other really fantastic ones being MK's and Wario's). He's also even with MK imo; it's just that it's tricky to learn how to play around MK's range with him (emphasis on "learn", because once learned and accustomed to, it should be second-nature).
2. I think IC are overrated and the least consistent character in Smash Bros. since Melee Captain Falcon (or maybe a truly greatly skilled player has yet to emerge with them; who knows...but imo there are already at least 3 great ICs). They may truly be the 2nd best character, but the next ones aren't as worse than them as people think, just like MK isn't as overpowered as people think (all of this again only imo).
3. Not that I absolutely love to brag, but as a fun fact, I'm the first one that suggested instating the ledge grab limit in America back when I was in the BBR (long time ago), and most people thought I was insane for the idea. I was also the one who came up with banning double MK in doubles (as an alternative to banning him altogether). And thank god those became standard rules! (I'm kinda proud of them and think they're great). I'm also the one who made the Apex stage list and suggested it to Alex S. (which he agreed to) and for whatever reasons feel kinda embarrassed for having left Frigate and Halberd in there (I think my biggest concern at the moment was getting rid of Brinstar and Rainbow Cruise, which were just absolutely RIDICULOUS).
4. Speaking of rules, Modified DSR (can't counterpick the last stage you won on) and one stage ban per player is the way to go imo as far as stage banning goes. In order to focus on ACTUAL GAME PLAY SKILLS, and not memorizing or planning stage bans so much, I also recommend that there's only 1 banned stage at a time and it resets each round (otherwise there would be a whopping total of 3 banned stages per set including each player's ban and the DSR, plus players would be burdened to remember which stages them and their opponents have banned throughout the set). Regular DSR just can't work because there aren't enough neutral(-ish) stages per match-up.
I'll start with a handful of my biggest current opinions; you can comment on those or start your own topic. Just roll with it, and we'll get a feel what SWF members think about tournament and competitive play in general.
1. I think Pikachu's top tier along with MK/IC because of his player-friendly mobility and execution (like MK, doesn't need much warm-up/unrusting for decent results), plus having one of the best defenses in the game (and by defense I mean the ability to return to neutral or turn the tables vs opposing momentum; the other really fantastic ones being MK's and Wario's). He's also even with MK imo; it's just that it's tricky to learn how to play around MK's range with him (emphasis on "learn", because once learned and accustomed to, it should be second-nature).
2. I think IC are overrated and the least consistent character in Smash Bros. since Melee Captain Falcon (or maybe a truly greatly skilled player has yet to emerge with them; who knows...but imo there are already at least 3 great ICs). They may truly be the 2nd best character, but the next ones aren't as worse than them as people think, just like MK isn't as overpowered as people think (all of this again only imo).
3. Not that I absolutely love to brag, but as a fun fact, I'm the first one that suggested instating the ledge grab limit in America back when I was in the BBR (long time ago), and most people thought I was insane for the idea. I was also the one who came up with banning double MK in doubles (as an alternative to banning him altogether). And thank god those became standard rules! (I'm kinda proud of them and think they're great). I'm also the one who made the Apex stage list and suggested it to Alex S. (which he agreed to) and for whatever reasons feel kinda embarrassed for having left Frigate and Halberd in there (I think my biggest concern at the moment was getting rid of Brinstar and Rainbow Cruise, which were just absolutely RIDICULOUS).
4. Speaking of rules, Modified DSR (can't counterpick the last stage you won on) and one stage ban per player is the way to go imo as far as stage banning goes. In order to focus on ACTUAL GAME PLAY SKILLS, and not memorizing or planning stage bans so much, I also recommend that there's only 1 banned stage at a time and it resets each round (otherwise there would be a whopping total of 3 banned stages per set including each player's ban and the DSR, plus players would be burdened to remember which stages them and their opponents have banned throughout the set). Regular DSR just can't work because there aren't enough neutral(-ish) stages per match-up.