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Clone engine discussion

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grim mouser

Smash Journeyman
Joined
Jan 15, 2009
Messages
464
Location
Michigan
I'll definitely check this out. For casual purposes AT LEAST, this is great stuff.

Can't wait to finally try out "Mewtwo" and "Roy" while not entirely losing Lucario/Marth.
 

MaxThunder

PM Support
Joined
May 27, 2008
Messages
1,962
Location
Norway=)...
I know, I use cheat manager to turn off the codes that aren't the .pac files, and I'm asking if this will turn off the .pac files that are meant for B+ gameplay.
uh.. if you play b+ and want to switch to vb... dont you just go back to...uh... the... wii startmenu thing and start brawl normally?... like... whitout going through homebrew channel?

also... good luck on the code almas=)
 

grim mouser

Smash Journeyman
Joined
Jan 15, 2009
Messages
464
Location
Michigan
Hm, how do you use the different .pac files? Say I have Marth and Roy...

FitMarth.pac is the Brawl+ .pac.

FitMarth.pac is also the name of the Roy .pac.

How do you put them both into pf/fighter/marth to use with this code?
 

grim mouser

Smash Journeyman
Joined
Jan 15, 2009
Messages
464
Location
Michigan
The filename doesn't change; the folder name does. Where usually it would be /pf/, the path is changed to a value described in the data code.

I'll distribute the code once I fix selection (so you don't have to pre-play a match). But I don't see the code being fixable beyond that point. Still, it is a neat time saver.
Uhg didnt you listen, he said you will need different folders.
Ah. Completely misunderstood him. How do you determine byte count for...?

0657A000 BYTECOUN

I've forgotten the bit/byte value for a hex value.
 

Fusion_Blastoise

Smash Cadet
Joined
Dec 16, 2008
Messages
68
jokey665 said:
Still no Marth vs. Roy?
I always thought this would be the case. Sad to see I've been proven right. Ah well, it still is tonnes faster and it makes the game run a whole lot smoother. Thanks heaps Almas for the awesome code and upgrading the general PSA character viability :)
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Erm. You could use this code for more than one stage texture, yes. But not in its current incarnation. I'll tweak it if I am motivated to, about to fix the code now.

Closed for new thread with completed code.
 
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