RandomNickname
Smash Cadet
- Joined
- Sep 12, 2014
- Messages
- 39
- NNID
- Flori2000
Count me in just for the sake of having a RH representative. I don't want the Chorus kids specifically, I'd love to have a general representative that transforms to another character for each of hid moves. Something like that:
Neutral-B: Built to Scale
You can charge up the small cylindric thing and a little bit in front of you the two square things start moving towards the stage. It can get fired and if fully charged the opponent will also get hit by the squares. If assembled successfully, it can be thrown.
Side-B: Karateka:
Works kinda like WFT's Side B, where a flower pot, light bulb or barrel fly towards you and you hit it, causing it to fly towards the enemy. The flower pot is average, the light bulb flys farther but deals less damage and the barel flys shorter but deals less damage. If you hit an enemy with the punch, instead of spiking like WFR does, it'll launch them sideways.
Down-B: Drummer
The drummer from the original Rhythm Tengoku slams on the ground, causing a pretty huge shockwave. Kinda like DK's Down-B, but it can't be spammed.
Up-B: Launch party
Works kinda like Diddy Kong's Up-B. Yiu can charge it, and ehile charging you fall down slower but straight horizontally. Depending on how long you charge, the type of rocket will change.
Side-B 2: Hole in One
Kinda like the original, but the ball flys really far and diesn't do much damage and if you get hit by the golf bat you'll fly extremely far.
Final Smash: Packing Pests
You're basically playing Packing Pests, just that everything you catcj or throw away could potentially hit your enemies. If someone walks into the hands he'll receive a devastating hit.
Up-Smash: Tambourine
Hits the enemy multiple times with tambourine hits.
Don't have any further ideas, sorry.
Stage: Remix
Variant A) Make it like WarioWare so from time to time there'll come a Rhythm minigame you'll have to succeed in for rewards.
Variant B) A more classic transformation stage whith 3-5 games featuree. The main music will be a Rhythm Heavem medley, switching sings as the stage does (see Paper Mario on Smash 3DS). Other music includes a Packing Pests Remix, a Hole in One Vocal and normal Remix and a Karateka Medley remixing all 3 Karateka themes w/o the Lyrics. Original music will Iinclude the RHF main theme, Screwbot Factory, Space Dance and the Elite Beat Agents Main Theme (maybe it's region specific so it's the Ouendan Main Theme in JP or they're maybe just reusing ghe Ouendan Main Theme worldwide, who knows).
That'd ne the best way to represent the whole franchise imo. One char can't represent this series, even less habe material for his own moveset.
Neutral-B: Built to Scale
You can charge up the small cylindric thing and a little bit in front of you the two square things start moving towards the stage. It can get fired and if fully charged the opponent will also get hit by the squares. If assembled successfully, it can be thrown.
Side-B: Karateka:
Works kinda like WFT's Side B, where a flower pot, light bulb or barrel fly towards you and you hit it, causing it to fly towards the enemy. The flower pot is average, the light bulb flys farther but deals less damage and the barel flys shorter but deals less damage. If you hit an enemy with the punch, instead of spiking like WFR does, it'll launch them sideways.
Down-B: Drummer
The drummer from the original Rhythm Tengoku slams on the ground, causing a pretty huge shockwave. Kinda like DK's Down-B, but it can't be spammed.
Up-B: Launch party
Works kinda like Diddy Kong's Up-B. Yiu can charge it, and ehile charging you fall down slower but straight horizontally. Depending on how long you charge, the type of rocket will change.
Side-B 2: Hole in One
Kinda like the original, but the ball flys really far and diesn't do much damage and if you get hit by the golf bat you'll fly extremely far.
Final Smash: Packing Pests
You're basically playing Packing Pests, just that everything you catcj or throw away could potentially hit your enemies. If someone walks into the hands he'll receive a devastating hit.
Up-Smash: Tambourine
Hits the enemy multiple times with tambourine hits.
Don't have any further ideas, sorry.
Stage: Remix
Variant A) Make it like WarioWare so from time to time there'll come a Rhythm minigame you'll have to succeed in for rewards.
Variant B) A more classic transformation stage whith 3-5 games featuree. The main music will be a Rhythm Heavem medley, switching sings as the stage does (see Paper Mario on Smash 3DS). Other music includes a Packing Pests Remix, a Hole in One Vocal and normal Remix and a Karateka Medley remixing all 3 Karateka themes w/o the Lyrics. Original music will Iinclude the RHF main theme, Screwbot Factory, Space Dance and the Elite Beat Agents Main Theme (maybe it's region specific so it's the Ouendan Main Theme in JP or they're maybe just reusing ghe Ouendan Main Theme worldwide, who knows).
That'd ne the best way to represent the whole franchise imo. One char can't represent this series, even less habe material for his own moveset.