choknater
Smash Obsessed
hm yeah i agree
i think brawl's pacing is very intense and relies more on tactical strategies rather than execution
of course its not as fun to watch but i enjoy playing more than watching anyway... brawl gets very intense when it's close... cuz good DI and move decay keeps things intense for a while, unlike melee where u have to space until it all ends in an instant, good DI and good recovery in melee can be epic too though
i think brawl's pacing is very intense and relies more on tactical strategies rather than execution
of course its not as fun to watch but i enjoy playing more than watching anyway... brawl gets very intense when it's close... cuz good DI and move decay keeps things intense for a while, unlike melee where u have to space until it all ends in an instant, good DI and good recovery in melee can be epic too though