CT Chia
Smash Obsessed
Yea, it's not time for this matchup discussion yet, but I just wrote an awesome post on the matchup that I feel a lot of you would like to read.
http://www.smashboards.com/showpost.php?p=8497251&postcount=187
ROB can throw a gyro into a mess of bananas and Diddy and extremely mess up his banana planning and spacing and either confuse Diddy with throwing in 3 items (that has a hurt box while standing there) or buy you time to rack up damage with lasers or steal one of his bananas.
Diddy has no aerials that outprioritize ROB's aerial options. I believe the only thing is throwing a banana.
ROB is safe to go off stage wherever he pleases, and unlike some MUs like MK, he doesn't have to worry about making it back since Diddy really isn't an off stage character, ROB will always find an opening to make it back without worrying about wasting gas. He is one of the best characters at gimping Diddy, either by stopping Diddy's overB part of his recovery with fair or laser from on stage, or bair from the ledge. When Diddy is forced to recover low (which happens all the time in the matchup), if you nail the timing right and Diddy is recovering from very low (like not right near the ledge) you can let go of the ledge and dair Diddy out of his upB killing him at any percent from there essentially, or you can let go and fair Diddy and sort of push him under the stage, which works on stages with solid ground like Battlefield (but not hollow ones like Halberd).
ROBs tilts (especially ftilt) are safe on Diddy compared to all of his physical moves. The only thing Diddy can really use to get around it is GT'ing bananas.
Diddy doesn't have too many options while falling. Popping Diddy up in the air with moves as simple as dash attack can lead to awesome strings of attacks. Lately Diddys have relied on wavebouncing their popgun to fall to the ground in a random fashion, but I personally find that tactic quite easy to read and follow for more punishes.
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So split into two parts, off stage game and on stage game. When it's off stage, ROB has a very strong advantage on Diddy. When both characters are on stage, the simple trend you can see from my above analysis is that Diddy is hopeless without his bananas as ROB's physical moves trump Diddys. ROB however has a fairly nice time messing up Diddys banana game compared to a lot of characters between throwing a gyro into the mix, sniping Diddy with lasers to make him mess up grabbing bananas, etc. Also ROB is able to use the bananas when he gets ahold of them to his own advantage pretty nice. One of the most annoying parts of the MU imo is when I'm on the ledge and Diddy is on stage. He can have a banana ready to punish any of ROB's slow get up options, and the popgun forces me to get up. This is why I like to CP a hollow stage like Halberd to give me a crap load of options for getting back on the stage, normally while dealing nice damage with moves like uair that Diddy has a tough time getting around and punishing.
After all, with all of this in mind I just took ADHD to 3rd game this weekend (winning on my CP Halberd because of what I said about not worrying about ledge problems helps so much). I also was about to get the sweet fair gimp off stage I mentioned earlier pushing Diddy under the stage, but ADHD just had to go and tech the underside of the stage when I fair'd him and I just missed the follow up That could have gotten me to win the neutral match.
http://www.smashboards.com/showpost.php?p=8497251&postcount=187
ROB can take Diddys bananas and use them almost just as good as Diddy can. This also helps solve ROB's killing problem as bananas serve as a nice setup into fsmash, which is hard to land normally with it's short range. Also since fsmash is hard to land, it's almost always not staled at all, so if you hit with it at a nice percent, it should kill.I'll teach you the Snake MU when I'm in PA. I don't think ROB is going to bounce into the high tier because he doesn't at all beat the rest of the cast soundly. I hear ROB slaughters ICs, so I've just taken that for granted and can imagine it, though I've never seen the MU being played. Can you elaborate on ROB vs Diddy? I don't see why ROB has the advantage.
ROB can throw a gyro into a mess of bananas and Diddy and extremely mess up his banana planning and spacing and either confuse Diddy with throwing in 3 items (that has a hurt box while standing there) or buy you time to rack up damage with lasers or steal one of his bananas.
Diddy has no aerials that outprioritize ROB's aerial options. I believe the only thing is throwing a banana.
ROB is safe to go off stage wherever he pleases, and unlike some MUs like MK, he doesn't have to worry about making it back since Diddy really isn't an off stage character, ROB will always find an opening to make it back without worrying about wasting gas. He is one of the best characters at gimping Diddy, either by stopping Diddy's overB part of his recovery with fair or laser from on stage, or bair from the ledge. When Diddy is forced to recover low (which happens all the time in the matchup), if you nail the timing right and Diddy is recovering from very low (like not right near the ledge) you can let go of the ledge and dair Diddy out of his upB killing him at any percent from there essentially, or you can let go and fair Diddy and sort of push him under the stage, which works on stages with solid ground like Battlefield (but not hollow ones like Halberd).
ROBs tilts (especially ftilt) are safe on Diddy compared to all of his physical moves. The only thing Diddy can really use to get around it is GT'ing bananas.
Diddy doesn't have too many options while falling. Popping Diddy up in the air with moves as simple as dash attack can lead to awesome strings of attacks. Lately Diddys have relied on wavebouncing their popgun to fall to the ground in a random fashion, but I personally find that tactic quite easy to read and follow for more punishes.
---
So split into two parts, off stage game and on stage game. When it's off stage, ROB has a very strong advantage on Diddy. When both characters are on stage, the simple trend you can see from my above analysis is that Diddy is hopeless without his bananas as ROB's physical moves trump Diddys. ROB however has a fairly nice time messing up Diddys banana game compared to a lot of characters between throwing a gyro into the mix, sniping Diddy with lasers to make him mess up grabbing bananas, etc. Also ROB is able to use the bananas when he gets ahold of them to his own advantage pretty nice. One of the most annoying parts of the MU imo is when I'm on the ledge and Diddy is on stage. He can have a banana ready to punish any of ROB's slow get up options, and the popgun forces me to get up. This is why I like to CP a hollow stage like Halberd to give me a crap load of options for getting back on the stage, normally while dealing nice damage with moves like uair that Diddy has a tough time getting around and punishing.
After all, with all of this in mind I just took ADHD to 3rd game this weekend (winning on my CP Halberd because of what I said about not worrying about ledge problems helps so much). I also was about to get the sweet fair gimp off stage I mentioned earlier pushing Diddy under the stage, but ADHD just had to go and tech the underside of the stage when I fair'd him and I just missed the follow up That could have gotten me to win the neutral match.