Paul the Octopus
Smash Rookie
- Joined
- Sep 24, 2014
- Messages
- 24
- 3DS FC
- 4012-4913-3001
In training mode, there is a combo counter. As far as I can tell, it seems to define combos as successive hits while your opponent is in hit stun (which makes sense, considering that is the usual definition of a combo).
However, I was wondering if there are they any inescapable combos which don't count as true combos in training mode.
One way this might happen is if air dodges have start up frames (I don't know if they do ... if they start up on frame zero then this example is void). If air dodges have start up frames there might be situations where you are out of hit stun but can't actually respond with anything fast enough to avoid the next hit.
Anybody know?
I'm hoping that there are combos outside of the training mode acknowledged combos. It not, the only true combos seem to be things like dthrow into one uair/bair/fair and successive utilts, which would be a little disappointing ... hoping for some longer/swaggier ones.
However, I was wondering if there are they any inescapable combos which don't count as true combos in training mode.
One way this might happen is if air dodges have start up frames (I don't know if they do ... if they start up on frame zero then this example is void). If air dodges have start up frames there might be situations where you are out of hit stun but can't actually respond with anything fast enough to avoid the next hit.
Anybody know?
I'm hoping that there are combos outside of the training mode acknowledged combos. It not, the only true combos seem to be things like dthrow into one uair/bair/fair and successive utilts, which would be a little disappointing ... hoping for some longer/swaggier ones.