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Charge Shot Cancel.

SinkingHigher

Smash Lord
Joined
May 4, 2008
Messages
1,886
Location
Canada
Hey everyone.

While stuck in the WiFi room, I fooled around with Samus and came upon this...

What I did was:

1. Charge the Charge Shot.
2. Jump.
3. Fire Seeker Missle
4. Fast Fall.
5. Fire Charge Shot.

What should happen is the homing missle catches it and interupts the knockback.

I've been trying to get this to work with people instead of Sandbags for obvious reasons.

By

1. Jumping.
2. Dropping a bomb
3. Fast falling.
4. Firing Charge Shot.

You can ALMOST get the person to hit the bomb. You gotta do it with bombs since homing missles don't home in on Sandbags, but they do on people. (Unless you fire it right above their head)

Has anyone tried anything similar? Have you got it to work?

I think it would be an awesommeeee way to set up combos with Samus. They'd probably be shocked by what happened, assuming they were gonna fly away, thus leaving themselves open.
 

Darkhart

Smash Cadet
Joined
Apr 27, 2008
Messages
74
Location
Nowhere, Texas
...the bomb and charge shot was kinda my thing...
I usually spammed the ground with bombs while advancing backwards. The thing is opponents think its an easy grab attempt...but the Charge Shot was saved for them.

Usually the jab's priority knocked them back into the bomb and a charge shot is fired.
 

Yuna-Maria

Smash Ace
Joined
Feb 15, 2008
Messages
967
Location
Atlanta, Georgia
I found a nifty trick that's similar to this.
At low percentages, it is EXTREMELY difficult for someone who gets hit with a Super Missile to dodge a fully charged Beam immediately after. I've killed many, many opponents by racking up damage this way. A Super Missile plus a Beam is a good thirty-six damage from a full screen away. That's not bad at all.
 

ll Mafia ll

Smash Apprentice
Joined
Mar 12, 2008
Messages
144
Location
AL
I found a nifty trick that's similar to this.
At low percentages, it is EXTREMELY difficult for someone who gets hit with a Super Missile to dodge a fully charged Beam immediately after. I've killed many, many opponents by racking up damage this way. A Super Missile plus a Beam is a good thirty-six damage from a full screen away. That's not bad at all.
What you do is cancel the super missile and then shoot the charge shot immediately after.
Works as combo.
I mentioned in a thread.
 

Undrdog

#1 Super Grimer!
BRoomer
Joined
Aug 24, 2004
Messages
5,587
Location
Aberdeen
I don't understand this.........
No, no, no ChromePirate. If you don't undrstand it you're suppose to deny and request validation through video. This way you can request assistance in undrstanding through viewing while simultaneously making it seem as though you undrstood what was described.

Like this:
Video or it didn't happen.
 

SinkingHigher

Smash Lord
Joined
May 4, 2008
Messages
1,886
Location
Canada
Haha, nifty tricks indeed. I remember reading about Homing Missle > Jump-canceled Super Missle > Charge shot.

Perhaps I didn't say this right.

Basically, all you do is, (let's presume your opponent is stationary, for simplicity's sake)

Double Jump above them, lay a bomb, drop, fire charge shot.

The shot will knock them into the bomb, and even at very high percentages they will stop flying away, as if they never got hit with the charge shot - just the bomb.

To test this out, wait in the WiFi room, and fire a homing missle, after you've beaten the sandbag up a bit. Then come back down, and fire the charge shot, and it will knock them into the missle.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
So, are you trying to say Samus has a stronger move to kill with than her charge shot? ORLy is displeased D:
If Samus's dash attack was as strong as Ganon's, could utilt or dtilt out of a dash, or if her dsmash wasn't so badly nerfed, then this may have been a bit helpful.
 

Brahma

Smash Journeyman
Joined
Dec 13, 2002
Messages
455
Location
South Bend, Indiana
MCing a Supermissle then charge shot firing works well, but it's also somewhat risky since if they just block then dodge, or jump and airdodge, they can often avoid both, wasting your charge shot. But people who airdodge early will usually eat it, and people who just shield it wrecks their shield pretty bad.

Bombs are also decent setups for charge shot.

Zair is a nice charge shot setup too.
 

VirisKnite

Smash Journeyman
Joined
May 13, 2008
Messages
249
Location
South Florida
He's not talking about using this as a kill move. Just cancelling the knockback of cs with a bomb or hm. But it seems like this should only be used at low percentages since our only kill move to use after this (assuming they're in the air) is bair. So not a lot of kill options with this maybe set them up for a uair, fair or zair. Although I guess if you could manage to follow up with a bair that would be pretty sweet.

Edit: Wait maybe if it stops them over a pit a dair could be used. And this may lead to early spikes since the cs could get them into better spiking percentage, 50%, from as early as 20-30%.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Or you could just let the charge shot hit them normally off the stage so you can apply pressure with S-missiles and zair until they're forced to recover from under the stage where it's easier to land a dair, or stage spike with any of your other aerials+screw attack.
 
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