
: Charging Shadow Ball, rolling, then charging Shadow Ball is an undiscovered Mewtwo tech, guys! Also, Confusion is definitely a true combo into any of Mewtwo's smashes!
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: Limit Charge and rolling whenever you get close. When they do get Limit, they
always go for LB Blade Beam. There's playing lame (which is fine in competitive play, it's a legit tactic I don't have issue with), then there's just being an arsehat that doesn't acknowledge other stage movement options.
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: Even after the Shellshock buff, Bowser players on FG are
still bad. Fishing for grabs, tons of rolling, always landing with down air or Bowser Bomb after being knocked up into the air, and trying to combo into up smash out of up throw. smh
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: I don't even have to explain this one.
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: Ditto.
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: FG Sonics always use Spin Dash and Spin Charge like it's the only good moves in their moveset. FFS, walk, run, do
something in neutral other than just spam spindash. I also find it cute when Sonic players try to do back throw at the ledge thinking it'll actually kill me.
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: Greninja is rare around these parts, which is understandable due to how difficult he is to play. I haven't met any outright bad Greninjas, just really unremarkable ones (that usually rely too much on his projectile and Shadow Sneak, and thinking Substitution is a move ever worth using). Wish more great ones showed their faces.
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: Can, Clay Shooting and Gunmen are the only moves Duck Hunt has. Rolling is also his best stage movement option, back rolling when you're at the ledge is a great defensive tactic too!
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: I have never come across on single good Charizard on FG. Ever. It's literally all using Flare Blitz too much, going for up throw too early and throwing out unsafe moves with fsmash at the most inopportune of times.
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: Don't have to explain this one either. It personally depresses me how nobody on FG knows how to play Dedede well.