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characters that can get out of the platform fall

saviorslegacy

My avater is not a Sheik avatar.
Joined
Sep 25, 2008
Messages
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Location
Tacoma, WA
A lot of people have said things like this.
Here's the deal though, everyone but Fox (I believe) can do anything out of the platform fall if they are facing away from the platform. IDK why, it is just that way.
 

EverAlert

Smash Master
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Mar 4, 2008
Messages
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EVAL89
3DS FC
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... Wait, platform fall stun isn't based on the strength of the hit?

Bleeeegh I really need to keep up with this stuff.
 

EverAlert

Smash Master
Joined
Mar 4, 2008
Messages
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Location
Australia
NNID
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3DS FC
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So yeah, lately I've been curious about this and this thread hasn't been nearly as precise as my curiosity desires, so I've doing a lot of testing. Anyway, back on page 2 you guys were wondering why some of the characters with 0.08 fall acceleration can escape while others can't. I believe it has to do with terminal velocity.

Consider the following list, with terminal velocity added in:

Fox (0.17, 1.83) X
Sheik (0.14, 1.58) X
Wolf (0.13, 1.80) X
Falco (0.11, 1.71) X
Squirtle (0.11, 1.30) X
Cpt. Falcon (0.10, 1.84) X
Ganondorf (0.10, 1.65) X
Bowser (0.10, 1.39) X
Meta Knight (0.10, 1.39) X
Link (0.09, 1.60) X
Pikachu (0.09, 1.50) X
Diddy (0.09, 1.43) X
Zero Suit Samus (0.09, 1.43) X
Lucas (0.09, 1.37) X
Charizard (0.09, 1.35) X
King Dedede (0.08, 1.95) X
Snake (0.08, 1.73) X
Ike (0.08, 1.65) X
Donkey Kong (0.08, 1.58) X
Pit (0.08, 1.42) X
Wario (0.08, 1.40) X
Mario (0.08, 1.28)
Mr. Game & Watch (0.08, 1.24)
Ice Climbers (0.08, 1.20)
Marth (0.07, 1.50)
Ivysaur (0.07, 1.35)
Ness (0.07, 1.31)
Yoshi (0.07, 1.29)
Toon Link (0.07, 1.28)
Zelda (0.07, 1.13)
Olimar (0.06, 1.30)
Luigi (0.06, 1.22)
Kirby (0.06, 1.20)
Lucario (0.06, 1.20)
R.O.B. (0.06, 1.20)
Samus (0.06, 1.07)
Peach (0.06, 1.05)
Jigglypuff (0.05, 0.98)

With that factored in, the line is clearly drawn.

That known, figuring out falling distance on a per frame basis is very simple, so today I'll be writing a program that will determine how far in game units any character falls after n frames. This will let us easily know whether they can escape a fall from any platform in the game, and by what margin, without hours of testing. Just need to data mine dat stage data.

Oh, and I haven't tested it on many characters yet, but so far almost every character I've tested has 26 frames of platform fall stun, the one exception being sheik (with 30).

So yeah, progress! Can't wait to put this knowledge into action, free grabs everywhere.
 
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