Here is my attempt at a jigglypuff addition:
Jigglypuff
I guess I would give this match a 55%/45% in favor of falco but not much more than that
-Laser A LOT. This seems like a no brainer (especially against those **** floaties like Samus and Peach) but it is very critical to falco in this particular matchup since falco can’t go crazy with the shine combos. This doesn’t mean however that you should just camp lasers, you need to dance with them and use them to set up hits since the Jigglypuff can and WILL float over you lasers and hit you in the face if you aren’t careful.
-Full hopped aerials are your friend in this matchup since they help keep Jiggs in the air and juggle her. Dair to shine works at very low percentages (I don’t know how much higher it goes than 0) which is good for getting the first 20+ percent on the jigs but after that the Dair will pop the jigs up in which case you may want to follow it with a jab or a shuffled aerial if she moves too far away. Of course if you catch the jigs mid air and Dair her you can use the shine afterwards.
-With proper spacing if the Jiggs misses something like an over b or shuffled fair you can f smash the jiggly to the face, this is a surprisingly viable option though don’t do it too much since it will become predictable and eventually you’ll be tricked into doing it and punished.
-Don’t get grabbed EVER. Though this may seem like a no brainer, jigs grabs are quite detrimental to falcos heatlh. Preferably if you are going to get grabbed it should happen after you have some percentage locked on you so the jigs doesn’t get an easy u throw to rest kill. Either way grabs from jigs are bad freakin news, they lead into uair combos, rests, you name it the jigglypuff will do it to you.
-Also don’t play close to the edge, jigglypuff definitely has the advantage here and she can absolutely **** falcos recovery, its almost unfair and will make you cry as you get baird out of a firebird. With that being said, make sure to use over b whenever you can, the firebird is pretty much instant death vs. a jigs that knows what they are doing.
-Bair will probably be one of your main kill moves so make sure to use it liberally for tacking on damage and killing the jigglypuff.
-Another possible kill move (at higher percents) is a full hopped dair from falco. I suppose this is kind of universal, but it worth noting.
-Some advice from Oskurito, "... don't forget the Up smash can kill jiggs at 80~90% If they don't DI so Up smash out of the shield can be useful and very unpredictable", I took another look at the Azen match and I noticed he uses this when king misses a rest.
-This is something I took directly from bornfidelity’s guide to falco stickied here in our forums (the other stuff is kinda just common knowledge from my experience and what I’ve heard about how to play against jigs etc.), something worth noting that I didn’t really think of ,
“Tilt him. It's one of your few defenses against his annoying aerial play. Jpuff wants to attack your shield and float back out of grabbing range - a lot. So ftilt to keep him away. He's coming from above? Utilt. Utilt is sometimes highly underestimated and can eat through virtually anything, including a pink puffball coming from above. Use dtilt lots. It's got good range, and KO's the way you should KO puff on most stages; up, up, and further up! Especially on stages like Dreamland 64 KO'ing puff is a real pain, because he can recover from about anywhere (five jumps + five (rising) pounds = insane). Dtilt could connect after you CC a bair or pound.”
If anyone has any other suggestions?
Azen(falco) vs. King(Jiggs)
http://youtube.com/watch?v=WnocN1VvksE
TGE Bob$(Falco) vs Foxroar(Jigglypuff)
http://youtube.com/watch?v=peXqWuzIh7M – this shows how quickly the tide can turn for falco with some key mistakes.
Any other videos that people have or can find would be appreciated. There aren’t many that I’ve seen probably because of fox and marth’s popularity as a jigs counter pick.