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Character Individualization: Toon Link

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
lol Camelot, yes that's fine. xD

Gimme the dowload link to the .pac or whatever please?
 

Rhubarbo

Smash Champion
Joined
Jun 21, 2007
Messages
2,035
Okay, here's a suggestion:

-Tapping B gives you a regular arrow
-Charging the arrow and tapping forwards gives you a fire arrow
-Charging the arrow and tapping backwards gives you an ice arrow
-Charging the arrow and entering no additional commands gives you a light arrow
 

camelot

Smash Ace
Joined
Feb 28, 2009
Messages
597
Location
Northfield, MN
On the SD card: private>wii>app>RSBE>pf>fighter>toonlink

Don't change the name of the file, just copy paste it into that folder
 

Bigman2491

Smash Rookie
Joined
May 19, 2009
Messages
8
Okay, here's a suggestion:

-Tapping B gives you a regular arrow
-Charging the arrow and tapping forwards gives you a fire arrow
-Charging the arrow and tapping backwards gives you an ice arrow
-Charging the arrow and entering no additional commands gives you a light arrow
I think we might have to settle for fire. It would be easier to balance. Also goodoldganon said they want to visually see a difference between then arrows.
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
Which camelot did. It's a good start. If we could get something on the tip it'd be adopted in a heart beat. It's too bad for those **** PKMN weaknesses.
 

Bigman2491

Smash Rookie
Joined
May 19, 2009
Messages
8
Yeah I was saying that having 4 different arrow types (Ice, Fire, Light, and Normal) at the same time wouldn't be possible visually since they would all reference the same texture.

How much extra does fire damage do to Ivy?
 

Rudra

Smash Ace
Joined
Jul 12, 2008
Messages
541
Location
Bahamas
Yeah I was saying that having 4 different arrow types (Ice, Fire, Light, and Normal) at the same time wouldn't be possible visually since they would all reference the same texture.

How much extra does fire damage do to Ivy?
I think fire moves have added KB instead of damage.
 

TLMSheikant

Smash Master
Joined
Oct 6, 2008
Messages
3,168
Location
Puerto Rico
I think its 1.1x knockback it really wouldnt affect that much since arrows never kill LOL. But if they do more damage then its a reason to not have them...>_>. And great work camelot. :toonlink:
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
I think it's hitstun.

**** if I know. I should, but I don't. PKMN is for losers... :p *Looks at Leafgreen*

EDIT: According to Leaf, it affects launch speed, specifically growth.
 

camelot

Smash Ace
Joined
Feb 28, 2009
Messages
597
Location
Northfield, MN
I can't find the arrow texture. In FitToonlink.pac, there's just a texture for the trail. Looked in Toon Link's effect files (once again just has the trail), and his regular character textures, but the arrow texture isn't in either place.
 

Bigman2491

Smash Rookie
Joined
May 19, 2009
Messages
8
I can't find the arrow texture. In FitToonlink.pac, there's just a texture for the trail. Looked in Toon Link's effect files (once again just has the trail), and his regular character textures, but the arrow texture isn't in either place.
The Arrow is a +1 texture in FitToonLinkMotionEtc.pac

Edit: Made one myself really quick.
Download
Picture
 

camelot

Smash Ace
Joined
Feb 28, 2009
Messages
597
Location
Northfield, MN
I can't extract from FitToonLinkMotionEtc.pac for some reason... STASH finishes extracting it, but the folders never show up (tried using ASH and STASH)
 

SSJ4Kazuki

Smash Champion
Joined
Jun 13, 2005
Messages
2,605
Location
UK (Edinburgh, Scotland)
3) Yup! Random chance can be programmed just like Dedede's waddle dee/doos/gordos.
Not really, You cannot ADD random probability, only manipulate already existing ones,
of which there isn't in this case.

Perhaps with a coded in new variable maybe, but currently no. I guess you could
base it of something so it seemed random, e.g. Your _x position, every 3 units the effect
looped, etc, but otherwise it isn't really possible.

Random + competitive play =/= fun anyway.

EDIT: Why do you want to make Toon Link's projectiles better?
Have you ever fought a competitive Toon Link? It's just no fun as Donkey Kong.
 

Rhubarbo

Smash Champion
Joined
Jun 21, 2007
Messages
2,035
Not really, You cannot ADD random probability, only manipulate already existing ones,
of which there isn't in this case.

Perhaps with a coded in new variable maybe, but currently no. I guess you could
base it of something so it seemed random, e.g. Your _x position, every 3 units the effect
looped, etc, but otherwise it isn't really possible.

Random + competitive play =/= fun anyway.

EDIT: Why do you want to make Toon Link's projectiles better?
Have you ever fought a competitive Toon Link? It's just no fun as Donkey Kong.
Well, since nothing in this universe is truly random anyways, I guess that works.

I'm not trying to make Toon Link's arrows better, my goal is to make them more unique. The differences I proposed aren't pushing in favor of recklessly improving Toon Link, they would have their cons as well.
 
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