rjgbadger
Banned via Warnings
someone fix this. since the xenforo move its been wacky and unusable
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1) How to record? Directly or using kaillera record option?Sangoku, what do you need to know about making the GIFs? Record hitbox mode to a video, cut the video, convert it to a GIF, crop.
ffmpeg -ss [start_time] -t [duration] -i [input_file] -acodec copy -vcodec copy [output_file]
CF DK Fox Jiggly Kirby Link Luigi Mario Ness Pika Samus Yoshi
Duck .. .. ... ...... Kirby .... ..... ..... .... .... ..... .....
Get-up Attack .. .. ... ...... ..... .... ..... ..... Ness .... ..... .....
Jab .. .. Fox ...... ..... Link ..... ..... Ness Pika Samus Yoshi
Roll .. .. ... ...... ..... .... ..... ..... .... Pika Samus .....
Shield Jump CF .. ... ...... ..... .... ..... ..... .... .... ..... .....
Dash Attack CF DK Fox Jiggly Kirby Link Luigi Mario Ness Pika Samus Yoshi
Grab CF DK Fox Jiggly Kirby Link Luigi Mario Ness Pika Samus Yoshi
BThrow .. .. ... ...... ..... .... ..... Mario .... .... ..... .....
Dtilt CF DK Fox Jiggly Kirby Link Luigi Mario Ness Pika Samus Yoshi
Ftilt CF DK Fox Jiggly Kirby Link Luigi Mario Ness Pika Samus Yoshi
Utilt CF DK Fox Jiggly Kirby Link Luigi Mario Ness Pika Samus Yoshi
DSmash CF DK Fox Jiggly Kirby Link ..... ..... Ness Pika ..... .....
FSmash CF DK ... ...... ..... Link ..... ..... .... Pika ..... .....
FSmash (high) CF .. ... ...... ..... .... ..... ..... .... .... ..... .....
FSmash (low) CF .. ... ...... ..... .... ..... ..... .... .... ..... .....
UpSmash CF .. ... ...... ..... .... ..... Mario Ness Pika Samus Yoshi
Bair CF DK Fox ...... Kirby .... Luigi ..... .... Pika ..... .....
Dair CF DK ... ...... Kirby Link ..... ..... Ness Pika Samus Yoshi
No cancel Dair .. .. ... Jiggly ..... .... ..... ..... .... .... ..... .....
Fair CF .. ... ...... ..... Link ..... ..... .... Pika ..... .....
Nair CF .. ... ...... Kirby .... ..... ..... .... Pika Samus .....
No cancel Nair .. .. ... ...... Kirby .... ..... ..... .... .... ..... .....
Uair CF .. ... ...... Kirby .... ..... ..... Ness Pika Samus .....
No cancel Uair .. .. ... ...... Kirby .... ..... ..... .... .... ..... .....
DJC Uair .. .. ... ...... ..... .... ..... ..... Ness .... ..... .....
B CF DK Fox ...... ..... .... ..... ..... .... Pika ..... .....
DownB .. DK Fox Jiggly ..... .... ..... ..... .... Pika Samus .....
DownB Air .. .. ... ...... ..... .... Luigi Mario .... .... ..... .....
DownB Ground .. .. ... ...... ..... .... Luigi Mario .... .... ..... .....
DownB initial .. .. Fox Jiggly ..... .... ..... ..... .... .... ..... .....
UpB CF .. Fox Jiggly Kirby .... Luigi Mario .... Pika Samus Yoshi
UpB Air .. DK ... ...... ..... Link ..... ..... Ness .... ..... .....
UpB Ground .. DK ... ...... ..... Link ..... ..... Ness .... ..... .....
UpB initial .. .. ... ...... ..... .... Luigi ..... .... .... ..... .....
You aren't generally hated, only on steam,.Since this thread is still active I've decided to come back to this thing to try to finish it, maybe because I'm a masochist by contributing to communities where I'm generally hated. So I will offer two options:
1) Finish the entire table with better quality GIF's moving at consistent speeds.
Or
2) Replace all the image files in the "Frame display" program that Sangoku mentioned with hitbox images from the american version. Doing this would take longer and the images would only be on break the targets (Unless somebody knows of a way to enable hitboxes on dreamland).
You aren't generally hated, only on steam,.
I wouldn't mind putting in work on this. I just need to know how/where to get the ability to view hitboxes on BtT. Is it built into the gameshark codes or what?Thanks a lot, I might try all that. It would be easier if there was a team on this (like one person per character or something).
http://smashboards.com/threads/smas...e-like-dirk-king.262536/page-10#post-15195483how/where to get the ability to view hitboxes on BtT. Is it built into the gameshark codes or what?
Great stuff. I had yet to ever see that post, at least I think so. I'll have to try it all out later as I have work soon.
option 1. please GIFMASTERSince this thread is still active I've decided to come back to this thing to try to finish it, maybe because I'm a masochist by contributing to communities where I'm generally hated. So I will offer two options:
1) Finish the entire table with better quality GIF's moving at consistent speeds.
Or
2) Replace all the image files in the "Frame display" program that Sangoku mentioned with hitbox images from the american version. Doing this would take longer and the images would only be on break the targets (Unless somebody knows of a way to enable hitboxes on dreamland).
So which would be better to do, GIF or just seperate images?No particular reason for Dreamland except that it's the stage where we mostly play.
Concerning the Frame Display program, the goal was to make screenshots of each frame of an attack so it can be played either as a little film or more slowly and paused whenever. That's the way the Japanese players did it I believe since in the program folder, there are all the screenshots. They made it for both hitbox mode and normal mode so you could switch between the two and in between (by varying the degree of transparency of each). In mupen it shouldn't be too long since it would be alternating between the screenshot key and frame advance key. Maybe we could even have a macro do this? The real brake (as I said multiple times) is having the hitbox mode in mupen...
New PRETTY version of hitbox table!
http://www.ssb64.com/hitbox
Deads gifs have been removed, but there weren't actually that many. Imageshack is just really unreliable and links will randomly go offline for 5 minutes. I'm working on moving everything over to minus and imgur, which are much better.
Plans for the future:
1) Move all gifs to minus
2) Allow TRUSTED third parties to add new GIFs
3) Add functions to pause and to move ahead frame by frame (pipedream. requires a lot of work u_u)