AreHave you ever actually met Sakurai? Much less probed his brain/asked him exactly what he was thinking as he was doing something?
I think it goes without saying that you're looking way too deep into some vague comments. 'Thinking about it' is not the end all be all magic phrase that means some wet dream roster/character existed or could have existed if not for some tragic reason ('time constraints/not unique enough/let's add in someone cooler').
Even if Chrom or Mewtwo were/are in the game, what does it matter? For Chrom, they had to "soften the blow" given that his disconfirmation obviously upset people, and with Mewtwo, even if he was in the game, he wouldn't outright spoil anything right there/on the spot. That comment was likely a generic "Do you even make games?" answer, consider Sakurai almost always dodgessidesteps character questions.
ofcourse he does, he's pretty smart.
I'm not saying any character is making it in or not, you're missing the point entirely.
I am using the characters simply because those were the examples brought forth by other people in the debate.
The thing is, Sakurai prefers adding a new character over a clone any day. He proved that with Chrom.
He said Chrom would feel like the other swordfighters, but then proceeds to talk about making Lucina from and alt into a character.
Doesn't that sound contradictory?
yet it happened.
This simply means that something happened, we don't know what, that made him change his mind.
This could range from time constraints (which happened before in melee) which could lead to a number of new clone characters, to other possible causes I'm sure.
The thing is that the melee incident makes us suspect that it may be another case of that: time constraints.
Another option is that maybe due to time constraints they can't add a character that was being considered and as such made an alt into a character to pad the roster.
The funny thing is, whichever way you view it, she was added to pad the roster.
About knowing Sakurai. I don't know him personally. I am a designer and I have studied it for a long time. I have read every iwata asks with Sakurai in it and various others of various other developers. I follow nintendo developers closely so I may learn from them. Sakurai is a visionary, like me.
By that, I mean that we can envision what the game looks like, how it plays, how it feels and how it sounds before we even start to work on it. We are very hands-on. We don't write billions of design documents and such, because we know we will have to do most of the work ourselves anyway. He takes full responsibility for his work and as such always works overtime, especially on Smash Bros.
Iwata and Sakurai talk about this a ton in every single interview.
Sakurai is a very driven person who has health problems since last year, but keeps working. It is now affecting his left arm. He still keeps working on the game. He said it may become a problem, seeing as he IS a hands-on developer, meaning he himself playtests, balances and does a lot of the game quality testing himself.
The reason Smash Bros is so smooth and always feels so natural and intuitive is because Sakurai goes out of his way to test, play and try every element of the game so he can then adjust, fix and tweak it to perfection. He isn't the type to just sit in his chair all day or only oversee employees. I think you should take a developers personality and work ethic, as well as their ideals and principles into consideration. That way you know what to expect when buying a game created by them.