Fawful: he would be cool, but I don't think he really merits playability status. Also, I think a moveset would be somewhat hard to implement for him. Still, he'd be an awesome character to see.
Dimentio: Probably one of the most important characters in Super Paper Mario. He has all sorts of magic abilities but honestly, I'd find it a little hard to make a complete moveset that stays true to his character. However, it's not impossible. If Paper Mario were to appear in Smash, I think Dimentio would possibly be the second best character to introduce from that series
Paper Mario: The main antagonist of a different side of the Mario franchise. While he is still Mario, he's shown to have many other abilities to differ him from his counter-part. This is due to the fact that his series branched off of the main platforming series. Clearly in Smash, it doesn't matter if you are an alternate version of one character so that isn't stopping him. If half of the Zelda series can be composed of alternate versions of characters, then one alternate version of Nintendo's mascot isn't going to kill anyone. I understand if people don't like alternate versions of characters, I'm fine with that, but saying that these alternate characters have no potential or shouldn't be in the game is somewhat ludicrous. People support a wide variety of alternate characters due to one reason; we want to see the content that they're from and how they can implement it into Smash.
Really? I thought Superstar Saga was one of the best Mario games out there. I loved almost everything about it. I'd love to see Mario implement stuff from that series, but that's a sin here apparently.
I was actually surprised to what I heard after.
Like I heard A LOT about text qualities and honestly, it's good, but not that funny. I mean some jokes and references were good and silly, but it wasn't as awesome as I heard it was.
As for battles, I felt it was... way too simple. You have 2 times 2 regular attacks each turn and the 2 times, they are very similar. After, the bros attack basically turned out into being only useful with bosses and honestly, once you learned the inputs which you would by upgrading the attacks after using it repeatedly, you have pretty much 95% of success with the most advanced level so, why the inputs? I don't compare that to action command because it's too different, but I can see the purpose of them: being diverse, you have to learn a bunch of them that have different task. Here, there's 6 attack of 3 pattern of inputs that revolve on either pressing or mashing one of 2 buttons. And the sequence is always the same which just made me bored to use them after a while.
I didn't find the environment that appealing honestly. May be due to gba, but nothing really stuck me visually.
I do have to agree that on some parts, it was good enough to play the game. Final boss is way harder than I tough even after I knew how to beat him. But again, that was too constant. In fact, boss were good, but once you figured them out, that's it! You're done you just repeat the same pattern over and over for a long time (that's why it was good: long fight) which is challenging, but too basic. Also, Love battle themes.
And my biggest complains: the field move switch system. It was just frustrating to use. Why I have to press a trigger several times to only do one task to then press some times to do another and a diferent one after? Even when I figured out that both reset to jump, it wasn't enough. It was so annoying that I was confused several times the exact thing I need (who in front and what the back or front needs?). Not to mention that I enjoyed the funny voice acting, but it got ridiculous here to be insane.
Imagine: every time I press one trigger, I hear a voice. It's funny, but not when you don't even care since you're trying to figure out how to do the setup.
This actually wasted more my time and overall, affected my view on the game as it included frustration.
I really have a very mixed view on my experience, but I still agree would be good in smash. Like at least 3 music from that game were good enough or any assist. It's a matter of priority that I have worries...
Honestly, as a huge supporter for both of those characters, I find Paper Mario more likely to become more unique than Bowser Jr. But that is subjective.
Totally me now. Both are worthy in a good way and it's really matter of preferences to who you like. And I do feel the same for Paper Mario, but that's so subjective that it really doesn't changes chances at all.