Can people give a legit analysis of characters instead of giving skin deep analysis of DK (or characters that aren't as popular)? I keep seeing stuff like "yeah he has a great reward on grab....his grab tho....grab........grabbbbbbbbbbb.......". This is even on the commentators as they do the same. I understand that DK isn't really the most relevant or popular character, but it seems like people completely discount some characters to one trait instead of looking at the big picture. What if for some reason or another, the DK player can't land a grab around the ding dong percents? Is he now a completely booty character, is he awesome without it, or is he mid tier? While I have my opinions on him with or without grab, I wanna see others opinion on it.
The fact we see one thing and say pretty shallow things is kinda concerning to me. The same goes for M2.
Well to be fair we haven't been talking about DK's viability overall. DK has only been mentioned in relation to other heavies, whom he is clearly better than.
People focus on his grab because it's the difference between him being high-tier and mid-tier. Not just ding dong, but also the damage he gets out of combos. DK's grab game is much more complex than people realise, it basically has it's own meta. I'm not exaggerating when I say that there's about 20 or so options out of grab that are all optimal in different circumstances.
His grab is a big deal, but people talk about it as if it's the only thing he has. Bair, dash attack, utilt, jab and dtilt are all top tier moves in a vacuum. Upb is also really good. Default upb is much better than the custom one if you're experienced with DK and understand all its applications. It has much more utility and reward.
His recovery is also much better than people give it credit for. He's actually more vulnerable off-stage at lower percents than higher percents. At lower percents, he doesn't have much knockback to use for DI mixups. So if he gets knocked below the stage he's vulnerable to spikes. At mid to higher percents however, you can often just DI away from the stage if they're trying to gimp you, and they'll have to return to the stage before you do because your horizontal recovery is much better. Having a horizontal recovery also let's him mix up whether he recovers high or low. Purely vertical recoveries normally force a character to recover low because the recovery is useless when above stage. DK doesn't have that problem. Aerial upb is also frame 6, so you can often use it on reaction to the opponent's movement and beat out their attack or just recover without doublejumping and catch them off-guard. At higher percents you can also turn-around charge cancel your punch so they have to deal with your bair, which makes contesting him much harder.
His gimping is really good, with spaced bairs beating out a lot of stuff and frame-trapping airdodges into other moves (including potentially another bair). But it's not that relevant meta-wise because he can't gimp a lot of top tiers.
His main weaknesses are his disadvantage and his neutral against defensive opponents. His dashgrab sucks so he has no burst options that work on shields. He also loses to most top tiers. Top tiers body him in neutral, are all practically ungimpable, and can't be shieldgrabbed because they're too safe on shield. So you're reliant on pivot grabs, which only work against aggression, and jab-grab, which is hard to set up. If a top tier doesnt want to get ding donged, they don't have to. Just play defensively and avoid grabs at all costs. Eventually you'll either damage him enough so he has too much rage, or he'll damage you too much so you're no longer in the window.
He also gets absolutely bodied by ZSS. It's at least 8-2. It'd probably be 9-1 if he didn't have massive grab reward on her. Grab beats every single option he ha except pre-emptive jumping, but grab is also free on landings and will kill him at like 50%. Grab is also hard for DK to punish if he was in the middle of another actions during the grab, unless it was a RAR towards her.
Match-up wise, DK loses to too many relevant characters to be considered a good solo character. But he's good as a pocket because once you learn his grab combos and his fundamentals like sh double bair, instant dash attack, bair frame-traps etc. he can do well in a lot of MUs with minimal investment.