DISCLAIMIER: Characters can and are played in a variety of ways, and in some cases in more then one in a single match. This thread's purpose is to label characters based on what style BEST suits them.
So recently I have been looking at the main Fighting Game Community to see what they do differently than us and what we can learn from that. In general, it seems, the FGC has a MUCH better established concept of character archetypes or play styles. This being established seems like it would make figuring out how a character works and what to focus on significantly easier when picking up a new character. So, I decided to look in to each character in Smash 4 and try to find a common set of archetypes. My findings are as follows:
There are three absolute basic archetypes for characters: Aggressive, defensive and balanced. These can be divided in to an additional nine categories: Pressure-based aggression, Rushdown-based aggression, Grappling, Half-Grappling, Spacing-based Balanced, Zoning-based Balance, Alternation (alternating between two other styles as the match calls for it), Zoning-based Defensive and Hit-and-run. In my eyes influenced by the conversation below, these characters fall in to these categories as the image below suggests.
So, I've come here to discuss and further this. Am I missing any archetypes? Are the characters where they belong? Let me know below. Also here's the shareable link for the current list: https://smashboards.com/tiers/#4,10...7.Zone\n#43,21,48,37,57,12,33.0,0,0,4,4,4,8,8
Changes will be made as justified suggestions are made or oblivious mistakes are pointed out.
So recently I have been looking at the main Fighting Game Community to see what they do differently than us and what we can learn from that. In general, it seems, the FGC has a MUCH better established concept of character archetypes or play styles. This being established seems like it would make figuring out how a character works and what to focus on significantly easier when picking up a new character. So, I decided to look in to each character in Smash 4 and try to find a common set of archetypes. My findings are as follows:
There are three absolute basic archetypes for characters: Aggressive, defensive and balanced. These can be divided in to an additional nine categories: Pressure-based aggression, Rushdown-based aggression, Grappling, Half-Grappling, Spacing-based Balanced, Zoning-based Balance, Alternation (alternating between two other styles as the match calls for it), Zoning-based Defensive and Hit-and-run. In my eyes influenced by the conversation below, these characters fall in to these categories as the image below suggests.
So, I've come here to discuss and further this. Am I missing any archetypes? Are the characters where they belong? Let me know below. Also here's the shareable link for the current list: https://smashboards.com/tiers/#4,10...7.Zone\n#43,21,48,37,57,12,33.0,0,0,4,4,4,8,8
Changes will be made as justified suggestions are made or oblivious mistakes are pointed out.
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