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Character Archetypes

Crystanium

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Spacing isn't a playstyle, it's a skill, like having good DI or downloading your opponent's habbits. Every character implements it regardless of playstyle.

Zoning is the playstyle of spacing with hitboxes (whether it be projectiles or normals) to deny space, normally the space they need to access to get to you.
If it's implemented, then it is a play style. Zoning and spacing aren't the same thing.
 

Dre89

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Obviously. Did you think I was going to disagree?
Well the term playstyle in this thread has been used to signify a character's fighting class. So they're saying that certain characters are 'spacers' as opposed to say, grapplers or rushdown. So my point is that spacing is a skill, not a playstyle/class. Because you'd have to say every character is of the spacing class as opposed to their actual class.
 
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Baby_Sneak

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sneak_diss
Ones I think I know well.

:4bowser:: turtler (lol)
Why?: makes you scared to approach him, scary normals for neutral, pivot grab is amazing, etc... however he doesn't have much for safe pressure. If the opponent has good defense,then bowser kinda suffers a lil.

:4charizard:: turtler
Why?: pretty much copy and paste from bowser, except trade KO ability for space control.
 

Crystanium

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Well the term playstyle in this thread has been used to signify a character's fighting class. So they're saying that certain characters are 'spacers' as opposed to say, grapplers or rushdown. So my point is that spacing is a skill, not a playstyle/class. Because you'd have to say every character is of the spacing class as opposed to their actual class.
I don't see why a skill and play style are mutually exclusive. It's a skill to combo, but that's also a play style.
 

Baby_Sneak

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I don't see why a skill and play style are mutually exclusive. It's a skill to combo, but that's also a play style.
Not really. A skill is what we develop, not a archetype of the character themselves. Even the term "playstyle" deals with how the player plays, but not going to nitpick at definitions.

To classify characters more accurately, we should look at their preferred strategies and to avoid being mixed up with other things i.e. Labeling marth a spacing character, when he really is a zoner/out-fighter.
 

Crystanium

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Not really. A skill is what we develop, not a archetype of the character themselves. Even the term "playstyle" deals with how the player plays, but not going to nitpick at definitions.

To classify characters more accurately, we should look at their preferred strategies and to avoid being mixed up with other things i.e. Labeling marth a spacing character, when he really is a zoner/out-fighter.
Play styles are also developed. As you put it, the term "play style" is about how the player plays. There is no dependence on the character. Strategies also change as time goes on, so there is truly never a single strategy one plays by, especially against different characters.
 

Baby_Sneak

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Play styles are also developed. As you put it, the term "play style" is about how the player plays. There is no dependence on the character. Strategies also change as time goes on, so there is truly never a single strategy one plays by, especially against different characters.
Certain strategies change, but not the core. The core fundamental of the character remains. You'll never make Zard a rushdown character, or you'll never make Ryu a zoning character. some characters have a flexible core that allows them to engage in a variety of playstyles, but that only makes them an all-rounder.

I know there are some characters that are not really all-rounders, but are still pretty flexible in use. Zard is mostly a turtle because he is better at punishing attempts to approach him than actually approaching his opponent. However, he can still approach and sometimes need to. Having a flame thrower, quick skid animation, fast and mostly safe jab combo, etc... that's not what he excels at though.
 

Crystanium

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Certain strategies change, but not the core. The core fundamental of the character remains. You'll never make Zard a rushdown character, or you'll never make Ryu a zoning character. some characters have a flexible core that allows them to engage in a variety of playstyles, but that only makes them an all-rounder.

I know there are some characters that are not really all-rounders, but are still pretty flexible in use. Zard is mostly a turtle because he is better at punishing attempts to approach him than actually approaching his opponent. However, he can still approach and sometimes need to. Having a flame thrower, quick skid animation, fast and mostly safe jab combo, etc... that's not what he excels at though.
I've seen Charizard players go for the rush down. Ryu does zone. Everyone zones, or they should be zoning. I don't even know what you mean by "core" because no one person plays any character the same way.
 

Baby_Sneak

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I've seen Charizard players go for the rush down. Ryu does zone. Everyone zones, or they should be zoning. I don't even know what you mean by "core" because no one person plays any character the same way.
You will not see Zard rushdown in every match he's in. You'll mostly see him play turtle (Zard's design doesn't really allow consistent viable rushdown. He's not safe enough). You will rarely see Ryu zone, if ever. He pretty much never zone. Why bother zoning when you're the scariest character upclose? Doesn't make sense.

Regardless of who plays the character, you can see a general idea with that character that no other character can really do.
 

Crystanium

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You will not see Zard rushdown in every match he's in. You'll mostly see him play turtle (Zard's design doesn't really allow consistent viable rushdown. He's not safe enough). You will rarely see Ryu zone, if ever. He pretty much never zone. Why bother zoning when you're the scariest character upclose? Doesn't make sense.

Regardless of who plays the character, you can see a general idea with that character that no other character can really do.
If you use the definition I provided for zoning, then you should zone anyway. It's foolish to just approach without zoning. I agree that some characters play better at a distance than others. I main Samus, after all. If I bring out Mario, then the way I play is different, but I will still space.
 
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