Diversity
Smash Rookie
- Joined
- Jun 9, 2012
- Messages
- 23
When Melee came out after Smash 64, it was incredible how much a lot of the characters changed. A lot of the aesthetic properties of their moves looked better/different, and it gave the game a fresh feel to it.
In Brawl, you can tell that the developers just ported over a majority of the animations from Melee, and that aspect of the character design just felt really lazy to be honest.
In Smash 4, I really think characters should keep a lot of their attacks that we know and love, but spice them up a little bit. Create new animations instead of recycling old ones. Keep the nature of some of the fan-favourite moves the same, but put some effort into making the game feel fresh. I think that it makes a huge difference when going from one game to the next and I know that's a huge reason why (though not the only) I am more fond of Melee than I am of Brawl.
In Brawl, you can tell that the developers just ported over a majority of the animations from Melee, and that aspect of the character design just felt really lazy to be honest.
In Smash 4, I really think characters should keep a lot of their attacks that we know and love, but spice them up a little bit. Create new animations instead of recycling old ones. Keep the nature of some of the fan-favourite moves the same, but put some effort into making the game feel fresh. I think that it makes a huge difference when going from one game to the next and I know that's a huge reason why (though not the only) I am more fond of Melee than I am of Brawl.