Zodiacx10
Smash Journeyman
i see there is a lot of character discussions with a "buff/changes you would want for _____ character" thread
so im interested to see what you guys wanted for Mac baby. any buffs, combination of buffs and nerfs, any moves changed to other moves, that sort of thing.
i wrote a long thing about what i wanted for Little Mac in the Spoiler
so please write what you think of my ideas or write your own. i would love to hear them :D
EDIT:
im going to write down a short list of things im seeing most on this thread
1. improve options against shields (better grab/safer attacks on shields)
2. improve horizontal recovery
3. re-work straight lunge
Here are the things he should get at the very least
1. grab range and grab frame data is improved
2. better follow-ups out of throws
3. moves that are meant to combo together actually do more consistently (rapid jab/f-tilt)
4. K.O. Punch no longer wind wiffs
so im interested to see what you guys wanted for Mac baby. any buffs, combination of buffs and nerfs, any moves changed to other moves, that sort of thing.
i wrote a long thing about what i wanted for Little Mac in the Spoiler
here is what i wanted
buffs
+make his side special have less landing/ending lag
+make side special distance and speed the air the way it was before the 1.0.4 patch
+make the K.O. Punch build the meter build a little quicker when dealing damage
+make his moves never go stale or at least make the staleness effect a little less
+reduce charge time on neutral special OR make it so you can store it at full charge
+make his jab combo like captain falcon's in that holding the A button does his 1-2-3 jab combo while mashing A does his rapid jab
+make his rapid jab actually combo people so its not super easy to get out of
+fully charged down angled forward smash breaks full shields unless perfect shielded
+improve grab speed and range significantly
+up special and side special snap to the ledge
+make gentleman do the damage it used to before patch 1.0.4
nerfs
-remove heavy armor on neutral special
-make the K.O. Punch not build the meter as fast when taking damage
so the reasons for these things i wanted...
buffs
•his side special is a very high risk, low reward kind of deal. you risk flying off the stage and dying or missing and getting hard punished due to its almost full second end lag, but if u land it you do like 14% and medium knockback. i mean i get it, you're meant to use it to leap over projectiles but even if i leap over the projectile and hit them i end up landing in front of them and get hard punished due to its landing lag. if it had less landing lag you could follow up from that and also make it a little bit easier to recover high
•the K.O. Punch being built up faster for taking damage seems kinda silly to me. its like rewarding you for playing badly. and although you could argue that it rewards you for living a long time with Mac...i don't really see it that way. as far as i remember the star punch was given to mac for doing a good job and getting hits in without getting hit in punch out
•the moves not going stale or going stale not as fast is because...well think about it, his specials are very situational, his aerials are next to worthless...so that means he only has like 8 moves that are used a lot...and they go stale really fast and its annoying
•his jab combo is really easy to get out of. some characters can just di down and shield, others can use certain moves to get out of it. the rapid jab should true combo which it doesn't most of the time
nerfs
•the reason i was thinking of removing the heavy armor on neutral special is because if you buffed his neutral special then he would not need that anymore.
other random stuff i was thinking would be really nice to have but not all at once
+up b does 16 damage
+all tilts have less end lag
+down smash does more damage and knockback and comes out faster
+all aerials auto cancel and have way less end lag
+side special spikes when used in the air
+side special does not put mac in free fall
+dash attack send people at a horizontal angle to follow-up and has less knock back scaling
+down tilt does 10 dmg, up-tilt does 12 dmg, f-tilt does 14 dmg
+smashes have armor for the whole start up and not just half of it
+slightly better air mobility
+throws have less end lag
buffs
+make his side special have less landing/ending lag
+make side special distance and speed the air the way it was before the 1.0.4 patch
+make the K.O. Punch build the meter build a little quicker when dealing damage
+make his moves never go stale or at least make the staleness effect a little less
+reduce charge time on neutral special OR make it so you can store it at full charge
+make his jab combo like captain falcon's in that holding the A button does his 1-2-3 jab combo while mashing A does his rapid jab
+make his rapid jab actually combo people so its not super easy to get out of
+fully charged down angled forward smash breaks full shields unless perfect shielded
+improve grab speed and range significantly
+up special and side special snap to the ledge
+make gentleman do the damage it used to before patch 1.0.4
nerfs
-remove heavy armor on neutral special
-make the K.O. Punch not build the meter as fast when taking damage
so the reasons for these things i wanted...
buffs
•his side special is a very high risk, low reward kind of deal. you risk flying off the stage and dying or missing and getting hard punished due to its almost full second end lag, but if u land it you do like 14% and medium knockback. i mean i get it, you're meant to use it to leap over projectiles but even if i leap over the projectile and hit them i end up landing in front of them and get hard punished due to its landing lag. if it had less landing lag you could follow up from that and also make it a little bit easier to recover high
•the K.O. Punch being built up faster for taking damage seems kinda silly to me. its like rewarding you for playing badly. and although you could argue that it rewards you for living a long time with Mac...i don't really see it that way. as far as i remember the star punch was given to mac for doing a good job and getting hits in without getting hit in punch out
•the moves not going stale or going stale not as fast is because...well think about it, his specials are very situational, his aerials are next to worthless...so that means he only has like 8 moves that are used a lot...and they go stale really fast and its annoying
•his jab combo is really easy to get out of. some characters can just di down and shield, others can use certain moves to get out of it. the rapid jab should true combo which it doesn't most of the time
nerfs
•the reason i was thinking of removing the heavy armor on neutral special is because if you buffed his neutral special then he would not need that anymore.
other random stuff i was thinking would be really nice to have but not all at once
+up b does 16 damage
+all tilts have less end lag
+down smash does more damage and knockback and comes out faster
+all aerials auto cancel and have way less end lag
+side special spikes when used in the air
+side special does not put mac in free fall
+dash attack send people at a horizontal angle to follow-up and has less knock back scaling
+down tilt does 10 dmg, up-tilt does 12 dmg, f-tilt does 14 dmg
+smashes have armor for the whole start up and not just half of it
+slightly better air mobility
+throws have less end lag
so please write what you think of my ideas or write your own. i would love to hear them :D
EDIT:
im going to write down a short list of things im seeing most on this thread
1. improve options against shields (better grab/safer attacks on shields)
2. improve horizontal recovery
3. re-work straight lunge
Here are the things he should get at the very least
1. grab range and grab frame data is improved
2. better follow-ups out of throws
3. moves that are meant to combo together actually do more consistently (rapid jab/f-tilt)
4. K.O. Punch no longer wind wiffs
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