lolazerz
Smash Journeyman
So Far we know that his Side Special does not stall. Neutral Special Charges way faster. His jab is different and faster. That's all I know so far. If anyone has anything else please share with a reply
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How fast and heavy is he in this game.. And would you say he's better than Marth?His d-tilt doesn't pop people up anymore. Pretty severe change of game here unfortunately. Dunno why people were saying it did.
His up-b also no longer has set knockback, so it's a lot safer.
You can still do fair into regrab on some characters and I'm pretty sure it's true on almost everyone. This is looking EXTREMELY powerful as an option.
Up b actually seems like a good combo finisher, it can kill. at good percents.
On some characters you can do fair into up smash etc.
Overall fair seems REALLY good for Roy in this game. Dtilt is really lack luster.
I would say he is much better than marth simply because he can easily combo into his kill moves.I'll have an in-depth video guide sometime this week. He is somewhat fast and he falls VERY fast. He is lightweight and dies pretty easy though. He gets combo'd by characters like Falcon more than almost anyone else lol. To give an example of his weight, the knee blastzones him handily at around 66 percent from midstage on Dreamland Omega.How fast and heavy is he in this game.. And would you say he's better than Marth?
Aww man on D-tilt. I guess you're forced to use it for spacing now. Rest sound good though.His d-tilt doesn't pop people up anymore. Pretty severe change of game here unfortunately. Dunno why people were saying it did.
His up-b also no longer has set knockback, so it's a lot safer.
You can still do fair into regrab on some characters and I'm pretty sure it's true on almost everyone. This is looking EXTREMELY powerful as an option.
Up b actually seems like a good combo finisher, it can kill. at good percents.
On some characters you can do fair into up smash etc.
Overall fair seems REALLY good for Roy in this game. Dtilt is really lack luster.
News about Dtilt: you can actually get guaranteed tech chases off of it at higher percents. The trajectory it sends is super low and the stun is pretty long, they'll hit the ground in hitstun. This isn't useful at low percents though because if they tech away there probably isn't anything you can do about it.Aww man on D-tilt. I guess you're forced to use it for spacing now. Rest sound good though.
Doesn't look like it to me. On Mario he flys too far for any follow up remotely close to Blazer's KO%, and that's with no DI. On a high platform maybe, but not on a normal height.Yo Up-B is a kill move now, and a pretty good one at that! You can combo into it from JAB at kill percents. That's right, JAB. That's hilarious.
I could get it on Fox as a true combo. It's probably character dependent. It's worth noting that I had to move forward before using the move.Doesn't look like it to me. On Mario he flys too far for any follow up remotely close to Blazer's KO%, and that's with no DI. On a high platform maybe, but not on a normal height.
The d-tilt not popping is gonna make his combos very different, but that doesn't really matter anymore because his combos are different simply because of his move set changes. Also, he can't be spacey, he just can't! He's really aggressive and the difference in knock back would actually hinder spacing. and he's stronger at the base of his sword so he's probably gonna be hyper aggressive. All my friends who use him benefit from a up close, few-hit-combo kind of play style. Sorta like Ganon with a sword and some nice frame data.How badly do u think the d tilt not popping off will affect is neutral game? Also what do u guys think he will be played. Very spacey????? Or maybe aggressive but still keeping your opponent at the range of your sword?
Explains a bit, but I'm still skeptical. This against an actual human?I could get it on Fox as a true combo. It's probably character dependent. It's worth noting that I had to move forward before using the move.
Nah it was in training. I have done it in 1v1s against the FG players though. Not the best fare to test stuff on but it works. One time I think he tried to DI in or something and got hit by it. The second time I did I knew he was going to airdodge so I just baited it out and hit him in recovery. This is still an extremely solid option.Explains a bit, but I'm still skeptical. This against an actual human?
I don't think there's anything keeping you from just double jumping away or retaliating with an aerial.Nah it was in training. I have done it in 1v1s against the FG players though. Not the best fare to test stuff on but it works. One time I think he tried to DI in or something and got hit by it. The second time I did I knew he was going to airdodge so I just baited it out and hit him in recovery. This is still an extremely solid option.
I'm pretty Sure Up B will beat most aerials. And yeah if you DI properly you can probably safely Double jump away, but then you're still in the air and without your second jump, so you're not exactly safe yet.I don't think there's anything keeping you from just double jumping away or retaliating with an aerial.
Most decent characters can probably get an aerial out before Roy runs over, and even with no DI you can easily jump away. How often will you really catch people without a double jump? A whiff id highly punishable, too.I'm pretty Sure Up B will beat most aerials. And yeah if you DI properly you can probably safely Double jump away, but then you're still in the air and without your second jump, so you're not exactly safe yet.
No, I don't mean catch the Double Jump with the Up B. I mean as in, the threat of the Up B will make them do something else which you can punish or at least push advantage on if you can't punish it. You can Up B on reaction to an air dodge or if they hastily throw out an aerial. If they double jump you're obviously going to just stay underneath them.Most decent characters can probably get an aerial out before Roy runs over, and even with no DI you can easily jump away. How often will you really catch people without a double jump? A whiff id highly punishable, too.
Up B should beat most aerials if timed right as it has super armor/intangibility similar to Ike's Aether. I've gotten KO's using the up B from a down throw a couple times now on people. At kill percents his up B won't combo from a down throw, but if your opponent has gotten used to you going for that option usually they'll try to do an airdodge, leaving them pretty vulnerable.I'm pretty Sure Up B will beat most aerials. And yeah if you DI properly you can probably safely Double jump away, but then you're still in the air and without your second jump, so you're not exactly safe yet.
He really can't keep up to an escaping opponent, they get too far for even a proper mix-up if they're smart. And this is at absolute point blank range, in practice they'll be even further when you hit them.No, I don't mean catch the Double Jump with the Up B. I mean as in, the threat of the Up B will make them do something else which you can punish or at least push advantage on if you can't punish it. You can Up B on reaction to an air dodge or if they hastily throw out an aerial. If they double jump you're obviously going to just stay underneath them.
Blazer is definitely a lot better now, but the problem is that it's not going to be as effective later on since it's easy to DI right on reaction, being a multihit move with like four hits.Changes that I missed are:
No popup from Dtilt,
Side B Down 3 doesn't multiple hit with fire on top.
Fully Charging Neutral B no longer shake the stage/screen, causes Roy to begin blinking like crazy as if he about to release the Hell May herself. Explosion isn't as big as Melee.
Overall, I like everything else. Up B killing is the best thing to happen to him. I love killing people with this.
Well people still have problem with ZSS's UP B so at mid levels I will be fine. But you are right at top level play.Blazer is definitely a lot better now, but the problem is that it's not going to be as effective later on since it's easy to DI right on reaction, being a multihit move with like four hits.
He's been pretty Luigified.So Far we know that his Side Special does not stall. Neutral Special Charges way faster. His jab is different and faster. That's all I know so far. If anyone has anything else please share with a reply
YES.The real question is, is Roy still our boy?
U-Smash does not spike any more and also d-throw into 2xJab is almost garinted and possibly into another grab