Matteron
Smash Ace
I know it isn't full version, the psa for me is almost perfect, the model as well, it's the animations though. They are abrupt and unnatural.
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I think this community lacks good animators in general. Not to say there aren't excellent animators present, but they're far fewer in number than people who are competent in other areas. I don't think the animations are necessarily bad for Cloud. There are definitely a couple that I wouldn't mind being fixed up, but it's really just detail work that needs to be done. Maybe someone will get bored and do it?I know it isn't full version, the psa for me is almost perfect, the model as well, it's the animations though. They are abrupt and unnatural.
...You never played FF7, Dissidia, or watched Advent Children, have you? The sword DOESN'T wear him down despite it's huge size. Hell, he's the only one (alive) who can wield it! That's the whole point! XDMy complaints are the general animations and lack of sound effects for most of his specials and more. Also, the explosion of green sticks is unattractive.
- Finishing Touch and Rising Fang are incredibly sloppy.
- Braver is WAY too fast.
- He's far too quick and agile; for a person wielding a sword like that, you'd think they would handle more like Ike, which compared to this custom moveset, feels more accurate.
- Fire/Fira/Firaga needs a charging flash and appropriate sound effects during the charge, on release, as it flies, and when it hits.
Overall, he does not seem to have a lot of personality. The moveset feels like too much in my opinion, trying to be as different from Ike as possible. Cloud is way too slidey and aerial based. He should be more grounded and wield that sword as the big sword it is.
I did, but this is Brawl. This current moveset is just too fast. The model + Ike's moveset feels more natural in the weight distribution department. I want to see weight distributed better in the custom moveset....You never played FF7, Dissidia, or watched Advent Children, have you? The sword DOESN'T wear him down despite it's huge size. Hell, he's the only one (alive) who can wield it! That's the whole point! XD
I will agree with you on the green sticks things.I won't digress - he really doesn't feel like Cloud to me yet. Far too soft, not edgy enough. With Cloud, I want that firm, sharp, LOUD, cut with just about every other move. I don't want him dancing in the air, shooting out a cloud of green sticks.
gameconfig.txt. Look for the thread on the workshop general forum that says something like "GeckOS can support up to 8000+ lines of codes now with etc.,etc.".I hope you guys are ready for a hella noob question. Im trying to use this as on brawl plus and when I load with my Gecko1.9.1 it says error too many code lines. Is there another version of Gecko OS I need or something else?
While I find the Brawl community's definition of "Balanced" to be rather boring (Looking at you BBrawl), I'll give you him being overpowered in the movie...or just in the spotlight too much or whatever, but he certainly isn't overpowered in FF7. You actually really don't even need him in the party most of the time unless the game keeps you from taking him out, but yeah.Cloud is overpowered on his own game/movie, see as he solo'ed every enemy, and the only enemy (Bahamut) where everyone fought, he solo'ed it as well, this Cloud certainly is too much for Brawl as he is, he needs to get a little bit more balanced.
my bad ^^; btw, this is probably my favorite character in brawl as of nowThey did that already fort. Seriously. XD
Well stated. I'm curious if anyone is working on such a thing - especially with the new Sephiroth's that have entered brawlvault recently. They look really nice!sorry but its may be out of context but its so worth mentioning, why not a sephiroth attack hack? i mean, its no fair for the arch enemy just to look like him, he should play like him.