I have a question regarding a juggle situation for Sheik that a friend struck me with that I couldn't confidently answer
https://www.youtube.com/watch?v=vaupt0WM4yw&ab_channel=SDMTV#t=11m15s
Pretend that Sheik wasn't at 0 and that you know for certain Sheik will DJ so that Marth is positioning for a fair juggle situation. Marth tries to rising fair but gets caught by FF bair. Is it a timing trick that Marth has to do with rising fair, or is it a read that the Sheik will FF or not? If that's a case for reading the FF, then is juggling Sheik in the air really as advantageous conventional wisdom makes it out to be?
Additionally, how do you deal with Luigi's rising bair? I feel like the hitbox is similar to Sheik's fair in a sense that punishing it with rising fair is kinda hard but it's harder to cross up Luigi with how floaty he is. I feel like when I try to rising fair, I trade or get hit by another falling bair. Sometimes I've been calling it out with fsmash, but I think there's a better answer.
For Sheik's runoff fair on platform, I find it kinda hard to beat the fair straight-up with rising fair. I've found that a consistent answer is to rising fair before Sheik fairs (which loses to shield) or cross up grab (which loses to runoff bair). Do you have better answers?
Also, many times with your Marth I noticed that you prefer WD to ledge dair to read your opponent's DJ to ledge with few exceptions. Whenever I have a read that my opponent will DJ to ledge, I just jump offstage dair. Is there a reason why you prefer your classic WD to ledge DJ dair?
That looks like a pretty easy FF Uair reaction to me. But since Sheik would go farther at not-0, then you could I think running rising Fair and hit just fine then. I can do the specifics if you show me exactly which throw DI and % you're working with. The Sheik clearly committed to a FF quite high above the Marth, after Marth had already jumped, so his own FF should be extremely easy. Not only that, but the falling Bair hits above Sheik and extends her hurtbox, making her even easier to juggle. I'm not sure how this is an issue.
You can get hit with the higher part of Fair and be alright I'm pretty sure, but you can always just get under and Utilt/Uair if you're that unsure about it. Then when you have that going, you can SH and make them aerial and either land and hit them or DJ and Fair to get position/damage. Again, easier to describe with specifics but it does work fine.
You can Dtilt her landing, Fair as she lands/go over her Fair so she has to shield/ASDI down, you can run up hold down grab I guess....but yeah unless you predict with early Fair or something then Sheik can runoff Fair pretty reliably afaik. I think on levels with higher platforms I have gotten JC grabs on runoff Fairs, but that seems less possible on lower platforms iirc.
Hmm well it can depend on a LOT, but in the ditto for example I like WD after throws because they usually won't hit me then and often go low to avoid hits anyway, and then if they try to jump to edge I can react and DJ Dair invincibly and they can't do anything, or let go and hit them also invincibly. Now if I throw Falcon offstage I wouldn't WD to edge since you don't get a good setup out of this at most percents and situations, so I do runoff DJ Dair out of a quick confirm that he's falling and can't DJ back to stage(so more likely to DJ to edge and not DJ aerial).
Do you have any insight on getting over mental blocks against specific people? There are players that I have always lost to, and thus continue to lose to, and yet I can beat players that they regularly lose to.
It seems I get excess nerves playing against people “I think I should beat” based on past placings.
Well of course part of it is in-game. Maybe they are exploiting a weakness in your understanding, or putting you in a situation you don't know as well as you think, or playing a character in a frustrating way to you. That is usually part of it.
But if you're well above these people in ranks, it is likely more mental as you said. To answer this we need to ask ourselves why we don't handle these losses well in the first place. What do they mean? What questions do they raise? For many people, they raise questions like "am I really as good as I thought?" and "will other people think less of me if I lose?" This was very true for me and only got worse as I got better, and especially once I achieved my top player status. It seems very common for many people, which is why salty, or angry responses at these thoughts, can come out. Now some of it is healthier, since you had certain expectations and didn't meet them. The excessive emotion, and specific people becoming mental and emotional barriers due to their challenge of you means it is less healthy. What I like to do with these questions I asked earlier is think of them logically first. "Am I really as good as I thought?" Well, maybe, maybe not. One thing is for sure though, being afraid of how good you are will just make you worse, so you need to trust your ability to improve and overcome any losses. This will paradoxically keep you from losing less, but you have to believe it. "Will other people think less of me if I lose?" Generally, no. People look more at trends, or they get hype for you after an upset until you get a reputation. Things can get more finnicky here sometimes with over-reactions to whatever recently happened, but even then people understand the long view more, especially when rankings help people put it in perspective. However, even if you decide that people will think less of you, that's less important to me than wondering why people should hold so much sway over your own growth. Do they all think of how much work you put in, or know how much your achievements mean to you? Probably not. Your relationship to your growth and achievements should be about what they mean to you, and the stronger you hold onto your goals and love of the game and determination, the less that outside stuff like others or circumstantial changes will affect you. Finally, some very important studies have shown that when people take a view of themselves as inflexible and good or bad at things, it makes them fall apart if they fail. If instead they view projects and success as about how much work you put in, then when you fail you just think you need to work harder or find a new way to succeed. This type of thinking you can see in any rising player or creative person, so it is very much worth adopting.
Hope something in there helps.