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Captain Falcon Frame Data WIP

Liquid Gen

Smash Ace
Joined
Jun 17, 2008
Messages
804
Location
Warner Robins, GA
This is obviously Falcon's frame data as evidenced by the title. This is only basic stuff, like frames active, lag, etc. Shield stun and stuff can be by someone who feels like it. lolol


This is how each move will be described:

The Move itself
----------------------------
Hits on x
Active x
Lag x
IASA on x
Total x



K. Leggo


Jab 1
----------------------------
Hits on 3
Active 2
IASA on 15 (when rapid jabbing by holding a, it goes to frame six then repeats)
Total 15

Jab 2
----------------------------
Hits on 5
Active 2
IASA on 18
Total 18

Jab 3
----------------------------
Hits on 6
Active 3
IASA on 32
Total 32

Dash Attack
----------------------------
Hits on 7
Active 10
IASA on 37
Total 37

Forward Tilt (high)
----------------------------
Hits on 8
Active 3
IASA on 31
Total 31

Forward Tilt (neutral)
----------------------------
Hits on 8
Active 3
IASA on 36
Total 36

Forward Tilt (low)
----------------------------
Hits on 8
Active 3
IASA on 31
Total 31

Up Tilt
----------------------------
Hits on 7
Active 6
IASA on 39
Total 39

Down Tilt
----------------------------
Hits on 11
Active 5
IASA on x
Total x



Work in progress. Shall continue to update as I get more free time.
 

Player-3

Smash Hero
Joined
Nov 11, 2008
Messages
8,994
Location
Georgia
it starts hitting faster than ftilt

meaning that the very first top hitbox is faster than it
 

Player-3

Smash Hero
Joined
Nov 11, 2008
Messages
8,994
Location
Georgia
he uses PSA lord, its 100% accurate

susa and knees were used wit the debug mode, which just goes frame by frame and allows for some miscounting and stuff
 

lordhelmet

Smash Master
Joined
Feb 10, 2009
Messages
4,196
Location
Grand Rapids, MI
he uses PSA lord, its 100% accurate

susa and knees were used wit the debug mode, which just goes frame by frame and allows for some miscounting and stuff
Well alright then, I'll use his data for the Metagame Thread.

Do you use BrawlBox? Or how exactly does this work?
 

Liquid Gen

Smash Ace
Joined
Jun 17, 2008
Messages
804
Location
Warner Robins, GA
PSA, which shows the exact data the game uses for moves and other such things.

The jab frames are the jabs themselves (not added together or anything, yet). There are some stuff I'll need to clear up of course, but for the time being I'm trying to get it all in one place first.

Also it'll come slowly day by day since I'm also working on my resolutions (all A's, unlaziness, etc) so that comes first.
 

Darky-Sama

Smash Lord
Joined
Sep 12, 2008
Messages
1,936
Location
Salisbury, Maryland
NNID
Darky-Sama
I can't believe I didn't think of looking into PSA when you told me about it before, Gen. Thanks for posting that, really. It's a big help.
 

Chirp

Smash Apprentice
Joined
Jul 24, 2009
Messages
182
is it just me or does this not help me any better o______o

o well that mite be just me
 

Darky-Sama

Smash Lord
Joined
Sep 12, 2008
Messages
1,936
Location
Salisbury, Maryland
NNID
Darky-Sama
It doesn't mean much to most players Chirp, but it's nice for helping people realize what can combo and how to get around certain attacks. Most of us Falcon mains just revolve around instinct and experience though. Whatever we've tested and proven to work, as well as looks manly, we do it.

But some players actually like to know frame data. I'll probably put it to use. xD
 

Darky-Sama

Smash Lord
Joined
Sep 12, 2008
Messages
1,936
Location
Salisbury, Maryland
NNID
Darky-Sama
I'm still waiting for the rest of it to be finished. It's going to be extremely helpful when it's finished, but these few that have been posted so far -- well, they're not really going to prove as useful to me as his aerials and specials will.

Nice to know that his upward and downward directed f-tilts are faster than the neutral though. Five frames shorter, but the neutral f-tilt covers more distance.
 

BigLord

Smash Lord
Joined
Nov 29, 2009
Messages
1,594
Location
Lisbon, Portugal
NNID
BiigLord
3DS FC
3024-7470-9499
As I thought, dtilt takes a LOT of time to hit. And the jab is crazy fast. Every good Falcon uses the Falcon JAB, though.

If I could help, I would, but I can't so... keep up the good work, men. All good Falcons everywhere appreciate your work.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Looks like CF should ALWAYS angle his Ftilts. They have only 20 frames of ending lag if angled, which is actually pretty decent if you want to poke. It's not like he really gains that much range from the neutral one anyway.

lol didn't know the upper hitbox of U-tilt hit that early.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
The Japanese already have some Falcon Frame data (startup time only). Maybe this would help a bit.

http://translate.google.com/transla...ranslate_s?hl=en&q=Ike+frame+data&sl=en&tl=ja

Jab: 3
Ftilt: 9
Utilt: 17 (probably when it hits in front of Falcon)
Dtilt: 11
DA: 8
Usmash: 22
Dsmash: 19
Fsmash: 18
SideB: 21 (Air 23)
Falcon PAAAAWNCH: 53
DownB: 15 (Air 16)
UpB: 14
Grab: 7
Dashgrab: 11
Jump (until the end of the ground state): 5
Fair: 14
Bair: 10
Dair: 16
Uair: 6
Nair: 7
 
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