• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Can't Let you cut me Sakurai, Wolf for DLC

Kuragari

Smash Apprentice
Joined
Mar 21, 2014
Messages
152
My vote is on Wolf being gone, sadly. While Ike's return shakes things up a fair bit, I don't think the roster will be large enough. I envision about 39-40 members of the roster tops, and we're already at 27(?). Consider the rest of the unrevealed uniques and Falco's veterancy(don't hate me, I loathe the idea but let's face facts), and there's just no room. Which is a shame, as he's the only spacie I play. I anticipate Chrom getting in, as well as other Brawl vets(no ROB, alas). No newcomers after him, so he'll be the WOWIE-unlock. The roster's at a good number at that point, and SSB4 goes gold.

So welp. :(
Seems quite the stretch that Brawl had 39 characters and Smash 4 gets so many cuts we end up with only 40 in the new game. Personally Im guessing there will be 45. With ivysaur, squirtle, and snake cut, the six revealed newcomers and three more newcomers to reveal yet. Betting on Palutina, Pacman, and Chrom as the three most likely to get the last spots.
 
Last edited:

Floor

Floor | Defiant of Destiny
Joined
Feb 17, 2014
Messages
701
Location
DFW, Texas
NNID
SerPete
3DS FC
1736-3913-7675
This time around, 40 "squares to chose from" sounds reasonable to me. The squares are all that matters to me. The way the whole game "functions" support my belief (i.e. in subspace campaign, during the great maze, you have to kill 35 characters, not 39), but I supposes everyone sees it differently. I'd go up to 45. That's the maximum for me though. Wolf's chances are average, I'd say.
 

EbonyRubberWolf

Banned via Warnings
Joined
Jul 25, 2010
Messages
509
This time around, 40 "squares to chose from" sounds reasonable to me. The squares are all that matters to me. The way the whole game "functions" support my belief (i.e. in subspace campaign, during the great maze, you have to kill 35 characters, not 39), but I supposes everyone sees it differently. I'd go up to 45. That's the maximum for me though. Wolf's chances are average, I'd say.
I don't see 45 happening. 40 is the top. I'll even toss out a predictive roster(though this I will admit possible bunk on as far as specific characters).



EDIT: I feel that Random Select will be a toggle in the Player Display, rather than a square unto itself.
 
Last edited:

ProjectAngel

Smash Journeyman
Joined
Jan 26, 2014
Messages
472
Location
Warner Robins, GA
Switch FC
SW-3179-5530-9222
I'm referring to the leak that mentioned 4 people were supposed to be cut. (Why people are running with it, I don't know.) :ike: Was the most likely of the three to be replaced without much commotion. :ivysaur::snake::squirtle: Are unfortunately left to the shadows, but seeing as how we have :wolf::lucas::ganondorf::falco: left for "clones", the two former are now going to be highly bashed upon on the forums.


In no shape or form did Ike actually play a part in another characters appearance in this game, but rather only just to satisfy the obligations of a leaked rumor. I think they should both stay but only saying heads up on the topic of discussion about them now
Do remember that that same leak also had a 48-character count.
 

Kind Dedede

Smash Ace
Joined
Dec 1, 2007
Messages
578
Location
Yale, Michigan
NNID
ClaptonsWig
Do remember that that same leak also had a 48-character count.
I like that number over 40, lots more. Would be sad to see a barely larger roster if they did have anything less than 45 really.

64 had 12
Melee had 26/25 with 12 new
Brawl had 39/36 with 16 new

Seems to me like they would have to be seriously taking too much time on things to only have 40 people Included. Seeing as how Dr Mario was allegedly supposed to be included but was dropped to time constraints, no series has lessened without having tried it seems. Sure Pokemon has replaced a couple but they still kept their numbers. I'm still waiting for Jiggs to be confirmed, otherwise having 3 cut pokemon would really be a sour note.
 

Floor

Floor | Defiant of Destiny
Joined
Feb 17, 2014
Messages
701
Location
DFW, Texas
NNID
SerPete
3DS FC
1736-3913-7675
I don't see 45 happening. 40 is the top. I'll even toss out a predictive roster(though this I will admit possible bunk on as far as specific characters).



EDIT: I feel that Random Select will be a toggle in the Player Display, rather than a square unto itself.
Yeah. Again, it's my absolute max. I'd expect 40 as well. I'm glad to see a fellow realist here!
 

EbonyRubberWolf

Banned via Warnings
Joined
Jul 25, 2010
Messages
509
I like that number over 40, lots more. Would be sad to see a barely larger roster if they did have anything less than 45 really.

64 had 12
Melee had 26/25 with 12 new
Brawl had 39/36 with 16 new

Seems to me like they would have to be seriously taking too much time on things to only have 40 people Included. Seeing as how Dr Mario was allegedly supposed to be included but was dropped to time constraints, no series has lessened without having tried it seems. Sure Pokemon has replaced a couple but they still kept their numbers. I'm still waiting for Jiggs to be confirmed, otherwise having 3 cut pokemon would really be a sour note.
I understand that it's a bit disappointing, but Sakurai himself seems to be a little cautious in approaching huge rosters because he thinks there's a chance a character's uniqueness can get lost in the number. And yes, Namco's done large rosters before, but there is a fair amount of padding despite the unique characters. Yes, P.Jack and GunJack and Jack-6 count for three fighters, but they each have roughly the same moveset, only with tweaks that make their overall playstyles different. Christie/Eddy is another duo that falls into that trap(and I'll be honest, I'm not sure how clone-ish they are now, but last time I checked in T5, they were very close together in similarity). What I think Sakurai wants is more characters that he can distinctly point at and go 'they're unique' rather than 'they're a derivative'. Yes by the most loose of definitions Samus and Mega Man are 'clones' if you extrapolate the context beyond where it should go, but Fox/Falco/Wolf is definitely a sore point here. So it would make sense that he would spend less time on more characters and more time on better characters.

Remember, Smash initially came out with 12 total fighters at a time where rosters were routinely 25-30(SFAlpha series, UMK3, Tekken2-3), so it's not at all bewildering to expect them to hang back on the sheer number if it means a better experience with each individual.

EDIT: Hey, just so it doesn't seem like I'm completely doom-and-gloom, here's a hypothetical moveset that I feel would not only appeal to Wolf's character and playstyle(close-range heavy brawler) but would also set him apart from the other spacies!

A-moves: Identical to Brawl.

B-moves: His standard equipment is replaced by an all-purpose Wolf Buster(think an oversized energy shotgun that's held like a minigun). He wears this slung on his back in his idle and A-attack animations but will swing it forward to attack with his B-moves. In a way, this makes his A-moves hand-to-hand, and B-moves weapon-based. After he uses a B-move, the weapon remains in his hands until he uses an A-move. It doesn't do anything mechanically, just flavors his movement. As for what his B-moves would specifically do, read on...

B Neutral: Scattershot Blast. He swings the weapon into position if it's not already(or jabs it forward into position if it is at the 'ready') and fires a blast of 8 pulses distributed randomly in a 60-degree cone in front of him with bias towards a 30-degree arc in front of him. Each pulse will deal 2% damage and apply a good amount of knockback, but it fires slowly. Farther targets will most likely be hit by fewer pulses and take less damage and knockback, but targets at point-blank risk severe damage if they don't shield. The jab forward is also actually an attack, so the move can combo into the blast if the enemy were hit by the physical jab of the startup. Shield damage is very low on the attack though, meaning it can be shielded relatively safely.

B Side: Rifle Butt. He swipes the weapon across at chest-level and smacks the opponent with the butt of it. It's close-range, and wouldn't deal much damage(3-5%) but would cause the opponent to fall backwards as though they had tripped, creating potential combo situations. If blocked, the shield damage is heavy, and pushes the blocking target a short distance if it doesn't break the shield, making standing and shielding in front of Wolf a potentially dangerous game, particularly if in front of an edge.

B Down: Core Dump. He opens an exhaust port on the weapon and dumps a still-volatile ammo canister from it a short distance in front of him, serving as a mine that will detonate either on proximity of an enemy or after a short time. Dispensing another one causes the first to fade harmlessly. Wolf can be harmed by the blast, but the core discharge would place the 'mine' far enough that the back of an opponent would be hit, but Wolf himself would not, provided he is at close range and manages his spacing well.

B Up: Overload. He charges the weapon for the duration of the button press. If falling, his falling speed is unaffected. Once the button is released or maximum charge is attained, he will blast the weapon in the direction and knock himself a significant distance in opposite direction. A small shield will form during the attack, canceling projectiles and causing significant damage and knockback to targets hit.

Final Smash: Barrage. He slams his weapon barrel-first into the ground and kneels beside it, charging it as in Overload. A small impenetrable shield forms over him and his co-pilots fly in and bombard the area with lasers and nova bombs. Once the attack is over, he stands up in a cocky manner and discharges a core as though performing Core Dump, though this core is not armed and does not count against his 1-mine limit.
 
Last edited:

majora_787

Smash Hero
Joined
Jun 23, 2007
Messages
6,122
Location
Texas
40 is extremely cautious, considering that means we are going to know 80% of the roster before the game comes out. That would mean some really poor planning if only 40 characters were in the game but over 30 were actually shown before the game's release.

Really my roster estimate is more like this.

- A minimum of 12 newcomers. I don't think we're getting fewer in this game than we got in 64.
- A maximum of 4 cuts. Squirtle and Ivyrsaur are definitely there. Snake might be, I'm not going to say the last one because I'll get in trouble but it's not Wolf so whatever.

That puts the roster between 11 more veterans and 6 more newcomers (47 characters) and 14 veterans with 10 more newcomers (54 characters). Or basically, 50 give or take a couple. Which isn't surprising considering Sakurai's statement on wanting to include as many characters as he can.

But relevant to Wolf, there are characters I could see getting axed. But Wolf really isn't one. It's apparent that he's valued more than Falco despite being a completely new character.
 

EbonyRubberWolf

Banned via Warnings
Joined
Jul 25, 2010
Messages
509
40 is extremely cautious, considering that means we are going to know 80% of the roster before the game comes out. That would mean some really poor planning if only 40 characters were in the game but over 30 were actually shown before the game's release.

Really my roster estimate is more like this.

- A minimum of 12 newcomers. I don't think we're getting fewer in this game than we got in 64.
- A maximum of 4 cuts. Squirtle and Ivyrsaur are definitely there. Snake might be, I'm not going to say the last one because I'll get in trouble but it's not Wolf so whatever.

That puts the roster between 11 more veterans and 6 more newcomers (47 characters) and 14 veterans with 10 more newcomers (54 characters). Or basically, 50 give or take a couple. Which isn't surprising considering Sakurai's statement on wanting to include as many characters as he can.

But relevant to Wolf, there are characters I could see getting axed. But Wolf really isn't one. It's apparent that he's valued more than Falco despite being a completely new character.
I'll be honest, I'm of the thought that we'll know all of the characters before release because I strongly doubt there will be unlockable characters this time around, but I've covered that in prior posts.
 

Kind Dedede

Smash Ace
Joined
Dec 1, 2007
Messages
578
Location
Yale, Michigan
NNID
ClaptonsWig
I do appreciate you taking the time to post ebony, nice read. I think wolf definitely had a better leg to stand on as far as being the lesser of clones and could definitely be buffed for his specials to help differentiate him as well.

I'm not too butt hurt if we have a couple characters sharing moves with each other like Mega Man or Samus as long as we're not going overboard and doing the Falcondorf type of treatment. I still believe Sakurai is being an ignorant prick when it comes to making new moves for characters so that may be a reason to keep things small. I'm glad he's overseeing things but if it'll help spread the wealth to let others in than why not? Fox/Falco/Wolf all can have 100% different moves without having any in common if they're willing to take the time to come up with them and implement them, which sadly though don't. (Toon link is just sad proof of this.)
 

Floor

Floor | Defiant of Destiny
Joined
Feb 17, 2014
Messages
701
Location
DFW, Texas
NNID
SerPete
3DS FC
1736-3913-7675
40 is extremely cautious, considering that means we are going to know 80% of the roster before the game comes out. That would mean some really poor planning if only 40 characters were in the game but over 30 were actually shown before the game's release.

Really my roster estimate is more like this.

- A minimum of 12 newcomers. I don't think we're getting fewer in this game than we got in 64.
- A maximum of 4 cuts. Squirtle and Ivyrsaur are definitely there. Snake might be, I'm not going to say the last one because I'll get in trouble but it's not Wolf so whatever.

That puts the roster between 11 more veterans and 6 more newcomers (47 characters) and 14 veterans with 10 more newcomers (54 characters). Or basically, 50 give or take a couple. Which isn't surprising considering Sakurai's statement on wanting to include as many characters as he can.

But relevant to Wolf, there are characters I could see getting axed. But Wolf really isn't one. It's apparent that he's valued more than Falco despite being a completely new character.
Message me it. I think some cuts are more probable than others believe. I might agree
 

True Blue Warrior

Smash Hero
Joined
Oct 4, 2013
Messages
9,727
Location
United Kingdom
NNID
TrueBlueSM
3DS FC
2036-7619-4276
As much as people like to say that Star Fox is no longer relevant to Nintendo and stuff like the franchise being dead and all, one interesting I must note is that despite its hiatus, Star Fox was still one of the first franchises prominently showcased in the first trailer along with Mario, the Legend of Zelda, Donkey Kong, Metroid, Kirby, Pokemon and Kid Icarus whilst Yoshi was left off for much later, even though it could have been easily brushed off until later. It also is important to note that despite the "relevancy" arguments, Falco still returned whilst not even being on the chopping block. Wolf was a low-priority newcomer, but unlike Falco in Melee, was not a character used for a last-minute addition-he, along with every other character with the exception of Sonic was planned to be in from the beginning. To boot, even disregarding Toon Link’s return, Wolf’s similarity to Fox is insanely exaggerated by some people who used that as a reason why he could/should be cut.

None of these things even begin to guarantee Wolf's return, but rather, these things are brought up in order to question the assumption that Sakurai will necessarily see Wolf as a low-priority character to come back. Who is to say that Sakurai sees Star Fox characters as unimportant or even Wolf as an unimportant character to return. Falco was a last minute addition who wasn’t planned until Sakurai had extra time in Melee and still came back in Brawl safe and sound. And with Toon Link’s return, this shows that the veteran priority can indeed change. Could Wolf easily also return safe and sound? Sure he could.

In other words, Wolf being a “clone” and Star Fox being dormant does not guarantee that Wolf will be low-priority this time as it could be that Sakurai sees Star Fox as an important enough franchise to deserve to keep 3 characters and thus see Wolf as a high-priority character to return.
 

Floor

Floor | Defiant of Destiny
Joined
Feb 17, 2014
Messages
701
Location
DFW, Texas
NNID
SerPete
3DS FC
1736-3913-7675
Anyone have any ideas about the Star Fox trio's final smashes? I think that maybe they should have differences. The landmaster was overpowering, but so should every final smash. Maybe the three of them can have different abilities for the landmaser.
 

Trigger123

Smash Journeyman
Joined
Jan 8, 2014
Messages
385
Nothing on wolf needs to be changed but his specials and final smash, to me he is the most badass of the villains, and hes not even a full villain. I would prefer him over falco and I still really like falco, I'm hoping he'll pop up at E3. They need to change falco up a bit too he feels a lot more like fox.
 

majora_787

Smash Hero
Joined
Jun 23, 2007
Messages
6,122
Location
Texas
Nothing on wolf needs to be changed but his specials and final smash, to me he is the most badass of the villains, and hes not even a full villain. I would prefer him over falco and I still really like falco, I'm hoping he'll pop up at E3. They need to change falco up a bit too he feels a lot more like fox.
I think Wolf's specials are pretty good in all seriousness. Maybe a new side special, since in my opinion his side special is cool but really not the most useful. Though his final smash would definitely need to change.
 

Ultinarok

Smash Lord
Joined
May 7, 2013
Messages
1,489
Location
United States
Ok, let's assume only one, Falco or Wolf, will make it in due to Starfox being out of the spotlight and potential character cuts. Let's look at each character's strengths:

Falco:
1. A two-time vet, versus Wolf's one-time vet status.
2. A very popular fighter competitively, and top tier in both Smash games, whereas Wolf was mid-tier in most places in the world and didn't stand out as much.
3. Has appeared in every Starfox game, while Wolf has only been in half.
4. Has a unique playstyle (damage-racking defensive play with massive aerial jumps) despite semi-clone status.
5. Was included in Brawl far earlier than Wolf, meaning his place was cemented much earlier.
6. Took an active story role in Brawl and adds a fair amount of personality to the roster.

Wolf:
1. A more unique moveset from Fox; all of his standards are unique, his B's function differently, and his idle stance and animations differ drastically from both.
2. Arguably more important to his franchise despite fewer appearances. His relationship to Fox and his father, and villain role, make him stand out more versus Falco's status as "just a member of the team."
3. Wolf also adds a pretty badass personality to the roster.
4. His feral claw-based fighting style with lunge attacks and slashes is also very unique and is something that is very different from every other character.

So Falco seems to have 6 strengths, and Wolf has only 4. But I'm inclined to believe that Wolf's strengths carry more weight, so its hard to say who'll be in if only one is picked. I'm hoping on Wolf even though I like Falco.
 

Swift Fox

Smash Lord
Joined
Feb 22, 2010
Messages
1,040
Location
Pokémon Center
While Falco was popular competitely, but that's only thanks to his good movesets, not simply because he's cool. Cross out 2.

Sakurai considered Wolf in Melee but he was switched out for Falco presumably because he looked bit too similar to Fox by just using darker palette swaps. So that cross out 1. Also the 5. has nothing to with Wolf as he's now a veteran too. Maybe we'll see Wolf early in SSB4 as as much Falco was in Brawl.

Customizable movesets hardly mean anything for Wolf but affect Falco more, so Wolf has better chance than Falco, partially cross out 4 because he'd have to drop similar movesets or drop out of SSB4.
 
Last edited:

Ultinarok

Smash Lord
Joined
May 7, 2013
Messages
1,489
Location
United States
While Falco was popular competitely, but that's only thanks to his good movesets, not simply because he's cool. Cross out 2.

Sakurai considered Wolf in Melee but he was switched out for Falco presumably because he looked bit too similar to Fox by just using darker palette swaps. So that cross out 1. Also the 5. has nothing to with Wolf as he's now a veteran too. Maybe we'll see Wolf early in SSB4 as as much Falco was in Brawl.

Customizable movesets hardly mean anything for Wolf but affect Falco more, so Wolf has better chance than Falco, partially cross out 4 because he'd have to drop similar movesets or drop out of SSB4.
Well competitive popularity is likely what saved Sheik despite her fade into obscurity, along with Zelda's inclusion of course. That's why its a strength for Falco. And I suppose I only mention 5 because instead of making that switch to Wolf, Sakurai said "I want Falco." Then came back later at the last second and said "I guess I'll add Wolf too." Well not those exact words of course, but that was generally what happened. So Falco was still preferred, and might be again.

Either way, I want Wolf in more than anyone else right now.
 

Swift Fox

Smash Lord
Joined
Feb 22, 2010
Messages
1,040
Location
Pokémon Center
Sakurai said "I want Falco." Then came back later at the last second and said "I guess I'll add Wolf too." Well not those exact words of course, but that was generally what happened. So Falco was still preferred, and might be again.
I'm very interested in finding source supporting that (BTW is it for Melee or Brawl?). I could recall otherwise that he considered Wolf before Falco during pre-Melee but unfortunately I can't find source for it either. :(
 
Last edited:

Ultinarok

Smash Lord
Joined
May 7, 2013
Messages
1,489
Location
United States
I'm very interested in finding source supporting that (BTW is it for Melee or Brawl?). I could recall otherwise that he considered Wolf before Falco during pre-Melee but unfortunately I can't find source for it either. :(
I don't know the exact sources but I believe it was confirmed that the order characters were revealed on Dojo is the order they were chosen and programmed minus Sonic. Thus, Wolf was the second-to-last character chosen, and Falco was chosen before him, Toon Link, Jiggs, Game and Watch, Ganondorf, R.O.B., Lucario and possibly Snake.
 

Kuragari

Smash Apprentice
Joined
Mar 21, 2014
Messages
152
Ive also heard that Wolf was at first, chosen over Falco for Melee, but then switched back due to previously posted reasons.
What I dont understand though, is since Wolf was the last one revealed on DOJO, and since he had nothing at all to do with anything in the Subspace game, why do people think he is last-minute addition to Brawl? Someone has to be kept secret until the end and be the last to be unlocked right? :p
 

Ultinarok

Smash Lord
Joined
May 7, 2013
Messages
1,489
Location
United States
Ive also heard that Wolf was at first, chosen over Falco for Melee, but then switched back due to previously posted reasons.
What I dont understand though, is since Wolf was the last one revealed on DOJO, and since he had nothing at all to do with anything in the Subspace game, why do people think he is last-minute addition to Brawl? Someone has to be kept secret until the end and be the last to be unlocked right? :p
Well he kinda was. He had no role in the Subspace game because the Subspace game was probably designed when everyone but Sonic (who was deus ex machina'd in), Jiggs, TL and Wolf were confirmed. Sakurai then decided to go with those reps and put them in as post-game stages. Why else would he just leave three characters out of the story?
 
Last edited:

Sonicguy726

Smash Lord
Joined
Jan 3, 2014
Messages
1,498
Location
Kalos
Well he kinda was. He had no role in the Subspace game because the Subspace game was probably designed when everyone but Sonic (who was deus ex machina'd in), Jiggs, TL and Wolf were confirmed. Sakurai then decided to go with those reps and put them in as post-game stages. Why else would he just leave three characters out of the story?
Maybe he couldn't find a place to put toon link, the others dont have an excuse though
 

Ultinarok

Smash Lord
Joined
May 7, 2013
Messages
1,489
Location
United States
Now let's eliminate the people who cry clone. Let's assume his standards stay as they are because they are already unique. Let's look at specials. Post yay or nay to each one, and what you'd like them changed to specifically.

B: Blaster: Yay or nay? I say yay.
Side B: Wolf Flash: Yay or nay? Yay, its too satisfying to go.
Up B: Fire Wolf: Yay or nay? I'm uncertain. I like it, but ZSS's new recovery looks just like it, and it is kind of a problematic recovery thanks to his ledge grabbing issues. I'll say nay, in favor of some kind of lunging claw strike, like a true wolf.
Down B: Reflector: Yay or nay? I say nay, if only to add some diversity. Maybe some kind of explosive like Snake's C4, considering he's likely cut now.

FS: Landmaster: Yay or nay? Most will say nay. I agree. A team Starwolf aerial Wolfen barrage seems better.
 

Bowserlick

Smash Hero
Joined
Jul 25, 2005
Messages
5,136
Keep the Blaster and Side B (have Wolf howl at the end of the move during the sweetspot).

Down B and Up B need a change. Falco and Fox are on the same team so they have similar technology. Wolf seems like he would get into black market technology.

This might be too powerful. But Wolf's down B could be making a red grid the same shape and size of his reflector. The grid fades out after a second, but still exists as a zone. Press of Down B would make a red Wolfen laser come in from the front or back of the stage through the zone. Hits opponent or himself upwards. Like Snake's C4 explosion except it could be placed in the air.

Up B could be a vertical launch. He strikes at his side with his paws as he raises them above his head (claws splayed) while he springs upward. If he comes into contact with an enemy, he grabs like Captain Falcon, but throws them down somewhat as he launches even higher.
 
Last edited:

Kind Dedede

Smash Ace
Joined
Dec 1, 2007
Messages
578
Location
Yale, Michigan
NNID
ClaptonsWig
Wolf could very easily be given a more different round of specials and final smash, and still be a clone >.<

At least his Up B needs to change, that thing has let me down so many times
 

arcticfox8

Smash Champion
Joined
Oct 6, 2013
Messages
2,171
Location
Good times, KY
I think Wolf and Falco should remain the same for the most part.
Smash is a fighting game, y'know? Most fighting game characters' movesets don't drastically change between games.
 

Kuragari

Smash Apprentice
Joined
Mar 21, 2014
Messages
152
Give Wolf his ship instead of a landmaster, and possibly tweak his up B so its a little better. Only improvements I could see
 

Kuragari

Smash Apprentice
Joined
Mar 21, 2014
Messages
152
So I read on Gamespot a staff member that went hands-on with the new Star Fox U game...

"In a dogfight against Wolf, at least when I was able to track him down, the flight controls offered quick turns and the ability to easily maneuver around the game's battlefield. And the conversations from your ever-present flight companions, Slippy, Falco, and Peppy, from your GamePad speaker pull you even further into the game."

To me this seems to improve his chances of returning to Smash if he is included in the next SF game.
Thoughts?
 

Trigger123

Smash Journeyman
Joined
Jan 8, 2014
Messages
385
So I read on Gamespot a staff member that went hands-on with the new Star Fox U game...

"In a dogfight against Wolf, at least when I was able to track him down, the flight controls offered quick turns and the ability to easily maneuver around the game's battlefield. And the conversations from your ever-present flight companions, Slippy, Falco, and Peppy, from your GamePad speaker pull you even further into the game."

To me this seems to improve his chances of returning to Smash if he is included in the next SF game.
Thoughts?
With the lack of villains showing up today he better be back
 

ShichibukaiJimbe

Smash Apprentice
Joined
Oct 1, 2013
Messages
115
Wolf has an entire mode in the new Starfox game, that seems to grant him relevance more than enough to keep his spot, through I never doubted him
 

Ridley_Prime

Proteus Geoform
Joined
Sep 18, 2007
Messages
8,631
NNID
AlphaWarDragon87
3DS FC
0774-4845-6886
Switch FC
SW-7888-8563-5773
Any details as to what the mode is, what it's like, or what it's called out of curiosity? Regardless, that's awesome.
 

SeatreasureReturned

Smash Apprentice
Joined
Jan 14, 2008
Messages
132
Fox's dark skin that was used in the E3 tournament kind of reminded me of Wolf. I don't see Wolf being cut, but I just thought it was interesting.
 

Ridley_Prime

Proteus Geoform
Joined
Sep 18, 2007
Messages
8,631
NNID
AlphaWarDragon87
3DS FC
0774-4845-6886
Switch FC
SW-7888-8563-5773
To be fair, an eye patch can make just about anyone look cooler.
 
Top Bottom