dak0tah
Smash Cadet
i dunno, these threads always seem to come off as noobish, but i had a few points i needed clarifying on, so say what you will.
first, tele-stepping and lightstepping. i can scar just fine, consistently, etc. but ive tried jumping to quick illusion, dropping and illusion just after/before when you would scar, jumping backwards to illusion, and a few more, and ive found random results all around. sometimes they works, sometimes they dont. is there a more detailed/easier description of how to do them? and where exactly is the sweetspot for lightstepping? am i trying to hit the edge? just above? just below?
second, my fox trot. am i correct that this is essentially just tapping the control stock in one direction with the correct rhythm? is this useful to wolf, and is there another purpose than just being able to run up and fsmash or dsmash?
next, what are some good aerials for RAR other than bair? is there an advantage to a backwards dair spike off the edge? or can you get on the other side of them and fair them in the direction you just came from? and whats the best attack for a ledge hop?(i hope im calling it right, the one where when your hanging, you pull back and jump over the ledge with an aerial) im guessing just a nair for the combo potentiallity, but a fair could give you a second to recover i guess.
can someone also explain when exactly you hit the A button for a gliding toss? i play with a lot of casual friends who prefer items on, so this is important, as well as my secondary is Diddy, so this applys doubly to his bananas.
last(i promise) the upthrow seems to give a bit of height for potential follow up, but i havnt seen too much emphasis on this from the community. why is this? i play against usually light charactors, so i may just be misjudging it, but at zero percent, olimar is very easily set up for another quick hit, probably more if done right.
sorry for the wall of text, but thanks for whatever help you can offer. im signing off for the night in a few, but ill be reading this first thing in the morning.
edit - illusion canceling. mash special button or specific timing? certain number of pushes in set time determines how long or exactly which frame you push it in determines? i can cancel it consistently, but not at a set length, sometimes medium, sometimes short. thought of this right before heading to bed. good night.
first, tele-stepping and lightstepping. i can scar just fine, consistently, etc. but ive tried jumping to quick illusion, dropping and illusion just after/before when you would scar, jumping backwards to illusion, and a few more, and ive found random results all around. sometimes they works, sometimes they dont. is there a more detailed/easier description of how to do them? and where exactly is the sweetspot for lightstepping? am i trying to hit the edge? just above? just below?
second, my fox trot. am i correct that this is essentially just tapping the control stock in one direction with the correct rhythm? is this useful to wolf, and is there another purpose than just being able to run up and fsmash or dsmash?
next, what are some good aerials for RAR other than bair? is there an advantage to a backwards dair spike off the edge? or can you get on the other side of them and fair them in the direction you just came from? and whats the best attack for a ledge hop?(i hope im calling it right, the one where when your hanging, you pull back and jump over the ledge with an aerial) im guessing just a nair for the combo potentiallity, but a fair could give you a second to recover i guess.
can someone also explain when exactly you hit the A button for a gliding toss? i play with a lot of casual friends who prefer items on, so this is important, as well as my secondary is Diddy, so this applys doubly to his bananas.
last(i promise) the upthrow seems to give a bit of height for potential follow up, but i havnt seen too much emphasis on this from the community. why is this? i play against usually light charactors, so i may just be misjudging it, but at zero percent, olimar is very easily set up for another quick hit, probably more if done right.
sorry for the wall of text, but thanks for whatever help you can offer. im signing off for the night in a few, but ill be reading this first thing in the morning.
edit - illusion canceling. mash special button or specific timing? certain number of pushes in set time determines how long or exactly which frame you push it in determines? i can cancel it consistently, but not at a set length, sometimes medium, sometimes short. thought of this right before heading to bed. good night.