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Can you escape the chain grab?

J4pu

Smash Champion
Joined
Mar 30, 2008
Messages
2,343
Location
Torrance/Irvine, CA, USA
everything is dependent on what character is getting chain grabbed, go ask the boards of whatever character you play. Or be more specific.
Or try looking around on the boards since we get noobish questions all the time and it gets tiresome. Of course the info you are looking for may not be as easy to find as just looking in the guide, so just be more specific.
 

M-WUZ-H3R3

Smash Lord
Joined
Aug 1, 2008
Messages
1,793
usualy a n-air can break a chaingrab, but you can also air dodge or tech roll out of it.
 

J4pu

Smash Champion
Joined
Mar 30, 2008
Messages
2,343
Location
Torrance/Irvine, CA, USA
usualy a n-air can break a chaingrab, but you can also air dodge or tech roll out of it.
You obviously have no idea what you are saying, the Nair is character specific, the Tech roll out would mean it isn't a real chain grab, same with the air dodge

don't give advice on things you don't understand
 

8AngeL8

Smash Lord
Joined
Oct 4, 2008
Messages
1,298
Location
Dallas, TX
Basically, for most characters, you cannot get out of it until around 40 percent. Some more, some less. A few, such as Peach and the earthbound kids, can barely be chain-grabbed at all. The point is, everyone can get out before hitting 50 damage if they just DI properly and sometimes use Up-B.

Given that you made this topic I assume you're having trouble with someone chain-grabbing you. The answer is quite simple: Don't get grabbed. Falco actually has fairly bad grab range, and you know for a fact that until you hit that 50% damage mark that a Falco will be looking to get a grab off. Just don't land yourself right in front of him and spot-dodge if he tries to dash-grab.
 

ReoZeo

Smash Journeyman
Joined
Sep 23, 2008
Messages
211
Location
Clarksville, MD
Haha well obviously if they're at a high percent or the user cannot CG well, other than that no I don't think so :)
 

B-Mon

Smash Journeyman
Joined
Mar 5, 2008
Messages
321
Location
New York City
The Monsiuer escapes with UpB at around 30%.
Marth with UpB, but can be baited out and punished.
Sonic with UpB.
Ice Climbers can interrupt grab with the non-grabbed climber.

Lucario,Ness,Lucas,Rob,Luigi,Peach,Kirby,Zelda = The distance after the grab is good enough for the small hitstun to finish and they can jump eventually. (Different Percents.)


That's from the top of my head.
 

J4pu

Smash Champion
Joined
Mar 30, 2008
Messages
2,343
Location
Torrance/Irvine, CA, USA
that was harsh
lmao mike just told me who you were, so i guess i can be a little nicer, but normally you want to look through the sticky threads for a character before asking questions because everybody in the boards are tired of repeating the same answers over and over again.
Anyways, in general the best way to get out of the CG ASAP is to DI up and away and use your quickest aerial or double jump.
Of course as i said before it's really character specific as to the best way to get out of it.
 
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