Eternal Yoshi
I've covered ban wars, you know
- Joined
- Mar 3, 2007
- Messages
- 5,450
- Location
- Playing different games
- NNID
- EternalYoshi
- 3DS FC
- 3394-4459-7089
I really really REALLY don't think we should be talking rulesets so soon that turn off stages and items. I don't want us to make the same mistake the community did with Brawl.
For a "Quick" recap, the Brawl community turned off items and quite a bit of stages before the game even came out in the US and Europe, with the reasoning being things that were established in Melee, which is a different game. There were tournaments in select areas running the JP version of Brawl in February of 2008 (The game was not officially out in America or Europe)with no items and certain stages banned with no basis or testing whatsoever(Some setups in those tournaments did NOT have Wolf unlocked in the roster).
https://www.youtube.com/watch?v=bIdIQ8KLlcI
https://www.youtube.com/watch?v=_UASw6nJB7M
https://www.youtube.com/watch?v=ivLP97PkcIM
etc.
One thing that people didn't know is that in the early, early days of Melee, items were legal for a point, though their was debate for turning them off. However a certain incident happened in a tournament match involving an exploding item that raised red flags and caused them to be turned off since. Brawl doesn't have an equivalent incident or testing of much during the early days because they were turned off before such a thing could happen, which is ridiculous.
Also, many people cite explosive carrier items as a reason that items in Melee are turned off as you cannot turn them off without turning off all items. Brawl lets you turn off the carrier items independent of others, something I felt was forgotten during early 2008.
Many people both in and outside of the Smash Communities think it was very stupid to turn off and ban stages and items because of what happened in a different game, Since the brawl community turned them off so soon, there was no evidence of items/stages being broken, unbalanced, and therefore no evidence of broken tactics with items in Brawl in a competitive setting.
This proved to be a problem when Brawl went to EVO 2008 later that year, as the higher ups chose to use items because the basis and reasoning for turning them off were because of Melee and not Brawl, much to the dismay of most of the smash community that boycotted it and created further friction...
Now then, I want us to have items legal in all early tournaments of Smash 4 so that if there's an item that contains a broken tactic, we'll have hard evidence in the same game in a competitve setting to turn it off and ban for all to see that's not based off of rulesets and logic from an older game.
tl;dr stop banning stuff so early bcuz melee. That **** makes the ENTIRE smash community look bad, as proven with Brawl in 2008. Play the game with items for a little bit. It's for the best.
For a "Quick" recap, the Brawl community turned off items and quite a bit of stages before the game even came out in the US and Europe, with the reasoning being things that were established in Melee, which is a different game. There were tournaments in select areas running the JP version of Brawl in February of 2008 (The game was not officially out in America or Europe)with no items and certain stages banned with no basis or testing whatsoever(Some setups in those tournaments did NOT have Wolf unlocked in the roster).
https://www.youtube.com/watch?v=bIdIQ8KLlcI
https://www.youtube.com/watch?v=_UASw6nJB7M
https://www.youtube.com/watch?v=ivLP97PkcIM
etc.
One thing that people didn't know is that in the early, early days of Melee, items were legal for a point, though their was debate for turning them off. However a certain incident happened in a tournament match involving an exploding item that raised red flags and caused them to be turned off since. Brawl doesn't have an equivalent incident or testing of much during the early days because they were turned off before such a thing could happen, which is ridiculous.
Also, many people cite explosive carrier items as a reason that items in Melee are turned off as you cannot turn them off without turning off all items. Brawl lets you turn off the carrier items independent of others, something I felt was forgotten during early 2008.
Many people both in and outside of the Smash Communities think it was very stupid to turn off and ban stages and items because of what happened in a different game, Since the brawl community turned them off so soon, there was no evidence of items/stages being broken, unbalanced, and therefore no evidence of broken tactics with items in Brawl in a competitive setting.
This proved to be a problem when Brawl went to EVO 2008 later that year, as the higher ups chose to use items because the basis and reasoning for turning them off were because of Melee and not Brawl, much to the dismay of most of the smash community that boycotted it and created further friction...
Now then, I want us to have items legal in all early tournaments of Smash 4 so that if there's an item that contains a broken tactic, we'll have hard evidence in the same game in a competitve setting to turn it off and ban for all to see that's not based off of rulesets and logic from an older game.
tl;dr stop banning stuff so early bcuz melee. That **** makes the ENTIRE smash community look bad, as proven with Brawl in 2008. Play the game with items for a little bit. It's for the best.