I can't tell if you're dense or just being contrarian, but if there are more matches to be played in a set, that gives you more time to adapt to something. If you don't find that obvious then I think we're at an impasse.
Neither. Maybe you're just not bright enough to get it? I'll spell it out for you:
In either a Bo3 or Bo5 both players are subject to the same conditions (the set being a Bo3 or a Bo5).
Therefore both players have the same amount of time to adapt.
You are creating an arbitrary choice that Bo5 is "better" than Bo3. But in either case, both players again have the same amount of time to adapt.
Even if both players have the same amount of games to learn, that doesn't take away from the fact that in a Bo5 there is more time to adapt than a Bo3, even if it's only one more game.
Time is relative. Ever hear of Einstein? Since both players have the same amount of time, while in "absolute" terms there is "more" time, in relative terms there isn't any more time.
In other words, let's say I say the skill to adapt in a Bo3 (in an absolute "shorter" amount of time) is "more skilled" (completely arbitrary on my part) than the skill to adapt in a Bo3 (in an absolute "longer" amount of time). You say the opposite (which, again, is completely arbitrary on your part).
What you call "gimmicks" is completely arbitrary. Maybe you're just worse at adapting in a Bo3 than you are at adapting in Bo5. Maybe I'm just better at adapting in a Bo3 than I am at adapting in a Bo5. Neither is better or worse than the other. But as far as practical matters go, there are very vital reasons less "absolute" time is > than more "absolute" time.
From my point of view you should provide one, proof that variance in Bo3 even exists (in my experience the 'favorite' wins in Melee the vast majority of the time). Right now you're just begging the question imo.
As M2K said, Bo5 provides a larger sample size so that reduces the effects of misfortune or luck, be it from an SD or a stitchface.
Luck is the residue of design. SDing is skill, or lack thereof, as well as inherent advantage/disadvantage within character selection. Traversing a stitch face is mental/psychological skill, or lack thereof.
Frankly, tournaments are already long enough as is. I don't know about you, but I have a life away from Smash. M2K's life is Smash, so I understand why he doesn't mind sacrificing time for sample size.
While I would agree with the implicit point that endurance is a significant part of skill, I feel that endurance is already too emphasized in the scene. At what point are we just measuring endurance significantly more so than peak "skill?"
In snapshots of the game there will always be luck/variance. But I am confident that in the long run, there are more than enough tiny exchanges ("sample size") in Bo3 sets already that we don't need to prolong sets. The cream
already rises to the top. The system is
already incredibly efficient.
I understand that you seem to just want more of a good thing. Well, too much of a good thing is a bad thing. Frankly, I think the scene is already far too ensconced in an unconscious addiction to this game, to tournaments in general. (And, if you want to lobby personal shots, I find it not the least bit surprising that an overweight glutton such as yourself would want
more.)
I think Bo5 is too much. You don't. Doubt we'll agree, so let's agree to disagree.