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Yup. Moving.This belongs in the Falcon forum, not General Discussion.
http://www.ssbwiki.com/Captain_Falcon_(SSB)/Up_smashI'd be down with this. Though, I don't quite remember exactly what his 64 u-smash looked like.
In Melee yes, I totally agree it'd be unfair. Project M, I'm not so sure it'd be unfairIt would be cool, but would make his combo potential pretty unfair.
I guess its kind of true with characters as well rounded as mario, but it might become a very centralizing ground move, which might change him too drastically from his melee counterpart. I agree, he definitely needed something from melee, and that he still might need a couple of tweaks here and there, but I dont think it should be to this area. With his new specials, his whole ground game is based off tech chasing into the air, and he is relatively strong at this point. His ground game is pretty good as it is, if played correctly. If he deserves any sort of buff in an area, it should honestly be his recovery. The falcon kick angle is changed to be more vertical to melee's, making using it for the extra jump a little more difficult, and his up b is also more vertical compared to melees. No to mention, his up b is the easiest one in the game to edgeguard. If he could get some sort of hit on his up b besides the grab like ganondorf has, I think that would be optimal.In Melee yes, I totally agree it'd be unfair. Project M, I'm not so sure it'd be unfair
I personally think that buffing falcon's ground game is a WAY better idea than buffing his recovery. I hate recovery buffs and buffs to his recovery (besides falcon kick) would have way more of an impact because he's balanced around his crappy recovery. The day he starts flying around with a stellar recovery is the day i drop him. I know that would never happen, but still. His recovery has already been buffed enough.I guess its kind of true with characters as well rounded as mario, but it might become a very centralizing ground move, which might change him too drastically from his melee counterpart. I agree, he definitely needed something from melee, and that he still might need a couple of tweaks here and there, but I dont think it should be to this area. With his new specials, his whole ground game is based off tech chasing into the air, and he is relatively strong at this point. His ground game is pretty good as it is, if played correctly. If he deserves any sort of buff in an area, it should honestly be his recovery. The falcon kick angle is changed to be more vertical to melee's, making using it for the extra jump a little more difficult, and his up b is also more vertical compared to melees. No to mention, his up b is the easiest one in the game to edgeguard. If he could get some sort of hit on his up b besides the grab like ganondorf has, I think that would be optimal.
This was a great idea, and I like that you're thinking critically to improve the characters design, but he doesnt need any tweaks in this a particular area, he needs to be strengthened in his weaker ones to keep up with Project M's extremely solid and non transparent character designs and low technical demands.
Can you post what that looks like for our more lazy followers? *cough* me *cough*I feel like his 64 fsmash would be cool too, and not overpowered. The longer range would help him with edgeguards too