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Can I get a frame expert to explain this new Freeze Glitch?

Strong Badam

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from what I can tell, the typical grab -> sideb is replaced by ganon grabbing nana and popo side-b-ing. apparently the only important part is that nana is grabbing/is grabbed.

http://www.youtube.com/watch?v=IyNuWtEUqkQ

no idea if it's only applicable to ganon/falcon upb.

EDIT: it might even be a 1.00 specific thing. i think the setup gvice/spaceballs were playing on was 1.00.
 

ajp_anton

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It's in all NTSC versions.
edit: The regular glitch I mean, no idea about this one... Looks like it's the same though.
 

Strong Badam

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It might be somehow caused by the abnormally low hitlag on Ganon's Up-B throw. But I might be wrong.
 

Zechs

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It might be somehow caused by the abnormally low hitlag on Ganon's Up-B throw. But I might be wrong.
thought it was the fact nana is preforming or being part of a grab.

falcon can have same problem also , also seen this glitch when someone is throwing nana and you over b
 

Fly_Amanita

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This glitch is a lot like the regular freeze glitch. With the usual one, you side-B right as Nana throws the opponent. With this one, you side-B right as the opponent throws Nana. I don't know what the details here, but this isn't anything new.
 

Bones0

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I always thought the whole reason the freeze glitch happened was a result of the opponent experience two different hitstun at the same time (the throw's and the side-B's).
 

ajp_anton

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The regular freeze glitch happens when you input side+B at the same frame as Nana's hammer hits the opponent.
Nana's hammer hit can be pummel, fw-throw och up-throw. Other throws do not use the hammer and won't work.
Also, Popo's fw+B doesn't have to hit anything, and the opponent is frozen long before its first hitbox.
 

ant-d

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Freeze Glitch Information

To answer your questions:
Not very precise. Just press side+b on any frame between 2-5 of Ganon's Up+B. (4 frame window: 2,3,4,5). Squall hammer attack must come out.
Frame 1 = Ganon grabs Nana.
It can be done in singles.
Hitting seems to be the only way to break out. There is at least one special case where Nana can break out. This is when the freeze glitch is performed on a Grab+Jab attack.

Go here for a video and more detailed freeze glitch information
 

standardtoaster

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Sideb hits frame 12. I was wondering if you meant that do the Ice Climbers need to hit during the frames you said or if they just needed to start doing the move during those frames.
 

ajp_anton

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"Another odd finding is that the glitch doesn’t seem to work with Falcon’s Up+B attack. I am not familiar enough with the mechanics of the game to understand why this might be the case."

I think this has something to do with the hammer hit in my previous post. It needs to be some kind of specific (grab-related) hitbox that freezes it, which CF's up+B lacks.
What exactly happens on frames 2-5 with Ganondorf?
 

Doc King

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I've seen this glitch a while ago on YouTube and it's not something new.

Very weird and kind of funny glitch though. I would laugh if Kage or RockCrock did this on Chu, Wobbles, or Fly in a national.
 

ant-d

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"Another odd finding is that the glitch doesn’t seem to work with Falcon’s Up+B attack. I am not familiar enough with the mechanics of the game to understand why this might be the case."

I think this has something to do with the hammer hit in my previous post. It needs to be some kind of specific (grab-related) hitbox that freezes it, which CF's up+B lacks.
What exactly happens on frames 2-5 with Ganondorf?
On 'glitch frames': Ganon's status = 309, and Nana enters CaptureCaptain status. This is from the white text in dev-mode. There's not really much difference between a glitch frame and a non-glitch frame.
Do you need frame screenshots?

Hmm.
It seems the timing can change depending on Nana's position (or something else). Testing again in debug mode, the glitch is working on frames 2-4. Weird.

The frame advance function in Dev-mode is different from the emulator's frame advance function. I'm getting different results and different numbers from the white text. Even when advancing the same amount of frames. From dev-mode, it appears you can initiate the freeze glitch from a larger window. I was unable to do this earlier in the normal game.

I may need to restart the emulator or something as I'm getting inconsistent results. Needs more investigation.
 

ant-d

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I don't know the answer.
One of the differences between this and the regular glitch:
Regular glitch = enemy is in damageflyn (nana throws) or capturedamage (nana grab+jabs) status
This glitch = enemy is in throw status or capturecaptain status. (These are the terms given in dev-mode)

So, the enemy is attacking rather than being damaged. It may have something or nothing to do with it.

Seriously wtf is going on?!
Can anyone explain why dev-mode allows the glitch on almost all frames of Ganon's Up+B, whereas
in normal 'vs mode' I've only been able to glitch the first 3 or so frames of Ganon's Up+B.

I've tested this 10 times to make sure :-s

Isn't debug/dev-mode the same as the normal game?
 

[TSON]

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oTSONo
i believe the freeze is caused when nana is checking to see if she's close enough to popo and is in some sort of grab-related hitlag. hitlag freezes a couple lines of code in brawl and i wouldn't be surprised if that wasn't the case in melee too, it must be going to the sideB's range check routine and freezing because it's not allowed to progress since nana is in hitlag

ganon's upB would cause hitlag with the electric hits, and if you check when samus falls into it, the hitbox is definitely still activated, also is consistent with the other freeze glitch

just a theory
 
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