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Smash Journeyman
Would it matter either way so long as the random factor truly was present?Quick question on the variable moves thing: In the SF games that did include this, was this present on every move or only select moves?
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Would it matter either way so long as the random factor truly was present?Quick question on the variable moves thing: In the SF games that did include this, was this present on every move or only select moves?
I value skill over luck in nearly every scenario. I have read the threads first few pages, and it does have some interesting points, but it doesnt adress that simply not having a normalized item spawn position/item timer increases the luck factor. I can see it being a middle ground for some, but I cant imagine wanting to sacrifice skill at all. If a mechanic adds randomness, it automatically detracts from skill.http://smashboards.com/threads/offi...d-for-a-side-project-huh-p-poll-in-op.164675/
You now have many, many pages of homework to do.
Your opinion, properly stated and based off of your posts, is "Because things that have uncontrollable factors of randomness should not be included, items are competitively invalid" (and in this context, "competitively invalid" == having no redeeming qualities for consideration in competition). Which is still wrong, because the first part, that "things that have uncontrollable factors of randomness should not be included", is also wrong, because as I said before, it ignores context. You don't see SF players complaining when moves do variable damage (and yes, some SF games have variable damage moves that are either slightly random or are hard / impossible to perfectly control the damage amount consistently). Random =/= bad. That's the whole point that you're ignoring out of convenience because it's easier to ignore context.
If it's not even a substantial sway, it's not a big deal if everything had it. But I was immediately thinking of moves like Peach's turnips. It's the only move in her moveset to have variable damage and you're the one in control of using it in the first place. I don't find the comparison works if it's only a few moves we're talking about. Items spawn regardless of what you do on the other hand.Would it matter either way so long as the random factor truly was present?
NO. Jesus, you're not getting it. This:
"If a mechanic adds randomness, it automatically detracts from skill."
Is simply not to be taken as given. It's not just true no matter what. IF that is true, then it follows that whatever. But, it is NOT simply true in all cases.
And, no, you can't turn it off.
EDIT: And you didn't even read it all... Jesus. There's no hope. "I get that you're making a complex argument that will require me to read a lot, but I got bored 3 pages in and decided to stop, so your argument is invalid."
This thread is ****ing yonkers.
Exactly, which means you didn't even read it. I put the stage hacks in the OP for the same people who'd rather play P:M than vBrawl; all of those people complaining about the spawn locations could hack away the problem. They aren't a part of the ruleset.
The whole point of you reading it was to prove that randomness is not inherently bad. You want me to name a random thing that adds depth and skill? I linked you to two entire freaking threads on it. I already named it. YOU are ignoring it.
Yeahhh I think this thread got out of hand.This thread is ****ing yonkers.
And the same can be said about you. I suggest you look at something differently and you refuse. It's the pot calling the kettle black.The same answer could be applied if the question was "Can you be reasoned with?".
Rules just need to help smash be straight up appealing. Getting into Evo was a very good example of that. Players from traditional fighters have opinions varied opinions on smash compared to other traditional fighters. I doubt that if Smash ran any other ruleset other than what is is now, I doubt there would be much cross over interest for other players in different games.I'm posing the idea that maybe tweaking the ruleset, or the way by which we create a competitive Brawl/Smash4 setting, could be changed for the better. Maybe it involves items. Maybe it involves hacking the game to make things more interesting. Maybe it involves going through character bans before a match in the same way that you would for stages. All just ideas off the top of my head.
Hell, maybe it can't be changed without making it too over the top, or luck based, or boring. I don't know.
Any one else here realize we have two smash games...?
You realize the wii u version, which is expected to be the uber competitive standard version could have intense rules, while the 3DS had rules that possibly had items and such?
We have TWO smash games. It's time for some unprecedented things! Time to see if more liberal stage list or items affect tier lists and such so we can try and prove things about the rules we play by now. I think it's an opportunity to try it!
Then think again! I plan on wasting TONS of hours to make this happen XDI highly doubt 3DS Smash will ever get competitive.
Items are a good talking point because everyone outside of competitive Smash likes items and they get them.
Then think again! I plan on wasting TONS of hours to make this happen XD
But for real, there will be TONS of people on 3DS smash as well, some wont mind the delays on inputs for online play as much either if it runs well seeing as how they would at least slightly exist even in in person play between two 3DSs, there is a HUGE opportunity to run events for them even if it's only online then at the largest local events. 3DS play would help players that have an extremely hard time getting to events participate in something more, and if there is a spectator mode that is easy to access for games, they could still be streamed even!
I've worked with a TERRIBLE game (PSASBR) to develop a scene, and it lasted till Sony literally said they are killing the game but keeping the servers on a tad longer >_> 3DS can have a scene, and having it distinguished from the wii u scene would give it a different twist AND invite a chance to truly examine different rulesets. A chance for EVERYONE to get something they want, whether it be items on play and a more liberal stage list, or the standard of play people are used to. Why waste the opportunity?
Oh hey Aylas! I didn't notice it was you till you mentioned PSASBR. How are things going? (PlayerXIII/ShailsTDSPT, depends on how you have seen me on your chat)
If the community tries hard enough, a game will always have some kind of competitive scene. PSASBR is a clear example: An horribly balanced game that still had a competitive scene. I didn't go too deep into it because I joined the party way too late but I actually enjoyed it. With people like Aylas in the 3DS version, you can be sure it will have a competitive scene (and I am glad, I only have a 3DS) and trust me, I have seen what this guy can do for a game. Thank the gods you are on the 3DS side Aylas, you innovated quite a bit with PSASBR, can't wait to see what you will do with Smash.
Then think again! I plan on wasting TONS of hours to make this happen XD
But for real, there will be TONS of people on 3DS smash as well, some wont mind the delays on inputs for online play as much either if it runs well seeing as how they would at least slightly exist even in in person play between two 3DSs, there is a HUGE opportunity to run events for them even if it's only online then at the largest local events. 3DS play would help players that have an extremely hard time getting to events participate in something more, and if there is a spectator mode that is easy to access for games, they could still be streamed even!
I've worked with a TERRIBLE game (PSASBR) to develop a scene, and it lasted till Sony literally said they are killing the game but keeping the servers on a tad longer >_> 3DS can have a scene, and having it distinguished from the wii u scene would give it a different twist AND invite a chance to truly examine different rulesets. A chance for EVERYONE to get something they want, whether it be items on play and a more liberal stage list, or the standard of play people are used to. Why waste the opportunity?
Its not that, its the control scheme for the 3DS smash,not the actual game itself.
A better version of the same game, one on a console with good graphics, easy to stream, larger scene, better controller customization options, and non wireless multiplayer.Why would that stop it from having a competitive scene? People who wanna play on the 3DS will figure out the control scheme and play it. Since they are playing it in the first place on the 3DS and would be required to do so to play, I'm not understanding why that'd make the scene not exist.
A better version of the same game, one on a console with good graphics, easy to stream, larger scene, better controller customization options, and non wireless multiplayer.
Choice would be clear for anyone who wants to play Smash on a larger scale.
Now this makes a bit more sense, but also has counters too.
Similar in many ways, I think 3DS will have a cool experience on is own, and who knows? Maybe the 3DS scene will be the larger scene, think about it: there are WAY more 3DS consoles out then wii u consoles, and while some people will buy them just for smash, people who already have a 3DS might wanna save cash and only buy it there. It might turn out to be the other way around, but only time can tell on that one.
He stated that things that would be technically limiting on the Wii U to the 3DS will be dropped. We assume things like Ice Climbers, Transformation characters, and gamplay modes will be dropped.
The characters are going to be the same in both games, he said that himself so if we get transforming characters and Ice Climbers back (PLEASE have Ice Climbers back!) they'll be in both games. Game modes? Now that's a bigger possibility, but no 1v1, 2v2, or FFA modes would NEVER happen and that's all you really need to run tournaments. And if some customization options are out in terms of items or whatever, we work around em like you would in any other game. I've worked with one of the worst fighters in existence and it managed to shine during its time when it was alive, we can make smash, a far superior game shine as well!
Can you show me the quote for that? I'm inclined to believe you but wanna read it in his own words to interpret it.No, he stated that characters rosters will be close to the same and stuff that provides limitations on the 3DS will be dropped but kept in the WiiU version. Never once did he state that everything besides stages would be the same.
You cant possibly imagine 8 characters running around onscreen on a 3DS can you? That already slightly lags the Wii.
http://www.polygon.com/2013/6/14/44...ing?utm_source=twitterfeed&utm_medium=twitter
"Sakurai left himself an out on that explanation, however, saying that if there are items on the Wii U version that can't technically be accomplished on Nintendo 3DS, he'll leave them out of that version."
By items he clearly means gameplay elements, stuff is lost in translation unfortunately.