YvngFlameHoe
Smash Ace
Fox and Falco I know are struggle match ups, I wanna know how it should be played as Falcon. The same goes for the rest of top 8
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Magus420? :D Thanks for all thisThis is all very barebones, but it's something. To fully explain these matchups would take far too much time than I'm willing to put into a simple response, but here it is:
Vs All:
Vs Fox:
- RUN
- RUN FASTER
- Make sure you're exploiting your movement options as much as possible, as that is one of Falcon's greatest strengths (utilizing all trajectories of jump, shield stops, pivots, dash-> WD, moonwalk, sticky walk, etc.)
- Make sure you properly space/time your aerials (hit with the tips of your hitboxes/make sure you hit low on shield)
- Stomp-> Knee
- 0% Stomp-> Regrab
- Stomp through platforms (Marth, Peach, Sheik, Falco/[Fox]) the other top tiers are too short (if they start crouching, mix up with fall through aerials/edge cancelled stomp-> aerial)
Vs Falco:
- Tech Chase with up throw (check out Gravy's tech chase on spacies)
- It's not hard to reaction tech chase with grab on spacies, way easier on Fox than Falco IMO
- Space with Nair and Late/instant Uair
- SDI shine towards stage when shined near ledge to snap to it, or in to try and force them to go the other direction when Wave Shining
- You're usually waiting/baiting for an opening. Once you get it, tech chase/combo to death. Fox get's bludgeoned like mad, it's his only true weakness.
Vs Marth:
- Tech chase is similar to Fox, but down throw at lower percents can help, it's preference really
- Trades are almost always favorable
- Early knees usually convert to stocks
- Powershield laser-> nair if the laser hits them (have to call it usually, depends on spacing)
- Space with toes of nair and late/instant Uair
- Make sure your platform movement is solid, and are able to change your approach trajectories to respond to lasers
- Raptor Boost goes under high lasers, nair goes over low lasers
- Falco cannot defend his forehead, except with pivot utilt
- Always be watching for utilt/bair
- Ledge tech fsmash edge guards (it goes under the ledge, and it's almost impossible to sweetspot)
- SDI out of pillar combos. This takes some finesse, but always be looking for escapes (edge cancel on platforms, anything to get you out of hitstun)
Vs. Sheik:
- Give wide berth until you find an opening, Marth's range, and greatest strengths come from proper spacing
- There are a large number of combos that you can pull out on Marth that well help you effectively 0 to death without too much difficulty (dthrow-> regrab-> dthrow-> SH nair-> regrab-> uthrow-> FJ instant uair-> falling uair-> knee) <-one example (pivot grabs help extend these combos more, and give you the tools to adapt to ambiguous DI)
- nair leads to more nasty combos
- Powershield Fsmash-> SH knee
- 0% knee-> regrab
- Raptor boost is not a bad response to a Marth in the air
- carry across stage with uair/nair
- Edge guard with Marth Killer/bair
- If deciding between DIing in or out, keep Fsmash tipper range in mind. Sometimes it's better to just eat the non tippered Fsmash
Vs Peach:
- Don't approach/keep moving to bait and understand habits
- late/instant uair combos well into more uairs and other combos (similar in weight to Marth). When properly spaced it's safe on shield as frame perfect late uair is frame neutral, allowing you to dash away
- When being tech chased: SDI jab resets up (between ~15-32%), mix up tech options, pray
- You can punish ftilt's ending lag with super precise timing/spacing with uair
- Tech chase her back, yours is better
- Hold ledge to edge guard, remember that only the first part of her Up B has a hitbox. If she lands on stage, ledge hop reverse knee/stomp-> reverse knee
Vs Puff:
- Don't let her pull turnips
- stomp/knee dsmash
- Don't challenge Dsmash on platforms from below
- 0 to death (dthrow-> SH nair [first hit rising, second hit falling]-> regrab-> uthrow-> FJ instant uair-> falling uair-> knee) I believe, this is off the top of my head. Magus has a post where he goes pretty in depth on this combo
- Watch for Dash Attack, it leads to her tech chase and many of her combos
- edge guard by grabbing ledge at the right time if she's trying to sneak to the ledge with her parasol
- If she is on ledge you can pressure as her double jump makes it very difficult to cover with a ledge hop aerial
- Bair works well to wall her out
Vs IC's:
- Space with Bair and Uair
- Low single hit nair->grab on crouching Puff
- Stay away from edges
- Don't edge guard/just hold ledge and try to cover their recovery on stage, make them eat their jumps
- once you get an opening, uair is usually a good option to rack up damage
- sweet spot bair is a good kill move (around 80%)
- SDI uthrow/utilt/uair away to avoid rest
- Watch for duck under jab/grab to rest
- Try to get under Puff
That's just a start.
- Knee
- uthrow breaks them up for easy knee setups
- If you can, eliminate Nana early (unless Popo's attempts to save her place them in more dangerous situations, then just punish their foolishness)
- Cross up with Bair
- Watch for desynchs, Falcon really messes them up when they abuse them too much
- Don't get grabbed/make sure you properly space aerials
Learn how to pivot. So much more useful. Not to say moonwalking doesn't have its uses, but pivots just feel SO GOOD. I feel like the true Falcon jollies come from slick movement. Combos are nice too.So I've slowly been getting into melee. Since I can't do the fancy technical stuff with fox & falco I've been maining Falcon/Marth. I watched Ken & Isai back in the day and pretty much copy their play style. Not like I'm anywhere near a true imitation though, lol.
One of these days I've got to learn how to moonwalk.
yeah =/This thread is dead af yo
index thread is the best place to start. lots of info on basics & mu specific stuff. fox is one of falcons worst mus so i dont know if picking him up as a counter pick is really gonna do you a whole lotta good.Hey, I'm a peach/Luigi user that wants to pocket Falcon. I feel as if the Fox MU is a lot easier for him than it is for either of the two characters I have now. Any advice and/or general tips on how to use Falcon (basic combos to start with would work wonders too.)? Anything you gave would be appreciative.
WHERE WAS THE JOHNNY STOCK AGAINST LAUDANDIS???excellent responses and sick gif
i did neither hold in or fastfall
He's missing a couple Darkrain sets, but other than that it looks good to me.Kim Qian (not sure what his tag is) just did something spectacular. He made playlists of all of the top Falcons' recorded YouTube sets:
https://www.youtube.com/user/magicsixball/playlists?sort=dd&view=50&shelf_id=1
Congrats! It's good that Falcons are getting results not only at the top level of play but also at the mid level. As for the boards being dead, I personally don't post super often because I'm often just lurking, trying to read and sponge up as much information as possible. That being said, I really do enjoy the content that you've put out so far. I'm really trying to level up this summer and carve out a bit of a name for myself in the Saint Louis area, so I really do enjoy reading and getting different opinions on matchups or move utilities.Started playing seriously again and finally broke through my mental block v Fox I think. Was close to taking game 3/the set from Gravy in my CEO pool and making top 64 but still did pretty well and got 65th so pretty stoked I could pull that off with my Falcon (beat and outplaced some seriously good players). These boards seem dead man...hopefully I can make some more content and help change that
I think what our crimson overlord was trying to say was that fox has reactable positions ("angles" as he called them were probably the angles they are from the ledge when they begin to firefox, bad phrasing likely on his part) to start his up-b. Normally for most characters you lose options the further away you choose to commit to covering these positions. With marth, for example, mew2king likes to preemptively jump off bair to turn around and cover them with backwards dairs. But for marth to do this he risks losing stage from an opponent fox quickly side-b'ing from certain locations instead. Thus those positions the fox up's are not reactable for marth, due to his limited horizontal movement.Is there any write up about reacting to spacie up b/full write up about covering spacie recovery options? I saw the sfat v wizzy set and blur casually referenced all of the "reactable angles" and it sounded like he was referencing something
this is indeed neatoI just found out that you can jump out of SH Bair and Upair. I thought it was neato so I made this gfy to show that it's neato.
Link in case Gfy doesn't load: https://gfycat.com/SameNiceKiskadee
in my (limited) experience, doc gets a majority of his big hits on falcon off of forcing missed techs and fsmashing or dsmashing, then following up with an edgeguardThis thread is dead, hopefully i get some sort of response. a Doc main just moved to my area from Florida and is demolishing everyone in my area. Can someone summarize the doc matchup for me?
Last I checked Isai been playing 64 too much.Oh cool people still play this game
Is Ken still number one or has isai beaten him yet?