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Brisk Tea(falco) vs Kirk(Ike) tourney match, Pls rate and comment

BladerZ528

Smash Rookie
Joined
Sep 6, 2008
Messages
20
Hi there, my real name is Brian but my Tag name is Brisk and i have been playing Brawl for almost... well ever since it came out and i decided to do my first tourney.

My first opponent was Kirk, a formidable Ike player, and although i did lose to him i want to find out what my faults were and how did i do.

So here are my three matches against him, sorry for camera quality, my first time but later i hope to get it better.

MATCHES

Part I

http://www.youtube.com/watch?v=Zr9oOfyiKt4&feature=channel_page
Part II
http://www.youtube.com/watch?v=b0rNTWshBXI&feature=channel_page
Part III
http://www.youtube.com/watch?v=uxbdkSRw-s8&feature=channel_page

One last thing i would like to say that i am having trouble with falco is that I dont know how to initiate the opponent when they are in the air in front of me.

What should i do? jump neutral a? or maybe perhaps a fair with the drill beck? idk give me some hints.
 

zamz

Smash Journeyman
Joined
Apr 30, 2008
Messages
291
I only watched your "part 3" video.

I cringed every time you tried to reverse grab while chaingrabbing, but failed. When you're in tournament, don't rely on tricks you can't pull off successfully. It's better just to do a guaranteed walking chaingrab and get the free %s, then mess up and let him hit you while doing it. Had you done regular chaingrabs, you'd have probably won. Successful walking grab could net you a good 50-60% damage. Instead, most times you got about 10-20% damage, and he got a free hit on you!

Don't be fancy, just be solid. And remember, you can always follow it up with an U-Smash, a gatling combo, a D-Air (and then jab) or an N-Air. You have a lot of options...and you can choose which one works best for you in a certain situation. Follow-up your attacks and let HIM make the mistakes. Punish, and repeat.

You're Falco. Don't be too aggressive and stay out of harm's way.
 

Random Question

Smash Cadet
Joined
Jan 8, 2009
Messages
48
Location
Southeast
about how to initiate them in the air in front of you.. depends on the character's range of attack.. with ike right there the only attack he could do in that situation would be f-air or over B. Um what i would do is just see what he does and shield. But i agree with zamz..Safe falco
 

Dragoomba

Smash Lord
Joined
Nov 17, 2007
Messages
1,053
Location
Southern Idaho
A defensive Falco is the best Falco, so good job on that. I would only advise to lay off the side b's for constant recovery, it seems to get way too predictable.
 

gantrain05

Smash Master
Joined
Mar 19, 2008
Messages
3,840
Location
Maxwell, IA
purdy good falco, not too shabby almost takin down an ike like kirks, i think you did fine, you had him beat, but really the only times you got punished hard are when you became predictable, ex. when ike had you backed up to the edge of the stage you have a habit of trying to dodge roll behind them to get in a safe spot, kirk saw this and would punish you for it, one instance i saw was he got you to the edge and basically just stood there, waited for you to roll and Dair'd you as you came out of roll animation.
 

BladerZ528

Smash Rookie
Joined
Sep 6, 2008
Messages
20
purdy good falco, not too shabby almost takin down an ike like kirks, i think you did fine, you had him beat, but really the only times you got punished hard are when you became predictable, ex. when ike had you backed up to the edge of the stage you have a habit of trying to dodge roll behind them to get in a safe spot, kirk saw this and would punish you for it, one instance i saw was he got you to the edge and basically just stood there, waited for you to roll and Dair'd you as you came out of roll animation.
Ah man, you are right on the dot. It's a really bad habit of mine, trying to dodgeroll behind the opponent everytime when they are pretty close ranged to me, I just never thought about another option... what other moves can i do when im in that situation? I'm afraid to forward dash and then be punished but i have uncertainty if he is going to shield and i can go in for the grab... i guess it takes a lot of analyzing?

Another question i have is, when you first fight an opponent in a tourney, how do you falco players initiate them, in order to get a feel of their playing style? I usually just short hop laser and see what they can do.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
Ah man, you are right on the dot. It's a really bad habit of mine, trying to dodgeroll behind the opponent everytime when they are pretty close ranged to me, I just never thought about another option... what other moves can i do when im in that situation? I'm afraid to forward dash and then be punished but i have uncertainty if he is going to shield and i can go in for the grab... i guess it takes a lot of analyzing?

Another question i have is, when you first fight an opponent in a tourney, how do you falco players initiate them, in order to get a feel of their playing style? I usually just short hop laser and see what they can do.
It seems like you're trying to overanalyze things. I suppose knowing what to do just comes with practice(experience?). Instead of Dodge rolling, sheilding is always a solid option (and remember you can spotdodge right out of it if you think you're going to get grabbed).

Lasers are a pretty good start, just remember two things: Different stages call for different actions, and SHDL is usually better than SHL. (you need to work on your timing for that btw)
 

bowz

Smash Journeyman
Joined
Jun 11, 2008
Messages
258
Location
Western PA
He forced you to approach on a stage falco has so much trouble approaching safely. You lost to the CP. He was patient too. Very tough loss, but pretty well played. Work on your spacing.
 

p8nted

Smash Apprentice
Joined
Nov 24, 2008
Messages
88
A lot of attempted lasering that ended with you facing the wrong way or trying to dash attack from a very large distance. Overall not bad, but you need a lot of practice for some of the AT's. To use them in a tourney you gotta have them down.

With that said, you had a beautiful DACUS tech chase in the first video at around 1:00 and then a mind-game fsmash right afterwards. But after that, you started to use fsmash in awkward situations and stand there charging it up begging to be punished.

Like some1 said before me, you roll around all over the place when a spot-dodge or sheild would be a much better choice. And last thing: you almost never used bair. That move is a great finisher, is quick to use, has a lasting hitbox and is almost never punishable.

lol last last thing: you have the same problem as me in that you tend to use phantasm every single time to recover back to the middle of the stage even when Ike was standing there waiting with a smash charging. I'm working on just phantasm'ing to ledge grab in those cases and then using any number of other options from there.
 

BladerZ528

Smash Rookie
Joined
Sep 6, 2008
Messages
20
A lot of attempted lasering that ended with you facing the wrong way or trying to dash attack from a very large distance. Overall not bad, but you need a lot of practice for some of the AT's. To use them in a tourney you gotta have them down.

With that said, you had a beautiful DACUS tech chase in the first video at around 1:00 and then a mind-game fsmash right afterwards. But after that, you started to use fsmash in awkward situations and stand there charging it up begging to be punished.

Like some1 said before me, you roll around all over the place when a spot-dodge or sheild would be a much better choice. And last thing: you almost never used bair. That move is a great finisher, is quick to use, has a lasting hitbox and is almost never punishable.

lol last last thing: you have the same problem as me in that you tend to use phantasm every single time to recover back to the middle of the stage even when Ike was standing there waiting with a smash charging. I'm working on just phantasm'ing to ledge grab in those cases and then using any number of other options from there.
Yeah, u r right about the random f-smashing... i was just... so... desperate... because ike is pretty heavy so i was undecisive of how to get him off the stage.

About the bair against ike, can his sword overide my leg? thats why i felt like i shouldn't use it that much and his sword has range, especially his forward air.
 

Hyo

Smash Journeyman
Joined
Mar 1, 2008
Messages
246
Location
Canada
Yeah, u r right about the random f-smashing... i was just... so... desperate... because ike is pretty heavy so i was undecisive of how to get him off the stage.

About the bair against ike, can his sword overide my leg? thats why i felt like i shouldn't use it that much and his sword has range, especially his forward air.
When you play Falco, the last thing you should be is desperate.

Always remember, if you're Falco you've got lots of time to build the damage and finish with a DACUS. Think about who you're playing. Kirk, sure, but an Ike. Ike has no projectiles to speak of. You have the advantage. If you keep that in mind, you should find it easier to keep your cool.

That being said, never go for desperate kills. That just ain't Falco.

As for the bair, I don't think it'll clink (**** long Ike sword) but it is a lot faster. So just dodge his fair approach, sh and bair before he can do anything else. It's so fast, that's why we use it to momentum cancel.

I watched some of your matches, and I can't really make heads or tails of your Falco. Sometimes I think it's not so great (like when you laser the wrong way), and then sometimes I'm impressed (like that DACUS tech chase in the first vid.)

So I've said this before, Falco is all about consistency. If you can constantly pull off those moments when I was impressed, and get rid of times when I think you aren't so great, then you're on your way to playing a great Falco.

 

p8nted

Smash Apprentice
Joined
Nov 24, 2008
Messages
88
Yes, his sword overrides bair by a lot. And outranges too. But, you have a huge speed advantage so if you time it right, there's very little risk. Especially when he's off the stage.

The best part is that if he hits you with his charged over-b move while off the stage, then he dies because he can no longer recover lol.

One of my favorite ways to kill Ike is to just jump out and soak up his over-b recovery and watch him fall into the abyss. :laugh::laugh::laugh::laugh:
 

gantrain05

Smash Master
Joined
Mar 19, 2008
Messages
3,840
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Maxwell, IA
yeah...falco shouldn't get desperate, leave that to his comrade fox, he can afford to go for desperate Usmash tactics =P
 

Rykoshet

Smash Champion
Joined
Mar 1, 2008
Messages
2,225
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No really, I quit.
Your laser timing is off, you either only single laser or fire your double laser too early, there's no way an ike should be able to run at you full throttle and not get shot for it. We don't run like marth does, we don't duck while doing it.

Kirk's an intelligent player, and when he realized that you buckled under pressure easily he just pretty much mowed you down. I don't mean he dismantled you, but he basically just kept advancing with dash attacks knowing full well that you'd freak and not punish him for it.

Also, if you know you can't spike him, you want the damage anyway, chain grab into dash attack -> up smash.

At the end of match 3, you should have left him there with quick draw and waited, he wasn't sure if charging quick draw that close to the edge of the stage would have killed him (it wouldnt have, barely, but the risk of a follow up was too great), which is why he stood there charging it until you kicked him out of it. The stage would have come up and he would have either had to wait there or fire it, and either way if you used your brain right there he would have died.

To summarize it all: Play smarter. Ike mains are forced to use our brains a decent bit more than most other characters have to, but we're screwed when our opponent uses theirs.
 

BladerZ528

Smash Rookie
Joined
Sep 6, 2008
Messages
20
Your laser timing is off, you either only single laser or fire your double laser too early, there's no way an ike should be able to run at you full throttle and not get shot for it. We don't run like marth does, we don't duck while doing it.

Kirk's an intelligent player, and when he realized that you buckled under pressure easily he just pretty much mowed you down. I don't mean he dismantled you, but he basically just kept advancing with dash attacks knowing full well that you'd freak and not punish him for it.

Also, if you know you can't spike him, you want the damage anyway, chain grab into dash attack -> up smash.

At the end of match 3, you should have left him there with quick draw and waited, he wasn't sure if charging quick draw that close to the edge of the stage would have killed him (it wouldnt have, barely, but the risk of a follow up was too great), which is why he stood there charging it until you kicked him out of it. The stage would have come up and he would have either had to wait there or fire it, and either way if you used your brain right there he would have died.

To summarize it all: Play smarter. Ike mains are forced to use our brains a decent bit more than most other characters have to, but we're screwed when our opponent uses theirs.
whoa... really? I thought he would have survived that quick draw, I didn't know it could go that far.

Oh yeah another thing, how does ike's forward dash works? To me it seems like there are two steps to it. One, he starts dashing and then he first lifts his sword (and this counts as an attack, not a huge knockback attack but sort of a miny stun to make sure the second hit will work), Two, then he totally whips out his sword in front of him and this is the second attack. Of course this is just all a thoery from my observations during that match.
I can't tell you the horrible nightmare of ike's forward dash haunting me in that tourney because i was punished so much everytime i spaced out to SHL him because of it and its crazy horizontal knock back is amazing on high percentage. I need to know!!!!!!!!!!!
 

Rykoshet

Smash Champion
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No really, I quit.
It's just one fluid attack, starting from when he pulls his sword up to the point that he whips it forward, if you block it once it's over.
 

akkon888

Smash Journeyman
Joined
Aug 20, 2008
Messages
236
Well, nice job Kirk. Just what Ryko said, you still have to use brains. Also, you were getting waay to predictable with recovering, and I don't think you used U-Air once in any of those rounds, and you could have used U-Air numerous times on Part 3 when Kirk was attacking from the ledge. Your not neccesarily a bad Falco; honestly, it was that Kirk was simply better at mindgaming you, which eventually lead to your demise. Overall though, good fight, and the 2nd part was great with the spike. I'm sorry you got chainedgrabbed in Delfino. My two cents.
 

BladerZ528

Smash Rookie
Joined
Sep 6, 2008
Messages
20
Well, nice job Kirk. Just what Ryko said, you still have to use brains. Also, you were getting waay to predictable with recovering, and I don't think you used U-Air once in any of those rounds, and you could have used U-Air numerous times on Part 3 when Kirk was attacking from the ledge. Your not neccesarily a bad Falco; honestly, it was that Kirk was simply better at mindgaming you, which eventually lead to your demise. Overall though, good fight, and the 2nd part was great with the spike. I'm sorry you got chainedgrabbed in Delfino. My two cents.
hahaha about ur two cents but its a fair deal man, i mean falco already has chain grabbing in his arsenal already so why can't ike do it ya know, its pretty cheap of falco if you ask me personally.

But yeah about the uair comment, im just afraid of ike's down air, i know that big golden stick can hit like a Mother F****R! He will out range me with that once he sees me trying to go up. But then again uair is fast on my part but i guess i was too afraid.
 

superglucose

Smash Apprentice
Joined
Apr 26, 2008
Messages
127
A defensive Falco is the best Falco, so good job on that. I would only advise to lay off the side b's for constant recovery, it seems to get way too predictable.
That's not how SK or Sethlon play.

This is IKE. Get up in his grill, he's slow as molasses and if you're right next to him you own him. Stay out of the midrange, but punish those smashes. I noticed in the second video he had a charged smash and you just carefully stayed out of range. Walk in, shield, and punish!
 

Rykoshet

Smash Champion
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Mar 1, 2008
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No really, I quit.
You're kind of silly to think ike is terrible when you're dead *** in his face. We whoooooore jabs like no tomorrow. Granted falco's up close game is like 90% safe on block and his jabs are 1 frame quicker but all in all, close close close range isn't a weak point.
 

BleachigoZX

Smash Master
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Aug 19, 2008
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@legendarybleach
You're kind of silly to think ike is terrible when you're dead *** in his face. We whoooooore jabs like no tomorrow. Granted falco's up close game is like 90% safe on block and his jabs are 1 frame quicker but all in all, close close close range isn't a weak point.
Ryko speaks truth I still can't beat him, as often as I would like with Falco..

Ike is easy to annoy.
Just don't let him plank you with Aether, if he starts planking quickly run to his side and attempt to scare him out by edge-hogging. It works.
 
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