You know, I would like to see some brawl tournaments some time in the future. I would love for it to make a comeback. Let's face it though, sm4sh does have the spotlight for the time being. That doesn't mean give up on what you love. The point is if you love the game, then play it. No, the game isn't going to grow overnight; no, you can't get everyone to like the game, but if everyone who love the game bands together it'll grow into something that people can appreciate.
Look what the 64 community has accomplished. They deserve to grow:
http://smashboards.com/threads/the-64-renaissance.408693/page-2#post-19560043
If you want to see how melee became so popular then please watch the Smash Documentary on YouTube.
I apologize. Before I continue let me introduce myself...
I'm one of those noobs that play online just for the heck of it. I either play friendlies, join in taunt battles, or play competitively. I knew "the code" in Basic Brawl. That's the only way I grew in the game. I was also one of those that came late into the game. So I was one of those that was highly upset when Nintendo stopped the online service for the game. So, for one whole year I was struck; I was SOL. All those juggles and strings I was starting to forget. While in college I happen to stumble on a place called Gamer Headquarters. So I decided to check it out. For those in the Chicago area visit this website.
http://www.gamershq.net/ I promise that you'll like it.
First time there, I'm having a blast. I'm trying out the Wii U. I'm playing arcade style. Someone convinces me to play
Project M (which at the time it was my first time trying it out) saying it was similar to
Brawl, and I paid the price by getting 4-stocked nearly all my games. Before I left I took a flyer out explaining that Mew2King, the 4th best smasher at the time supposedly...., was going to be in town for a week to help people improve their skills. Me being guy that believes that I can beat anybody decided to do a little homework on this guy, and it took me on one the longest journeys thus far going from casual to competitive.
As far as comparing all the smash games together, that's not going to work if you're too busy or blind defending a favorite. One (my fact alone), I only played 3 of the 5 smash games:
64,
Brawl, and
Project M. I have no say so in the opinionated argument. Two (believable fact), all the smash games have different engines. They have a different style of playing. It's meant to be that way.
Each game is its own game with it's own histories, rises and downfalls. Yeah, there are a few similarities in
Brawl and
Sm4sh, but the fact that you can't edge-hog, do an efficient chain grab right away, or tech the way you want to in
Sm4sh (assuming you're coming from
Brawl) makes it a noticeable difference between the 2 games. The same can go for
Melee and
Project M. Sure,
Project M was made for those that enjoy
Melee so much, but try and compare the two gameplays altogether. In my opinion, the character's movement in
Project M looks slightly more faster than what it is in
Melee. On top of you don't really need a tier list for
Project M, because the characters are pretty dam* close to all-round players. Melee's work is nearly set in stone after 15 years. Chances of finding new things in the meta-game is slim to none. Tiers are needed. Whatever the case may be, don't compare if you don't have the heart to hear the other out and see where that game is coming from. I'd made that mistake nearly a year ago, and I didn't go back to
Project M for a while because of the wrong reason why I hated it. Don't take the same path I did if you didn't already.
I first came on Smashboards just to see an argument going between
Melee and
Brawl. It continued when
Sm4sh came out with the 3 games. It was just ridiculous. You still have
Sm4sh and
Melee going at it a little fighting for popularity. I thought the series was made to have fun? I might be wrong with this community.
Shoutouts to Pidgezero for trying to shed some light on this game a little. She definitely was a contributor when it came to net play. She posted a question whether to remove the tripping from
Brawl for the net play. As of now, 73% wanted it gone.(If you want to keep up with the results follow this link:
http://strawpoll.me/4178892) I do agree with them; it shouldn't had been added to
Brawl in the first place. Tripping alone could cost you a stock (exclude Diddy and his bananas). At the same time, quit whining about tripping. Certain characters are better at aerial games anyways, and tilts sometime do the work better than smashes. I voted not to get rid of tripping. Folks might need that random moment in my opinion. On top of that if you're really working on improving yourself then tripping should not be thought of unless you're dash approaching or retreating.
I didn't like how Apex 2015 was handled. Besides the fact that it wasn't as organized as it was in the past
Brawl did not get streamed at all. I didn't care that people was checking out what was new on the block, because we're a bunch of Curious Georges, but the game wasn't even given a chance to be streamed at all just from the assumption that everyone hated the game. It took a backseat, and it didn't recovered since that day. So where does that leave us today?
By majority of the community the game is not being thought of as much. You even have some that's saying come to
Project M or to
Sm4sh. Majority believe that the game is already dead. Trust me, it ain't dead unless you do NOTHING about the situation. You want
Brawl back in? Bring it in your current communities. Play it and showcase it. They may end up getting a match or 2 in just for good times. Do the little things that will have an impact on the community. It doesn't have to be something major. How do you think
Melee made it to where it is today? Here, let me throw a few points out there that should make sense.
- Believe it or not
Melee wasn't as big as it was today. It was growing, but the game was taking a backseat for a minute too.
Brawl had to come out in order for
Melee to grow at an alarming rate. For example, as soon as
Brawl came out the
Revival of Melee tournament came about. Humans don't like change. It was no exception for the community that grew around Melee, especially when it's old school players like Ken and PC Chris.
- Sakurai had to do some work in order to get people to
Sm4sh. With the game already being in a debate about whether it's even considered competitive
Project M was born, and many did moved to it. Nintendo stopped the online gaming so people can move over to the Wii U for the online materials. The deal was sealed when Sakurai sold his solution to online gaming for
Sm4sh making
Brawl obsolete in the community. With For Glory being popular before the game even came out Sakurai claims checkmate, but the chess game is still continuing.
- Let's face it, Sakurai tried to buy the
Melee community. If you don't believe me look how Mewtwo looks and plays. Sakurai had no choice but to look at
Project M. He had no choice but to look at all those tier list that was created. On top of that
Sm4sh had to undergo a patch because of the numerous complaint the he was getting from the casual players. They couldn't handle Diddy's Hoo-Has. The fact remains alone: although there's the largest character roster Sakurai's originality for
Sm4sh isn't as big as it was when he created
Brawl.
So, the ball is in your hands. It's your turn to move a piece. Watcha gonna do? Do something little for a big dream. I don't do net play, but I do use the wimmif meaning I can play
Brawl online again (too bad I had to ditch all my songs that I've grabbed online). I'm even trying to bring it in a community where it's
PM/Melee/Sm4sh dominant. Msg me, and we can go a match or two, but seriously, it's time to put some work in if
Brawl is to be resurrected. It's got to be acknowledge. If you have any questions please do ask away. If you have any concerns, please address them. I'm pretty sure I lost someone or made an invalid comment.
For those that say
Brawl was never hyped to begin with here's
Brawl at its hypest at one point: