DragonBlade
Smash Journeyman
- Joined
- Aug 22, 2005
- Messages
- 273
Brawl's competitive depth will ultimately decide if it its truly an amazing game or not. Bold claim, you say? It's actually pretty simple if you think about what will happen in the long term.
Imagine a hypothetical situation where Brawl lacks depth and variety in high level competitive games. Some people will play a lot, get good, and then quit because the game is no longer interesting when you play competitively. Most people won't care. They claim they play the game 'casually'. However, some of the casual players will play so much that eventually they will fill the gap left by the competitive players. These casual players will also realize theres no variety or potential for their improvement, and quit. New casual players will also take their spots, and quit shortly after for the same reasons.
The cycle will continue and in the end, only new or really bad players will be left. At this point, only a few of your friends, if any, would be playing, smashboards would be a desert, there would be no competitive community. Now, think to yourself, "Would I still care as much about this game if barely any of my friends played it and there was no competitive community or smashboards?". If you say yes, I applaud your individualism, but for the rest of us I think it would be a disappointment.
Now if Brawl was competitively good, then the community would thrive. Good players will keep playing, and the community will get larger and larger. Tournaments would be frequent, matches would air on ESPN often, and "best smash player in _____" would be a respected title.
All of that could be ruined just by setting the game to the wrong speed, not adding any techniques that require skill or add variety, or trying to control how competitive the game should be. Of course Sakurai wouldn't do that... right?
Imagine a hypothetical situation where Brawl lacks depth and variety in high level competitive games. Some people will play a lot, get good, and then quit because the game is no longer interesting when you play competitively. Most people won't care. They claim they play the game 'casually'. However, some of the casual players will play so much that eventually they will fill the gap left by the competitive players. These casual players will also realize theres no variety or potential for their improvement, and quit. New casual players will also take their spots, and quit shortly after for the same reasons.
The cycle will continue and in the end, only new or really bad players will be left. At this point, only a few of your friends, if any, would be playing, smashboards would be a desert, there would be no competitive community. Now, think to yourself, "Would I still care as much about this game if barely any of my friends played it and there was no competitive community or smashboards?". If you say yes, I applaud your individualism, but for the rest of us I think it would be a disappointment.
Now if Brawl was competitively good, then the community would thrive. Good players will keep playing, and the community will get larger and larger. Tournaments would be frequent, matches would air on ESPN often, and "best smash player in _____" would be a respected title.
All of that could be ruined just by setting the game to the wrong speed, not adding any techniques that require skill or add variety, or trying to control how competitive the game should be. Of course Sakurai wouldn't do that... right?