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Yes a sackboy psa would be pretty intresing and that texture is amazingI got bored and my friend told me asked me if I could do a texture for them and I said ok. I am no where near done because I have no clue how to edit the model so for now here is a picture
The picture looks fine but secretly he is missing his whole back and sides.
I haven't even heard anything, and I'm part of the frickin' team...Hey whatever did happen to Zero from TvC, haven't heard any progress about him
That's not disturbing...that's just disturbing
>______>;I haven't even heard anything, and I'm part of the frickin' team...
There was a Ness Fresh Prince texture a LONG time ago.O_O
Not the Fresh Prince of Bel-air. I think Ness would've been a better candidate.
I haven't even heard anything, and I'm part of the frickin' team...
Sorry about that, guys... I don't know if anyone else has been having problems or not, but Smashboards has been dying frequently lately. It ate a big post about my problems with Zero the last time it died, so I've been trying to get back here and elaborate.>______>;
That's really weird. Also, I haven't seen Eldiran post in forever.
****, that stinks. Well, I still have faith in you guys!Sorry about that, guys... I don't know if anyone else has been having problems or not, but Smashboards has been dying frequently lately. It ate a big post about my problems with Zero the last time it died, so I've been trying to get back here and elaborate.
Anyway, Zero is going badly. I have hit a snag -- some bones refuse to be animated. There must be some property for each bone that lets things like Scale, Rotation, or Translation be applied... because the bones I have attempted to put Zero's hands on absolutely will not budge.
If anyone knows what property this is, or how to change it, I could really use their help, since otherwise I can't get Zero to do anything cool.
...and of course, the site bugged out when I tried to post this; I typed up this post yesterday, but only until now would it work.
Actually, yes, there is a property that determines things like that. Kryal mentioned this about bone flags:Anyway, Zero is going badly. I have hit a snag -- some bones refuse to be animated. There must be some property for each bone that lets things like Scale, Rotation, or Translation be applied... because the bones I have attempted to put Zero's hands on absolutely will not budge.
If anyone knows what property this is, or how to change it, I could really use their help, since otherwise I can't get Zero to do anything cool.
Zero's hand bone has "828", or "33C" in hex, which means that "FixedRotation", "FixedScale", "Unk2" and "HasGeometry" are on. One of the bones that are branched from that hand bone has "280", or "118" in hex, which means that it doesn't have "FixedRotation" or "HasGeometry", and has "Unk1", which could be causing problems when animating. Try changing them to match the hand bone's flags.When changing bone transforms, you need to update the bone flags. This is also why models that have been scaled may not show up as such in-game. The flags for the old bone were 799 (0x31F). This needs to be changed to 792 (0x318). I don't think many people know this, and it's something that will eventually be part of the editor. Here are the flags in case you need to edit the bind pose:
NoTransform = 0x0001,
FixedTranslation = 0x0002,
FixedRotation = 0x0004,
FixedScale = 0x0008,
Unk1 = 0x0010,
Unk2 = 0x0100,
HasGeometry = 0x0200
Yep, I've been having that problem on a regular basis.Sorry about that, guys... I don't know if anyone else has been having problems or not, but Smashboards has been dying frequently lately. It ate a big post about my problems with Zero the last time it died, so I've been trying to get back here and elaborate.
Anyway, Zero is going badly. I have hit a snag -- some bones refuse to be animated. There must be some property for each bone that lets things like Scale, Rotation, or Translation be applied... because the bones I have attempted to put Zero's hands on absolutely will not budge.
If anyone knows what property this is, or how to change it, I could really use their help, since otherwise I can't get Zero to do anything cool.
...and of course, the site bugged out when I tried to post this; I typed up this post yesterday, but only until now would it work.
That's how it's done boys and girlsWALUIGI
I love all these ROB ideas. Someone should make a proper Omega from ROB thanks to vertex hacking.Plasma Cannon.
Excellent! Thanks very much, RandomT, you're a lifesaver. I'll have to try this out when I get the chance. (I can only assume "FixedRotation" and the other "Fixed"s are bad things when it comes to animating freely?)Actually, yes, there is a property that determines things like that. Kryal mentioned this about bone flags:
Zero's hand bone has "828", or "33C" in hex, which means that "FixedRotation", "FixedScale", "Unk2" and "HasGeometry" are on. One of the bones that are branched from that hand bone has "280", or "118" in hex, which means that it doesn't have "FixedRotation" or "HasGeometry", and has "Unk1", which could be causing problems when animating. Try changing them to match the hand bone's flags.
(And I've been having the site crap out on me when I try posting, too...)
Nice!Yep, I've been having that problem on a regular basis.
But anyway... at least RandomTBush got ya covered now.
And now for the reason I actually came here right now. I was messing around with ROB again, since I haven't in a while. And while thinking of something to make, I noticed I have plenty vehicles and machines and whatnot... but no actual weapons.
Until now. Say ohai to the Plasma Cannon.
I'm not sure if it's bad or good, I haven't tried it out yet. If it means anything, though, the tips of Sonic's fingers (L1stNb, for example) also have "828" as their bone flags, so try setting the extra bones' flags to that number.Excellent! Thanks very much, RandomT, you're a lifesaver. I'll have to try this out when I get the chance. (I can only assume "FixedRotation" and the other "Fixed"s are bad things when it comes to animating freely?)
hell yeah, insert that instead for fire flower/super scopeUntil now. Say ohai to the Plasma Cannon.
*PICS!*
yes, it finally done xDI swear, I saw that Dusknoir stage a long time ago. It's finally done?
WOW. With this and the master chief vertex hack by kcmm...Yep, I've been having that problem on a regular basis.
But anyway... at least RandomTBush got ya covered now.
And now for the reason I actually came here right now. I was messing around with ROB again, since I haven't in a while. And while thinking of something to make, I noticed I have plenty vehicles and machines and whatnot... but no actual weapons.
Until now. Say ohai to the Plasma Cannon.
This bad boy is equipped with a binocular scope for pinpoint long-distance accuracy, a folding stand that doubles as a handle for transportation, a rechargeable battery pack for prolonged use, a barrel recoil feature to reduce knockback, and a detachable plasma generator located in the barrel that, when removed, turns the Plasma Cannon into a decimating flame thrower.
I'm going to texture it at some point, but probably not any time soon.
Nothing, really. It just had the same bone flags as Zero's hand.@RandomTBush: What's special about Sonic's fingers?
Hehe HAAAAAAXXXX!!!.....I couldn't resistHe's got a hovering animation, and oops on my part on the semi, the hand was set that way for a second sword but instead i just left it it adds free formity and no links hat is not longer by Vertex, i wish i could but 3ds max is exspensive.
want more proof, and its not my texture its Unai's i wish i could do art and PSA but that'll be for another day
so there his new side taunt
sword's also longer as well.
That's not what he meant. It's a reference about one Garry's Mod addon, HAAAAAAAAX!. The user does that pose, then throws a computer.How could you not resist? This whole board IS hacks.
LOL well said, he has the Dr. Hax in him... he just needs to be able to send a computer monitor flying at opponents.Hehe HAAAAAAXXXX!!!.....I couldn't resist
I would probably be more impressed if the whole "character's hands as the stage" thing hadn't been done to death.Finally, the dusknoir's destinations is finally done!
Oh...Sorry for bashing...That's not what he meant. It's a reference about one Garry's Mod addon, HAAAAAAAAX!. The user does that pose, then throws a computer.
DO EEET! make a dr.breen texture for him too.OH MAH gods! i just noticed, it was meant of a way of saying "your next" but this is alot funnier! now i have to find a box model and put it over links Navi, and make her shoot forward and hurt someone! LULZ
To be fair, pikazz started that stage a long time ago.I would probably be more impressed if the whole "character's hands as the stage" thing hadn't been done to death.
I'm more impressed by Dusknoir's animations in the intro.