L-a-t-e-r-a-l-u-s
Smash Ace
- Joined
- Dec 18, 2009
- Messages
- 811
I messed with the CSS screen yeah, I had an idea in my head for a CSS... It's fairly complex but it'd be a cool end result.
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I've always used 64 bit and 9 for all of my vertex hacking needs, so you can give that one a go.I recently upgraded to Windows 7 64-bit and it seems 32-bit 3DS Max 8 doesn't work, so I need to re-obtain it.
But in case I can't find a 64-bit 8, what other versions work with vertex hacking using DasDonkeyBox 2.x?
Did you ever fix that footstool issue?Haven't done anything with this guy in a while, so here's another little preview.
I've beefed up his arsenal a bit, in case you didn't notice.
mariodk someone just made a goten hack over lucas, now all u need is a kid trunks and youll have the fusion dance complete yay!here is preview of Fusion dance animation(Video)
the Animation still needing animations on Legs but it is still good :D :
http://www.youtube.com/watch?v=lYr0Ifh_rsg
i know we got goten (already put him on last lucas slot)mariodk someone just made a goten hack over lucas, now all u need is a kid trunks and youll have the fusion dance complete yay!
Not until I find an event that prevents it. Worst case scenario, he can be footstooled like a normal character, and while that wouldn't be ideal, it's better than nothing.Did you ever fix that footstool issue?
They said they were close like, a few months back ._. Thanks for the link though! I was looking for it .you mean this one? It's not done yet, but I think they're close.
That... is too epic for words.And people say I forgot about Metroid Legends. Pfft.
On the contrary, I've done the opposite.
Don't forget Ganondorf. :3HOLY ****ING ****!!
i want to know how that's possible...
looks like wolf mixed with Samus mixed with Ridley.. with an epic texture... if that's going to be a boss for the boss pack..
please... just please... DO IT
Uh...What the hell IS that? O_oAnd people say I forgot about Metroid Legends. Pfft.
On the contrary, I've done the opposite.
It's actually a lot simpler than it looks. It's really just four characters using one animation, some bone renaming, and a texture composed of copypasta'd parts of Meta Ridley.that is the most epic character i've ever seen to date. i mean.. it just blows my mind how it's built.
That, is the Legend Suit. :3Uh...What the hell IS that? O_o
Which makes me wonder about things like Jigglypuff's sleep hat, or characters like Mario, Ike, the Star Fox characters, Zero Suit Samus, Metaknight, etc. who all have two modeldatas in their character filesUnfortunately, the only way to do this properly is with stages, until someone finds a way to make character files load multiple models. However, it can still be animated like any other character.
That could, hypothetically, work. But it would require the character's model files also containing the necessary animations, which could as much as quadruple the filesize depending on the character, unless it the second model would only appear at specific times. But we can do that much anyway.Which makes me wonder about things like Jigglypuff's sleep hat, or characters like Mario, Ike, the Star Fox characters, Zero Suit Samus, Metaknight, etc. who all have two modeldatas in their character files
I did something like that... I think. I replaced all of Olimar's pikmin with pokemon. But I had a similar problem, just with textures. I had jiggs, squirtle, charizard, and a couple of vertextures for the rest. they all worked perfectly except for jigg's texture. took a whole bunch of time putting the textures in the right folders. but yeah, every single model worked well enough for me. maybe there's just some random thing taking a random element from a model/texture swap? perhaps it was from the order of stuff added, things taken into account after a certain point in the file other than the regular stuff are replaced?That could, hypothetically, work. But it would require the character's model files also containing the necessary animations, which could as much as quadruple the filesize depending on the character, unless it the second model would only appear at specific times. But we can do that much anyway.
It kind of sucks, because I almost got multiple character models working (with some texture resizing to save space), and it had no glitches at all; it loaded, and the character still functioned properly... except that the second model didn't show up. Something tells me the ModelDatas in character files have something unique that makes them work differently than those for stages, and if that certain something could be identified and used, then we'd be in serious business.
But for now, stages still works for me.
I see what you're getting at, but Pikmin replacements are standard model swaps, even if there's more to the textures than usual. Although now that you mention it, it might be worthwhile to look into multiple models for built-in articles (like Samus' gun) and see if they show up. If they do, then we know that whatever controls character-related functions (where items attach, etc) is what prevents the second model from showing.I did something like that... I think. I replaced all of Olimar's pikmin with pokemon. But I had a similar problem, just with textures. I had jiggs, squirtle, charizard, and a couple of vertextures for the rest. they all worked perfectly except for jigg's texture. took a whole bunch of time putting the textures in the right folders. but yeah, every single model worked well enough for me. maybe there's just some random thing taking a random element from a model/texture swap? perhaps it was from the order of stuff added, things taken into account after a certain point in the file other than the regular stuff are replaced?
Actually, something interesting about the jiggs texture: the texture put on jiggs was unlike anything being drawn upon to my knowledge. It didn't match any character or the stage, but it was a definite texture
Yes and no. It's just a stage I'm putting together simply for use in my machinima.That works in game!? O_o
You evil-scientist you..Messing around with combining models again...
- picture of win -