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Ninka_kiwi

Smash Ace
Joined
Dec 31, 2009
Messages
685
starwaffle are you going to include a detailed version (non cel shaded) of bowser junior in the download once its done?

also what is the pokemon trainer going to be vertexed into?
 

StarWaffle

Smash Lord
Joined
Oct 18, 2008
Messages
1,491
Location
BC
Yeah i want to make a DK/zelda baddie D: but i can't think of any awsome ones.


Yeah that is the detailed version o.e Does it need to be more detailed?

I was going to release detailed/cel shaded white/ blue bandana... so 4 options.

anddddd idk yet i still havnt even decided on Ivysaur.
 

dirtboy345

Smash Ace
Joined
Jan 18, 2010
Messages
715
i would be happy with bulborb but it wouldn't be as good as a zelda/dk enemy just because of the size of the franchise but a bulborb a different time would be awesome also about bowser jr is it possible to change his head shape more + add horns
 

StarWaffle

Smash Lord
Joined
Oct 18, 2008
Messages
1,491
Location
BC
thank you all for the suggestions!

but imma do a bulborb cuz its gonna be funny to ivysuar walk on two legs =3

edit: and ya I can change the shape of his head =D
 

dirtboy345

Smash Ace
Joined
Jan 18, 2010
Messages
715
awww i was just about to ask about klaptrap )= ehh i guess it mightve been awkward anyway also i think of borderlands claptrap and not donkey kong klaptrap
 

dpgthirteen

Smash Apprentice
Joined
Feb 7, 2010
Messages
181
Location
Tazmilly Village
If you can get it that close you sir will be a god!
oh and when it comes out some one has to make a psa or maybe a motion file so he can walk on both legs
 

dirtboy345

Smash Ace
Joined
Jan 18, 2010
Messages
715
squirtle does walk on 2 legs he just doesn't run on 2 ha ha h-shot, anyway that close i don't think that's possible but looking really great is very possible
 

StarWaffle

Smash Lord
Joined
Oct 18, 2008
Messages
1,491
Location
BC
thanks for not freaking out about his hair, there really isnt much to work with there :x
 

StarWaffle

Smash Lord
Joined
Oct 18, 2008
Messages
1,491
Location
BC


Well i gotta go to work now and then i have a partyyyyy to go to afterwards so i wont wokr on him until tomrow.

but when i get back,

things to-do:

-Re shape head/legs
-Give teeth
-Give Horns
-Make celshaded versions

and then he should be all set to be released along side ridley and bulborb =D
 

dirtboy345

Smash Ace
Joined
Jan 18, 2010
Messages
715
don't make it too good otherwise the bowser jr project might take that to make it easier lol
 

Kaye Cruiser

Waveshocker Sigma
Joined
Aug 11, 2009
Messages
8,032
NNID
KayeCruiser
Switch FC
0740-7501-7043
Rosy the Rascal you mean. It looks like it.
No, he was right with Retro Amy the first time. She was known as Amy Rose when she first showed up in Sonic CD (Though was originally called Princess Sally XD)

The only time that Amy was called "Rosy the Rascal" was in Sonic the Fighters.

Unless you're going by the Archie Comics, which then, Rosy the Rascal is Amy's counterpart from Moebius.

tl;dr

You're both right. ¦D
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
No, he was right with Retro Amy the first time. She was known as Amy Rose when she first showed up in Sonic CD (Though was originally called Princess Sally XD)

The only time that Amy was called "Rosy the Rascal" was in Sonic the Fighters.

Unless you're going by the Archie COmics, which then, Rosy the Rascal is Amy's counterpart from Moebius.

tl;dr

You're both right. ¦D
Thanks for backup there buddy lol
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
nana and popo have their own textures though o.o
Yeah, but usually if you replace them with two of the same model, they'll share textures. You seem to have figured it out anyway, so replying to this is pointless, but still.

Why do you guys keep saying Okami? It's Amaterasu. I'm glad he's in MvC3
Yeah you try to sound smart by correcting everyone on the name, but Amaterasu is a GIRL!. :bee:
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
omg ddoes that mean we can change the textures for different moves?!
if you mean change texture on a characters move to something else until the move is finish or then you make "on that frame it disappear" on a move, yesh :D

before I say something more, I need to test some things.

the only thing I dont know yet is how to add texture pattern on a character that doesn't use texture pattern ;_;
 

DarkChris126

Smash Journeyman
Joined
Apr 28, 2010
Messages
228
Location
elpaso
hey guys i have a question. can i have more than one fit motion etc file on character if i name them
appropriately, because some one on kc-mm posted this "you need the motion file inside for it to work. don't worry it'll only effct whateveer slot u put the pac and pcs included on".
 

Fen__

Smash Ace
Joined
Mar 25, 2008
Messages
727
hey guys i have a question. can i have more than one fit motion etc file on character if i name them
appropriately, because some one on kc-mm posted this "you need the motion file inside for it to work. don't worry it'll only effct whateveer slot u put the pac and pcs included on".
No. They're just talking about a motion file that will target the related model only due to its bone naming, I believe.
 

-BigSharkZ-

Smash Lord
Joined
Jan 19, 2009
Messages
1,071
MotionEtc files which have renamed bones will only work with files that have the same renamed bones. You can't have Viewtiful Joe's 1-slot PSA on Scorpion, because the bones are different.
 

johnovision160

Smash Cadet
Joined
Feb 13, 2009
Messages
33
Does anyone know where I could possibly find textures of King Zora XVI from Ocarina of time or any other texture Ocarina of time or Majora Mask Textures by any chance? I can't find them any where :(
 

StarWaffle

Smash Lord
Joined
Oct 18, 2008
Messages
1,491
Location
BC




well i didn't get the shape excatly right :x but i like it =]

edit: also i gave him a new wait1 just for fun. and i tried making it so he holds items in his hand but it didnt work =[
 
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